blob: 57ed0f5a93ded300515a8230417f4daa1a4b460b [file] [log] [blame]
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef SVGA_TEXTURE_H
#define SVGA_TEXTURE_H
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "svga_screen_cache.h"
struct pipe_context;
struct pipe_screen;
struct svga_context;
struct svga_winsys_surface;
enum SVGA3dSurfaceFormat;
#define SVGA_MAX_TEXTURE_LEVELS 16
extern struct u_resource_vtbl svga_texture_vtbl;
struct svga_texture
{
struct u_resource b;
boolean defined[6][SVGA_MAX_TEXTURE_LEVELS];
struct svga_sampler_view *cached_view;
unsigned view_age[SVGA_MAX_TEXTURE_LEVELS];
unsigned age;
boolean views_modified;
/**
* Creation key for the host surface handle.
*
* This structure describes all the host surface characteristics so that it
* can be looked up in cache, since creating a host surface is often a slow
* operation.
*/
struct svga_host_surface_cache_key key;
/**
* Handle for the host side surface.
*
* This handle is owned by this texture. Views should hold on to a reference
* to this texture and never destroy this handle directly.
*/
struct svga_winsys_surface *handle;
};
/* Note this is only used for texture (not buffer) transfers:
*/
struct svga_transfer
{
struct pipe_transfer base;
unsigned face;
struct svga_winsys_buffer *hwbuf;
/* Height of the hardware buffer in pixel blocks */
unsigned hw_nblocksy;
/* Temporary malloc buffer when we can't allocate a hardware buffer
* big enough */
void *swbuf;
};
static INLINE struct svga_texture *svga_texture( struct pipe_resource *resource )
{
struct svga_texture *tex = (struct svga_texture *)resource;
assert(tex == NULL || tex->b.vtbl == &svga_texture_vtbl);
return tex;
}
static INLINE struct svga_transfer *
svga_transfer(struct pipe_transfer *transfer)
{
assert(transfer);
return (struct svga_transfer *)transfer;
}
struct pipe_resource *
svga_texture_create(struct pipe_screen *screen,
const struct pipe_resource *template);
struct pipe_resource *
svga_texture_from_handle(struct pipe_screen * screen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
#endif /* SVGA_TEXTURE_H */