blob: 25af415c256337f6cb8e5816ccd43733ea6bea21 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Template for generating Z test functions
* Only PIPE_FORMAT_Z16_UNORM supported at this time.
*/
#ifndef NAME
#error "NAME is not defined!"
#endif
#if !defined(OPERATOR) && !defined(ALWAYS)
#error "neither OPERATOR nor ALWAYS is defined!"
#endif
/*
* NOTE: there's no guarantee that the quads are sequentially side by
* side. The fragment shader may have culled some quads, etc. Sliver
* triangles may generate non-sequential quads.
*/
static void
NAME(struct quad_stage *qs,
struct quad_header *quads[],
unsigned nr)
{
unsigned i, pass = 0;
const unsigned ix = quads[0]->input.x0;
const unsigned iy = quads[0]->input.y0;
const float fx = (float) ix;
const float fy = (float) iy;
const float dzdx = quads[0]->posCoef->dadx[2];
const float dzdy = quads[0]->posCoef->dady[2];
const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
struct softpipe_cached_tile *tile;
ushort (*depth16)[TILE_SIZE];
ushort init_idepth[4], idepth[4], depth_step;
const float scale = 65535.0;
/* compute scaled depth of the four pixels in first quad */
init_idepth[0] = (ushort)((z0) * scale);
init_idepth[1] = (ushort)((z0 + dzdx) * scale);
init_idepth[2] = (ushort)((z0 + dzdy) * scale);
init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
depth_step = (ushort)(dzdx * scale);
tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy);
for (i = 0; i < nr; i++) {
const unsigned outmask = quads[i]->inout.mask;
const int dx = quads[i]->input.x0 - ix;
unsigned mask = 0;
/* compute depth for this quad */
idepth[0] = init_idepth[0] + dx * depth_step;
idepth[1] = init_idepth[1] + dx * depth_step;
idepth[2] = init_idepth[2] + dx * depth_step;
idepth[3] = init_idepth[3] + dx * depth_step;
depth16 = (ushort (*)[TILE_SIZE])
&tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE];
#ifdef ALWAYS
if (outmask & 1) {
depth16[0][0] = idepth[0];
mask |= (1 << 0);
}
if (outmask & 2) {
depth16[0][1] = idepth[1];
mask |= (1 << 1);
}
if (outmask & 4) {
depth16[1][0] = idepth[2];
mask |= (1 << 2);
}
if (outmask & 8) {
depth16[1][1] = idepth[3];
mask |= (1 << 3);
}
#else
/* Note: OPERATOR appears here: */
if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) {
depth16[0][0] = idepth[0];
mask |= (1 << 0);
}
if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) {
depth16[0][1] = idepth[1];
mask |= (1 << 1);
}
if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) {
depth16[1][0] = idepth[2];
mask |= (1 << 2);
}
if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) {
depth16[1][1] = idepth[3];
mask |= (1 << 3);
}
#endif
depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2];
quads[i]->inout.mask = mask;
if (quads[i]->inout.mask)
quads[pass++] = quads[i];
}
if (pass)
qs->next->run(qs->next, quads, pass);
}
#undef NAME
#undef OPERATOR
#undef ALWAYS