blob: 61a6341b852fa01a9360b67cd79c51a32deaa77d [file] [log] [blame]
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "translate/translate.h"
#include "nvc0_context.h"
#include "nvc0_resource.h"
#include "nvc0_3d.xml.h"
void
nvc0_vertex_state_delete(struct pipe_context *pipe,
void *hwcso)
{
struct nvc0_vertex_stateobj *so = hwcso;
if (so->translate)
so->translate->release(so->translate);
FREE(hwcso);
}
void *
nvc0_vertex_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct nvc0_vertex_stateobj *so;
struct translate_key transkey;
unsigned i;
unsigned src_offset_max = 0;
so = MALLOC(sizeof(*so) +
num_elements * sizeof(struct nvc0_vertex_element));
if (!so)
return NULL;
so->num_elements = num_elements;
so->instance_elts = 0;
so->instance_bufs = 0;
so->shared_slots = FALSE;
so->need_conversion = FALSE;
memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
so->min_instance_div[i] = 0xffffffff;
transkey.nr_elements = 0;
transkey.output_stride = 0;
for (i = 0; i < num_elements; ++i) {
const struct pipe_vertex_element *ve = &elements[i];
const unsigned vbi = ve->vertex_buffer_index;
unsigned size;
enum pipe_format fmt = ve->src_format;
so->element[i].pipe = elements[i];
so->element[i].state = nvc0_format_table[fmt].vtx;
if (!so->element[i].state) {
switch (util_format_get_nr_components(fmt)) {
case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
default:
assert(0);
return NULL;
}
so->element[i].state = nvc0_format_table[fmt].vtx;
so->need_conversion = TRUE;
}
size = util_format_get_blocksize(fmt);
src_offset_max = MAX2(src_offset_max, ve->src_offset);
if (so->vb_access_size[vbi] < (ve->src_offset + size))
so->vb_access_size[vbi] = ve->src_offset + size;
if (unlikely(ve->instance_divisor)) {
so->instance_elts |= 1 << i;
so->instance_bufs |= 1 << vbi;
if (ve->instance_divisor < so->min_instance_div[vbi])
so->min_instance_div[vbi] = ve->instance_divisor;
}
if (1) {
unsigned ca;
unsigned j = transkey.nr_elements++;
ca = util_format_description(fmt)->channel[0].size / 8;
if (ca != 1 && ca != 2)
ca = 4;
transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
transkey.element[j].input_format = ve->src_format;
transkey.element[j].input_buffer = vbi;
transkey.element[j].input_offset = ve->src_offset;
transkey.element[j].instance_divisor = ve->instance_divisor;
transkey.output_stride = align(transkey.output_stride, ca);
transkey.element[j].output_format = fmt;
transkey.element[j].output_offset = transkey.output_stride;
transkey.output_stride += size;
so->element[i].state_alt = so->element[i].state;
so->element[i].state_alt |= transkey.element[j].output_offset << 7;
}
so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
}
transkey.output_stride = align(transkey.output_stride, 4);
so->size = transkey.output_stride;
so->translate = translate_create(&transkey);
if (so->instance_elts || src_offset_max >= (1 << 14))
return so;
so->shared_slots = TRUE;
for (i = 0; i < num_elements; ++i) {
const unsigned b = elements[i].vertex_buffer_index;
const unsigned s = elements[i].src_offset;
so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
}
return so;
}
#define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
#define VTX_ATTR(a, c, t, s) \
((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
(NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
static void
nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
uint32_t mode;
const struct util_format_description *desc;
void *dst;
const void *src = (const uint8_t *)vb->user_buffer + ve->src_offset;
assert(!vb->buffer);
desc = util_format_description(ve->src_format);
PUSH_SPACE(push, 6);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
dst = &push->cur[1];
if (desc->channel[0].pure_integer) {
if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
mode = VTX_ATTR(a, 4, SINT, 32);
desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1);
} else {
mode = VTX_ATTR(a, 4, UINT, 32);
desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1);
}
} else {
mode = VTX_ATTR(a, 4, FLOAT, 32);
desc->unpack_rgba_float(dst, 0, src, 0, 1, 1);
}
push->cur[0] = mode;
push->cur += 5;
}
static INLINE void
nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
uint32_t *base, uint32_t *size)
{
if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
const uint32_t div = nvc0->vertex->min_instance_div[vbi];
*base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
*size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
nvc0->vertex->vb_access_size[vbi];
} else {
/* NOTE: if there are user buffers, we *must* have index bounds */
assert(nvc0->vb_elt_limit != ~0);
*base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
*size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
nvc0->vertex->vb_access_size[vbi];
}
}
static INLINE void
nvc0_release_user_vbufs(struct nvc0_context *nvc0)
{
if (nvc0->vbo_user) {
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
nouveau_scratch_done(&nvc0->base);
}
}
static void
nvc0_update_user_vbufs(struct nvc0_context *nvc0)
{
uint64_t address[PIPE_MAX_ATTRIBS];
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
int i;
uint32_t written = 0;
PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
for (i = 0; i < nvc0->vertex->num_elements; ++i) {
struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
const unsigned b = ve->vertex_buffer_index;
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
uint32_t base, size;
if (!(nvc0->vbo_user & (1 << b)))
continue;
if (!vb->stride) {
nvc0_set_constant_vertex_attrib(nvc0, i);
continue;
}
nvc0_user_vbuf_range(nvc0, b, &base, &size);
if (!(written & (1 << b))) {
struct nouveau_bo *bo;
const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
written |= 1 << b;
address[b] = nouveau_scratch_data(&nvc0->base, vb->user_buffer,
base, size, &bo);
if (bo)
BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
}
BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
PUSH_DATA (push, i);
PUSH_DATAh(push, address[b] + base + size - 1);
PUSH_DATA (push, address[b] + base + size - 1);
PUSH_DATAh(push, address[b] + ve->src_offset);
PUSH_DATA (push, address[b] + ve->src_offset);
}
nvc0->base.vbo_dirty = TRUE;
}
static void
nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
while (mask) {
struct nouveau_bo *bo;
const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
uint64_t address;
uint32_t base, size;
const int b = ffs(mask) - 1;
mask &= ~(1 << b);
nvc0_user_vbuf_range(nvc0, b, &base, &size);
address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].user_buffer,
base, size, &bo);
if (bo)
BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
PUSH_DATA (push, b);
PUSH_DATAh(push, address + base + size - 1);
PUSH_DATA (push, address + base + size - 1);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
}
mask = nvc0->state.constant_elts;
while (mask) {
int i = ffs(mask) - 1;
mask &= ~(1 << i);
nvc0_set_constant_vertex_attrib(nvc0, i);
}
}
static void
nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
uint32_t refd = 0;
unsigned i;
PUSH_SPACE(push, vertex->num_elements * 8);
for (i = 0; i < vertex->num_elements; ++i) {
const struct nvc0_vertex_element *ve;
const struct pipe_vertex_buffer *vb;
struct nv04_resource *res;
unsigned b;
unsigned limit, offset;
if (nvc0->state.constant_elts & (1 << i))
continue;
ve = &vertex->element[i];
b = ve->pipe.vertex_buffer_index;
vb = &nvc0->vtxbuf[b];
if (!vb->buffer) {
if (vb->stride) {
if (ve->pipe.instance_divisor) {
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
PUSH_DATA (push, ve->pipe.instance_divisor);
}
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
PUSH_DATA (push, (1 << 12) | vb->stride);
}
/* address/value set in nvc0_update_user_vbufs */
continue;
}
res = nv04_resource(vb->buffer);
offset = ve->pipe.src_offset + vb->buffer_offset;
limit = vb->buffer->width0 - 1;
if (unlikely(ve->pipe.instance_divisor)) {
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
PUSH_DATA (push, (1 << 12) | vb->stride);
PUSH_DATAh(push, res->address + offset);
PUSH_DATA (push, res->address + offset);
PUSH_DATA (push, ve->pipe.instance_divisor);
} else {
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
PUSH_DATA (push, (1 << 12) | vb->stride);
PUSH_DATAh(push, res->address + offset);
PUSH_DATA (push, res->address + offset);
}
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
PUSH_DATAh(push, res->address + limit);
PUSH_DATA (push, res->address + limit);
if (!(refd & (1 << b))) {
refd |= 1 << b;
BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD);
}
}
if (nvc0->vbo_user)
nvc0_update_user_vbufs(nvc0);
}
static void
nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned b;
const uint32_t mask = nvc0->vbo_user;
PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
for (b = 0; b < nvc0->num_vtxbufs; ++b) {
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
struct nv04_resource *buf;
uint32_t offset, limit;
if (mask & (1 << b)) {
if (vb->stride) {
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
}
/* address/value set in nvc0_update_user_vbufs_shared */
continue;
}
buf = nv04_resource(vb->buffer);
offset = vb->buffer_offset;
limit = buf->base.width0 - 1;
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
PUSH_DATAh(push, buf->address + offset);
PUSH_DATA (push, buf->address + offset);
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
PUSH_DATAh(push, buf->address + limit);
PUSH_DATA (push, buf->address + limit);
BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
}
if (nvc0->vbo_user)
nvc0_update_user_vbufs_shared(nvc0);
}
void
nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
struct nvc0_vertex_element *ve;
uint32_t const_vbos;
unsigned i;
uint8_t vbo_mode;
boolean update_vertex;
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
if (unlikely(vertex->need_conversion) ||
unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
vbo_mode = 3;
} else {
vbo_mode = (nvc0->vbo_user && nvc0->vbo_push_hint) ? 1 : 0;
}
const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
update_vertex = (nvc0->dirty & NVC0_NEW_VERTEX) ||
(const_vbos != nvc0->state.constant_vbos) ||
(vbo_mode != nvc0->state.vbo_mode);
if (update_vertex) {
const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
nvc0->state.constant_vbos = const_vbos;
nvc0->state.constant_elts = 0;
nvc0->state.num_vtxelts = vertex->num_elements;
nvc0->state.vbo_mode = vbo_mode;
if (unlikely(vbo_mode)) {
if (unlikely(nvc0->state.instance_elts & 3)) {
/* translate mode uses only 2 vertex buffers */
nvc0->state.instance_elts &= ~3;
PUSH_SPACE(push, 3);
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
}
PUSH_SPACE(push, n * 2 + 4);
BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
for (i = 0; i < vertex->num_elements; ++i)
PUSH_DATA(push, vertex->element[i].state_alt);
for (; i < n; ++i)
PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
PUSH_DATA (push, (1 << 12) | vertex->size);
for (i = 1; i < n; ++i)
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
} else {
uint32_t *restrict data;
if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
nvc0->state.instance_elts = vertex->instance_elts;
assert(n); /* if (n == 0), both masks should be 0 */
PUSH_SPACE(push, 3);
BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
PUSH_DATA (push, n);
PUSH_DATA (push, vertex->instance_elts);
}
PUSH_SPACE(push, n * 2 + 1);
BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
data = push->cur;
push->cur += n;
for (i = 0; i < vertex->num_elements; ++i) {
ve = &vertex->element[i];
data[i] = ve->state;
if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
nvc0->state.constant_elts |= 1 << i;
data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
}
}
for (; i < n; ++i) {
data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
}
}
}
if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
return;
if (vertex->shared_slots)
nvc0_validate_vertex_buffers_shared(nvc0);
else
nvc0_validate_vertex_buffers(nvc0);
}
void
nvc0_idxbuf_validate(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nv04_resource *buf = nv04_resource(nvc0->idxbuf.buffer);
assert(buf);
assert(nouveau_resource_mapped_by_gpu(&buf->base));
PUSH_SPACE(push, 6);
BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
PUSH_DATAh(push, buf->address + nvc0->idxbuf.offset);
PUSH_DATA (push, buf->address + nvc0->idxbuf.offset);
PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
PUSH_DATA (push, buf->address + buf->base.width0 - 1);
PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);
BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
}
#define NVC0_PRIM_GL_CASE(n) \
case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
static INLINE unsigned
nvc0_prim_gl(unsigned prim)
{
switch (prim) {
NVC0_PRIM_GL_CASE(POINTS);
NVC0_PRIM_GL_CASE(LINES);
NVC0_PRIM_GL_CASE(LINE_LOOP);
NVC0_PRIM_GL_CASE(LINE_STRIP);
NVC0_PRIM_GL_CASE(TRIANGLES);
NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
NVC0_PRIM_GL_CASE(QUADS);
NVC0_PRIM_GL_CASE(QUAD_STRIP);
NVC0_PRIM_GL_CASE(POLYGON);
NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
/*
NVC0_PRIM_GL_CASE(PATCHES); */
default:
return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
}
}
static void
nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
{
struct nvc0_screen *screen = push->user_priv;
nouveau_fence_update(&screen->base, TRUE);
}
static void
nvc0_draw_arrays(struct nvc0_context *nvc0,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned prim;
if (nvc0->state.index_bias) {
PUSH_SPACE(push, 1);
IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
nvc0->state.index_bias = 0;
}
prim = nvc0_prim_gl(mode);
while (instance_count--) {
PUSH_SPACE(push, 6);
BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, prim);
BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
PUSH_DATA (push, start);
PUSH_DATA (push, count);
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
}
static void
nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 3) {
unsigned i;
PUSH_SPACE(push, 4);
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
for (i = 0; i < (count & 3); ++i)
PUSH_DATA(push, *map++);
count &= ~3;
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
PUSH_SPACE(push, nr + 1);
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
for (i = 0; i < nr; ++i) {
PUSH_DATA(push,
(map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
map += 4;
}
count -= nr * 4;
}
}
static void
nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
count &= ~1;
PUSH_SPACE(push, 2);
BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *map++);
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
PUSH_SPACE(push, nr + 1);
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
for (i = 0; i < nr; ++i) {
PUSH_DATA(push, (map[1] << 16) | map[0]);
map += 2;
}
count -= nr * 2;
}
}
static void
nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
unsigned start, unsigned count)
{
map += start;
while (count) {
const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
PUSH_SPACE(push, nr + 1);
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
PUSH_DATAp(push, map, nr);
map += nr;
count -= nr;
}
}
static void
nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
const uint32_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
count--;
PUSH_SPACE(push, 1);
BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *map++);
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
PUSH_SPACE(push, nr + 1);
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
for (i = 0; i < nr; ++i) {
PUSH_DATA(push, (map[1] << 16) | map[0]);
map += 2;
}
count -= nr * 2;
}
}
static void
nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count, int32_t index_bias)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned prim;
const unsigned index_size = nvc0->idxbuf.index_size;
prim = nvc0_prim_gl(mode);
if (index_bias != nvc0->state.index_bias) {
PUSH_SPACE(push, 2);
BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, index_bias);
nvc0->state.index_bias = index_bias;
}
if (nvc0->idxbuf.buffer) {
PUSH_SPACE(push, 1);
IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
do {
PUSH_SPACE(push, 7);
BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
PUSH_DATA (push, start);
PUSH_DATA (push, count);
if (--instance_count) {
BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
}
} while (instance_count);
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
} else {
const void *data = nvc0->idxbuf.user_buffer;
while (instance_count--) {
PUSH_SPACE(push, 2);
BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, prim);
switch (index_size) {
case 1:
nvc0_draw_elements_inline_u08(push, data, start, count);
break;
case 2:
nvc0_draw_elements_inline_u16(push, data, start, count);
break;
case 4:
if (shorten)
nvc0_draw_elements_inline_u32_short(push, data, start, count);
else
nvc0_draw_elements_inline_u32(push, data, start, count);
break;
default:
assert(0);
return;
}
PUSH_SPACE(push, 1);
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
}
}
static void
nvc0_draw_stream_output(struct nvc0_context *nvc0,
const struct pipe_draw_info *info)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
struct nv04_resource *res = nv04_resource(so->pipe.buffer);
unsigned mode = nvc0_prim_gl(info->mode);
unsigned num_instances = info->instance_count;
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
PUSH_SPACE(push, 2);
IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
nvc0_query_fifo_wait(push, so->pq);
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
}
while (num_instances--) {
PUSH_SPACE(push, 8);
BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, mode);
BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
PUSH_DATA (push, so->stride);
BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
nvc0_query_pushbuf_submit(push, so->pq, 0x4);
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
}
void
nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
/* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
nvc0->vb_elt_first = info->min_index + info->index_bias;
nvc0->vb_elt_limit = info->max_index - info->min_index;
nvc0->instance_off = info->start_instance;
nvc0->instance_max = info->instance_count - 1;
/* For picking only a few vertices from a large user buffer, push is better,
* if index count is larger and we expect repeated vertices, suggest upload.
*/
nvc0->vbo_push_hint =
info->indexed && (nvc0->vb_elt_limit >= (info->count * 2));
/* Check whether we want to switch vertex-submission mode. */
if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_ARRAYS | NVC0_NEW_VERTEX))) {
if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
if (nvc0->state.vbo_mode != 3)
nvc0->dirty |= NVC0_NEW_ARRAYS;
if (!(nvc0->dirty & NVC0_NEW_ARRAYS) && nvc0->state.vbo_mode == 0) {
if (nvc0->vertex->shared_slots)
nvc0_update_user_vbufs_shared(nvc0);
else
nvc0_update_user_vbufs(nvc0);
}
}
/* 8 as minimum to avoid immediate double validation of new buffers */
nvc0_state_validate(nvc0, ~0, 8);
push->kick_notify = nvc0_draw_vbo_kick_notify;
if (nvc0->state.vbo_mode) {
nvc0_push_vbo(nvc0, info);
push->kick_notify = nvc0_default_kick_notify;
return;
}
/* space for base instance, flush, and prim restart */
PUSH_SPACE(push, 8);
if (nvc0->state.instance_base != info->start_instance) {
nvc0->state.instance_base = info->start_instance;
/* NOTE: this does not affect the shader input, should it ? */
BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
PUSH_DATA (push, info->start_instance);
}
if (nvc0->base.vbo_dirty) {
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
nvc0->base.vbo_dirty = FALSE;
}
if (info->indexed) {
boolean shorten = info->max_index <= 65535;
if (info->primitive_restart != nvc0->state.prim_restart) {
if (info->primitive_restart) {
BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
PUSH_DATA (push, 1);
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
} else {
IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
}
nvc0->state.prim_restart = info->primitive_restart;
} else
if (info->primitive_restart) {
BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
}
nvc0_draw_elements(nvc0, shorten,
info->mode, info->start, info->count,
info->instance_count, info->index_bias);
} else
if (unlikely(info->count_from_stream_output)) {
nvc0_draw_stream_output(nvc0, info);
} else {
nvc0_draw_arrays(nvc0,
info->mode, info->start, info->count,
info->instance_count);
}
push->kick_notify = nvc0_default_kick_notify;
nvc0_release_user_vbufs(nvc0);
}