| /* |
| * Copyright 2008 Ben Skeggs |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include <stdint.h> |
| |
| #include "pipe/p_defines.h" |
| |
| #include "util/u_inlines.h" |
| #include "util/u_pack_color.h" |
| #include "util/u_format.h" |
| #include "util/u_surface.h" |
| |
| #include "nvc0_context.h" |
| #include "nvc0_resource.h" |
| |
| #include "nv50/nv50_defs.xml.h" |
| #include "nv50/nv50_texture.xml.h" |
| |
| #define NVC0_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL |
| |
| /* return TRUE for formats that can be converted among each other by NVC0_2D */ |
| static INLINE boolean |
| nvc0_2d_format_faithful(enum pipe_format format) |
| { |
| uint8_t id = nvc0_format_table[format].rt; |
| |
| return (id >= 0xc0) && (NVC0_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))); |
| } |
| |
| static INLINE uint8_t |
| nvc0_2d_format(enum pipe_format format) |
| { |
| uint8_t id = nvc0_format_table[format].rt; |
| |
| /* Hardware values for color formats range from 0xc0 to 0xff, |
| * but the 2D engine doesn't support all of them. |
| */ |
| if (nvc0_2d_format_faithful(format)) |
| return id; |
| |
| switch (util_format_get_blocksize(format)) { |
| case 1: |
| return NV50_SURFACE_FORMAT_R8_UNORM; |
| case 2: |
| return NV50_SURFACE_FORMAT_R16_UNORM; |
| case 4: |
| return NV50_SURFACE_FORMAT_BGRA8_UNORM; |
| case 8: |
| return NV50_SURFACE_FORMAT_RGBA16_UNORM; |
| case 16: |
| return NV50_SURFACE_FORMAT_RGBA32_FLOAT; |
| default: |
| return 0; |
| } |
| } |
| |
| static int |
| nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst, |
| struct nv50_miptree *mt, unsigned level, unsigned layer) |
| { |
| struct nouveau_bo *bo = mt->base.bo; |
| uint32_t width, height, depth; |
| uint32_t format; |
| uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT; |
| uint32_t offset = mt->level[level].offset; |
| |
| format = nvc0_2d_format(mt->base.base.format); |
| if (!format) { |
| NOUVEAU_ERR("invalid/unsupported surface format: %s\n", |
| util_format_name(mt->base.base.format)); |
| return 1; |
| } |
| |
| width = u_minify(mt->base.base.width0, level) << mt->ms_x; |
| height = u_minify(mt->base.base.height0, level) << mt->ms_y; |
| depth = u_minify(mt->base.base.depth0, level); |
| |
| /* layer has to be < depth, and depth > tile depth / 2 */ |
| |
| if (!mt->layout_3d) { |
| offset += mt->layer_stride * layer; |
| layer = 0; |
| depth = 1; |
| } else |
| if (!dst) { |
| offset += nvc0_mt_zslice_offset(mt, level, layer); |
| layer = 0; |
| } |
| |
| if (nouveau_bo_memtype(bo)) { |
| BEGIN_NVC0(push, SUBC_2D(mthd), 2); |
| PUSH_DATA (push, format); |
| PUSH_DATA (push, 1); |
| BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5); |
| PUSH_DATA (push, mt->level[level].pitch); |
| PUSH_DATA (push, width); |
| PUSH_DATA (push, height); |
| PUSH_DATAh(push, bo->offset + offset); |
| PUSH_DATA (push, bo->offset + offset); |
| } else { |
| BEGIN_NVC0(push, SUBC_2D(mthd), 5); |
| PUSH_DATA (push, format); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, mt->level[level].tile_mode); |
| PUSH_DATA (push, depth); |
| PUSH_DATA (push, layer); |
| BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4); |
| PUSH_DATA (push, width); |
| PUSH_DATA (push, height); |
| PUSH_DATAh(push, bo->offset + offset); |
| PUSH_DATA (push, bo->offset + offset); |
| } |
| |
| #if 0 |
| if (dst) { |
| BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, width); |
| PUSH_DATA (push, height); |
| } |
| #endif |
| return 0; |
| } |
| |
| static int |
| nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push, |
| struct nv50_miptree *dst, unsigned dst_level, |
| unsigned dx, unsigned dy, unsigned dz, |
| struct nv50_miptree *src, unsigned src_level, |
| unsigned sx, unsigned sy, unsigned sz, |
| unsigned w, unsigned h) |
| { |
| static const uint32_t duvdxy[5] = |
| { |
| 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004 |
| }; |
| |
| int ret; |
| uint32_t ctrl = 0x00; |
| |
| ret = PUSH_SPACE(push, 2 * 16 + 32); |
| if (ret) |
| return ret; |
| |
| ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz); |
| if (ret) |
| return ret; |
| |
| ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz); |
| if (ret) |
| return ret; |
| |
| /* NOTE: 2D engine doesn't work for MS8 */ |
| if (src->ms_x) |
| ctrl = 0x11; |
| |
| /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */ |
| BEGIN_NVC0(push, NVC0_2D(BLIT_CONTROL), 1); |
| PUSH_DATA (push, ctrl); |
| BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); |
| PUSH_DATA (push, dx << dst->ms_x); |
| PUSH_DATA (push, dy << dst->ms_y); |
| PUSH_DATA (push, w << dst->ms_x); |
| PUSH_DATA (push, h << dst->ms_y); |
| BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); |
| PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000); |
| PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f); |
| PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000); |
| PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f); |
| BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, sx << src->ms_x); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, sy << src->ms_x); |
| |
| return 0; |
| } |
| |
| static void |
| nvc0_resource_copy_region(struct pipe_context *pipe, |
| struct pipe_resource *dst, unsigned dst_level, |
| unsigned dstx, unsigned dsty, unsigned dstz, |
| struct pipe_resource *src, unsigned src_level, |
| const struct pipe_box *src_box) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| int ret; |
| boolean m2mf; |
| unsigned dst_layer = dstz, src_layer = src_box->z; |
| |
| /* Fallback for buffers. */ |
| if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { |
| util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, |
| src, src_level, src_box); |
| return; |
| } |
| |
| /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */ |
| assert((src->nr_samples | 1) == (dst->nr_samples | 1)); |
| |
| m2mf = (src->format == dst->format) || |
| (util_format_get_blocksizebits(src->format) == |
| util_format_get_blocksizebits(dst->format)); |
| |
| nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; |
| |
| if (m2mf) { |
| struct nv50_m2mf_rect drect, srect; |
| unsigned i; |
| unsigned nx = util_format_get_nblocksx(src->format, src_box->width); |
| unsigned ny = util_format_get_nblocksy(src->format, src_box->height); |
| |
| nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); |
| nv50_m2mf_rect_setup(&srect, src, src_level, |
| src_box->x, src_box->y, src_box->z); |
| |
| for (i = 0; i < src_box->depth; ++i) { |
| nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny); |
| |
| if (nv50_miptree(dst)->layout_3d) |
| drect.z++; |
| else |
| drect.base += nv50_miptree(dst)->layer_stride; |
| |
| if (nv50_miptree(src)->layout_3d) |
| srect.z++; |
| else |
| srect.base += nv50_miptree(src)->layer_stride; |
| } |
| return; |
| } |
| |
| assert(nvc0_2d_format_faithful(src->format)); |
| assert(nvc0_2d_format_faithful(dst->format)); |
| |
| BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); |
| BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); |
| nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); |
| nouveau_pushbuf_validate(nvc0->base.pushbuf); |
| |
| for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { |
| ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf, |
| nv50_miptree(dst), dst_level, |
| dstx, dsty, dst_layer, |
| nv50_miptree(src), src_level, |
| src_box->x, src_box->y, src_layer, |
| src_box->width, src_box->height); |
| if (ret) |
| break; |
| } |
| nouveau_bufctx_reset(nvc0->bufctx, 0); |
| } |
| |
| static void |
| nvc0_clear_render_target(struct pipe_context *pipe, |
| struct pipe_surface *dst, |
| const union pipe_color_union *color, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| struct nouveau_pushbuf *push = nvc0->base.pushbuf; |
| struct nv50_surface *sf = nv50_surface(dst); |
| struct nv04_resource *res = nv04_resource(sf->base.texture); |
| unsigned z; |
| |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); |
| PUSH_DATAf(push, color->f[0]); |
| PUSH_DATAf(push, color->f[1]); |
| PUSH_DATAf(push, color->f[2]); |
| PUSH_DATAf(push, color->f[3]); |
| |
| BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); |
| PUSH_DATA (push, ( width << 16) | dstx); |
| PUSH_DATA (push, (height << 16) | dsty); |
| |
| BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); |
| PUSH_DATA (push, 1); |
| BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9); |
| PUSH_DATAh(push, res->address + sf->offset); |
| PUSH_DATA (push, res->address + sf->offset); |
| if (likely(nouveau_bo_memtype(res->bo))) { |
| struct nv50_miptree *mt = nv50_miptree(dst->texture); |
| |
| PUSH_DATA(push, sf->width); |
| PUSH_DATA(push, sf->height); |
| PUSH_DATA(push, nvc0_format_table[dst->format].rt); |
| PUSH_DATA(push, (mt->layout_3d << 16) | |
| mt->level[sf->base.u.tex.level].tile_mode); |
| PUSH_DATA(push, dst->u.tex.first_layer + sf->depth); |
| PUSH_DATA(push, mt->layer_stride >> 2); |
| PUSH_DATA(push, dst->u.tex.first_layer); |
| } else { |
| if (res->base.target == PIPE_BUFFER) { |
| PUSH_DATA(push, 262144); |
| PUSH_DATA(push, 1); |
| } else { |
| PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch); |
| PUSH_DATA(push, sf->height); |
| } |
| PUSH_DATA(push, nvc0_format_table[sf->base.format].rt); |
| PUSH_DATA(push, 1 << 12); |
| PUSH_DATA(push, 1); |
| PUSH_DATA(push, 0); |
| PUSH_DATA(push, 0); |
| |
| IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); |
| |
| /* tiled textures don't have to be fenced, they're not mapped directly */ |
| nvc0_resource_fence(res, NOUVEAU_BO_WR); |
| } |
| |
| for (z = 0; z < sf->depth; ++z) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); |
| PUSH_DATA (push, 0x3c | |
| (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); |
| } |
| |
| nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; |
| } |
| |
| static void |
| nvc0_clear_depth_stencil(struct pipe_context *pipe, |
| struct pipe_surface *dst, |
| unsigned clear_flags, |
| double depth, |
| unsigned stencil, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| struct nouveau_pushbuf *push = nvc0->base.pushbuf; |
| struct nv50_miptree *mt = nv50_miptree(dst->texture); |
| struct nv50_surface *sf = nv50_surface(dst); |
| uint32_t mode = 0; |
| int unk = mt->base.base.target == PIPE_TEXTURE_2D; |
| unsigned z; |
| |
| if (clear_flags & PIPE_CLEAR_DEPTH) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); |
| PUSH_DATAf(push, depth); |
| mode |= NVC0_3D_CLEAR_BUFFERS_Z; |
| } |
| |
| if (clear_flags & PIPE_CLEAR_STENCIL) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); |
| PUSH_DATA (push, stencil & 0xff); |
| mode |= NVC0_3D_CLEAR_BUFFERS_S; |
| } |
| |
| BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); |
| PUSH_DATA (push, ( width << 16) | dstx); |
| PUSH_DATA (push, (height << 16) | dsty); |
| |
| BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5); |
| PUSH_DATAh(push, mt->base.address + sf->offset); |
| PUSH_DATA (push, mt->base.address + sf->offset); |
| PUSH_DATA (push, nvc0_format_table[dst->format].rt); |
| PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); |
| PUSH_DATA (push, mt->layer_stride >> 2); |
| BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1); |
| PUSH_DATA (push, 1); |
| BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3); |
| PUSH_DATA (push, sf->width); |
| PUSH_DATA (push, sf->height); |
| PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth)); |
| BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1); |
| PUSH_DATA (push, dst->u.tex.first_layer); |
| |
| for (z = 0; z < sf->depth; ++z) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); |
| PUSH_DATA (push, mode | |
| (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); |
| } |
| |
| nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; |
| } |
| |
| void |
| nvc0_clear(struct pipe_context *pipe, unsigned buffers, |
| const union pipe_color_union *color, |
| double depth, unsigned stencil) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| struct nouveau_pushbuf *push = nvc0->base.pushbuf; |
| struct pipe_framebuffer_state *fb = &nvc0->framebuffer; |
| unsigned i; |
| uint32_t mode = 0; |
| |
| /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ |
| if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2))) |
| return; |
| |
| if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); |
| PUSH_DATAf(push, color->f[0]); |
| PUSH_DATAf(push, color->f[1]); |
| PUSH_DATAf(push, color->f[2]); |
| PUSH_DATAf(push, color->f[3]); |
| mode = |
| NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | |
| NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A; |
| } |
| |
| if (buffers & PIPE_CLEAR_DEPTH) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); |
| PUSH_DATA (push, fui(depth)); |
| mode |= NVC0_3D_CLEAR_BUFFERS_Z; |
| } |
| |
| if (buffers & PIPE_CLEAR_STENCIL) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); |
| PUSH_DATA (push, stencil & 0xff); |
| mode |= NVC0_3D_CLEAR_BUFFERS_S; |
| } |
| |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); |
| PUSH_DATA (push, mode); |
| |
| for (i = 1; i < fb->nr_cbufs; i++) { |
| BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); |
| PUSH_DATA (push, (i << 6) | 0x3c); |
| } |
| } |
| |
| |
| struct nvc0_blitctx |
| { |
| struct nvc0_screen *screen; |
| struct { |
| struct pipe_framebuffer_state fb; |
| struct nvc0_program *vp; |
| struct nvc0_program *tcp; |
| struct nvc0_program *tep; |
| struct nvc0_program *gp; |
| struct nvc0_program *fp; |
| unsigned num_textures[5]; |
| unsigned num_samplers[5]; |
| struct pipe_sampler_view *texture[2]; |
| struct nv50_tsc_entry *sampler[2]; |
| unsigned dirty; |
| } saved; |
| struct nvc0_program vp; |
| struct nvc0_program fp; |
| struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ |
| uint32_t fp_offset; |
| uint16_t color_mask; |
| uint8_t filter; |
| }; |
| |
| static void |
| nvc0_blitctx_make_vp(struct nvc0_blitctx *blit) |
| { |
| static const uint32_t code[] = |
| { |
| 0xfff01c66, 0x06000080, /* vfetch b128 { $r0 $r1 $r2 $r3 } a[0x80] */ |
| 0xfff11c26, 0x06000090, /* vfetch b64 { $r4 $r5 } a[0x90]*/ |
| 0x03f01c66, 0x0a7e0070, /* export b128 o[0x70] { $r0 $r1 $r2 $r3 } */ |
| 0x13f01c26, 0x0a7e0080, /* export b64 o[0x80] { $r4 $r5 } */ |
| 0x00001de7, 0x80000000, /* exit */ |
| }; |
| |
| blit->vp.type = PIPE_SHADER_VERTEX; |
| blit->vp.translated = TRUE; |
| blit->vp.code = (uint32_t *)code; /* no relocations -> no modification */ |
| blit->vp.code_size = sizeof(code); |
| blit->vp.max_gpr = 6; |
| blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS; |
| |
| blit->vp.hdr[0] = 0x00020461; /* vertprog magic */ |
| blit->vp.hdr[4] = 0x000ff000; /* no outputs read */ |
| blit->vp.hdr[6] = 0x0000003f; /* a[0x80], a[0x90] */ |
| blit->vp.hdr[13] = 0x0003f000; /* o[0x70], o[0x80] */ |
| } |
| |
| static void |
| nvc0_blitctx_make_fp(struct nvc0_blitctx *blit) |
| { |
| static const uint32_t code_nvc0[] = /* use nvc0dis */ |
| { |
| /* 2 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) |
| * NOTE: |
| * NVC0 doesn't like tex 3d on non-3d textures, but there should |
| * only be 2d and 2d-array MS resources anyway. |
| */ |
| 0xfff01c00, 0xc07e0080, |
| 0xfff05c00, 0xc07e0084, |
| 0x00001e86, 0x8013c000, |
| 0x00001de7, 0x80000000, |
| /* size: 0x70 + padding */ |
| 0, 0, 0, 0, |
| |
| /* 2 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) |
| * Setup float outputs in a way that conversion to UNORM yields the |
| * desired byte value. |
| */ |
| /* NOTE: need to repeat header */ |
| 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, |
| 0xfff09c00, 0xc07e0080, |
| 0xfff0dc00, 0xc07e0084, |
| 0x00201e86, 0x80104000, |
| 0x00205f06, 0x80104101, |
| 0xfc009c02, 0x312dffff, |
| 0x05001c88, |
| 0x09009e88, |
| 0x04001c02, 0x30ee0202, |
| 0xfc205c02, 0x38000003, |
| 0x0020dc02, 0x3803fc00, |
| 0x00209c02, 0x380003fc, |
| 0x05005c88, |
| 0x0d00dc88, |
| 0x09209e04, 0x18000000, |
| 0x04105c02, 0x30ee0202, |
| 0x0430dc02, 0x30ce0202, |
| 0x04209c02, 0x30de0202, |
| 0x00001de7, 0x80000000, |
| /* size: 0xd0 + padding */ |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| |
| /* 2 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ |
| 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, |
| 0xfff09c00, 0xc07e0080, |
| 0xfff0dc00, 0xc07e0084, |
| 0x00201e86, 0x80104000, |
| 0x00205f06, 0x80104101, |
| 0xfc009c02, 0x312dffff, |
| 0x0500dc88, |
| 0x09009e88, |
| 0x0430dc02, 0x30ee0202, |
| 0xfc201c02, 0x38000003, |
| 0x00205c02, 0x380003fc, |
| 0x00209c02, 0x3803fc00, |
| 0x01001c88, |
| 0x05005c88, |
| 0x09209e04, 0x18000000, |
| 0x04001c02, 0x30ee0202, |
| 0x04105c02, 0x30de0202, |
| 0x04209c02, 0x30ce0202, |
| 0x00001de7, 0x80000000, |
| }; |
| static const uint32_t code_nve4[] = /* use nvc0dis */ |
| { |
| /* 2 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) |
| * NOTE: |
| * NVC0 doesn't like tex 3d on non-3d textures, but there should |
| * only be 2d and 2d-array MS resources anyway. |
| */ |
| 0x2202e237, 0x200002ec, |
| 0xfff01c00, 0xc07e0080, |
| 0xfff05c00, 0xc07e0084, |
| 0x00001e86, 0x8013c000, |
| 0x00001de6, 0xf0000000, |
| 0x00001de7, 0x80000000, |
| /* size: 0x80 */ |
| |
| /* 2 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) |
| * Setup float outputs in a way that conversion to UNORM yields the |
| * desired byte value. |
| */ |
| /* NOTE: need to repeat header */ |
| 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, |
| 0x0202e237, 0x22804c22, |
| 0xfff09c00, 0xc07e0080, |
| 0xfff0dc00, 0xc07e0084, |
| 0x00201e86, 0x80104008, |
| 0x00205f06, 0x80104009, |
| 0x00001de6, 0xf0000000, |
| 0xfc009c02, 0x312dffff, |
| 0x05201e04, 0x18000000, |
| 0x00428047, 0x22020272, |
| 0x09209c84, 0x14000000, |
| 0x04001c02, 0x30ee0202, |
| 0xfc205c02, 0x38000003, |
| 0x0020dc02, 0x3803fc00, |
| 0x00209c02, 0x380003fc, |
| 0x05205e04, 0x18000000, |
| 0x0d20de04, 0x18000000, |
| 0x42004277, 0x200002e0, |
| 0x09209e04, 0x18000000, |
| 0x04105c02, 0x30ee0202, |
| 0x0430dc02, 0x30ce0202, |
| 0x04209c02, 0x30de0202, |
| 0x00001de7, 0x80000000, |
| /* size: 0x100 */ |
| |
| /* 2 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ |
| 0x00021462, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x80000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000000, |
| 0x0202e237, 0x22804c22, |
| 0xfff09c00, 0xc07e0080, |
| 0xfff0dc00, 0xc07e0084, |
| 0x00201e86, 0x80104008, |
| 0x00205f06, 0x80104009, |
| 0x00001de6, 0xf0000000, |
| 0xfc009c02, 0x312dffff, |
| 0x0520de04, 0x18000000, |
| 0x00428047, 0x22020272, |
| 0x09209c84, 0x14000000, |
| 0x0430dc02, 0x30ee0202, |
| 0xfc201c02, 0x38000003, |
| 0x00205c02, 0x380003fc, |
| 0x00209c02, 0x3803fc00, |
| 0x01201e04, 0x18000000, |
| 0x05205e04, 0x18000000, |
| 0x42004277, 0x200002e0, |
| 0x09209e04, 0x18000000, |
| 0x04001c02, 0x30ee0202, |
| 0x04105c02, 0x30de0202, |
| 0x04209c02, 0x30ce0202, |
| 0x00001de7, 0x80000000, |
| }; |
| |
| blit->fp.type = PIPE_SHADER_FRAGMENT; |
| blit->fp.translated = TRUE; |
| if (blit->screen->base.class_3d >= NVE4_3D_CLASS) { |
| blit->fp.code = (uint32_t *)code_nve4; /* const_cast */ |
| blit->fp.code_size = sizeof(code_nve4); |
| } else { |
| blit->fp.code = (uint32_t *)code_nvc0; /* const_cast */ |
| blit->fp.code_size = sizeof(code_nvc0); |
| } |
| blit->fp.max_gpr = 4; |
| |
| blit->fp.hdr[0] = 0x00021462; /* fragprog magic */ |
| blit->fp.hdr[5] = 0x80000000; |
| blit->fp.hdr[6] = 0x0000000f; /* 2 linear */ |
| blit->fp.hdr[18] = 0x0000000f; /* 1 colour output */ |
| } |
| |
| static void |
| nvc0_blitctx_make_sampler(struct nvc0_blitctx *blit) |
| { |
| /* clamp to edge, min/max lod = 0, nearest filtering */ |
| |
| blit->sampler[0].id = -1; |
| |
| blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED | |
| (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) | |
| (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) | |
| (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT); |
| blit->sampler[0].tsc[1] = |
| NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE; |
| |
| /* clamp to edge, min/max lod = 0, bilinear filtering */ |
| |
| blit->sampler[1].id = -1; |
| |
| blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; |
| blit->sampler[1].tsc[1] = |
| NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; |
| } |
| |
| /* Since shaders cannot export stencil, we cannot copy stencil values when |
| * rendering to ZETA, so we attach the ZS surface to a colour render target. |
| */ |
| static INLINE enum pipe_format |
| nvc0_blit_zeta_to_colour_format(enum pipe_format format) |
| { |
| switch (format) { |
| case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM; |
| case PIPE_FORMAT_Z24_UNORM_S8_UINT: |
| case PIPE_FORMAT_S8_UINT_Z24_UNORM: |
| case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM; |
| case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT; |
| case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT; |
| default: |
| assert(0); |
| return PIPE_FORMAT_NONE; |
| } |
| } |
| |
| static void |
| nvc0_blitctx_get_color_mask_and_fp(struct nvc0_blitctx *blit, |
| enum pipe_format format, uint8_t mask) |
| { |
| blit->color_mask = 0; |
| |
| switch (format) { |
| case PIPE_FORMAT_Z24X8_UNORM: |
| case PIPE_FORMAT_Z24_UNORM_S8_UINT: |
| blit->fp_offset = 0x180; |
| if (mask & PIPE_MASK_Z) |
| blit->color_mask |= 0x0111; |
| if (mask & PIPE_MASK_S) |
| blit->color_mask |= 0x1000; |
| break; |
| case PIPE_FORMAT_S8_UINT_Z24_UNORM: |
| blit->fp_offset = 0x80; |
| if (mask & PIPE_MASK_Z) |
| blit->color_mask |= 0x1110; |
| if (mask & PIPE_MASK_S) |
| blit->color_mask |= 0x0001; |
| break; |
| default: |
| blit->fp_offset = 0; |
| if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; |
| if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010; |
| if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100; |
| if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000; |
| break; |
| } |
| } |
| |
| static void |
| nvc0_blit_set_dst(struct nvc0_context *nvc0, |
| struct pipe_resource *res, unsigned level, unsigned layer) |
| { |
| struct pipe_context *pipe = &nvc0->base.pipe; |
| struct pipe_surface templ; |
| |
| if (util_format_is_depth_or_stencil(res->format)) |
| templ.format = nvc0_blit_zeta_to_colour_format(res->format); |
| else |
| templ.format = res->format; |
| |
| templ.usage = PIPE_USAGE_STREAM; |
| templ.u.tex.level = level; |
| templ.u.tex.first_layer = templ.u.tex.last_layer = layer; |
| |
| nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ); |
| nvc0->framebuffer.nr_cbufs = 1; |
| nvc0->framebuffer.zsbuf = NULL; |
| nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width; |
| nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height; |
| } |
| |
| static INLINE void |
| nvc0_blit_fixup_tic_entry(struct pipe_sampler_view *view, const boolean filter) |
| { |
| struct nv50_tic_entry *ent = nv50_tic_entry(view); |
| |
| ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */ |
| |
| /* magic: */ |
| |
| if (filter) { |
| /* affects quality of near vertical edges in MS8: */ |
| ent->tic[3] = 0x20000000; |
| } else { |
| ent->tic[3] = 0; |
| ent->tic[6] = 0; |
| } |
| } |
| |
| static void |
| nvc0_blit_set_src(struct nvc0_context *nvc0, |
| struct pipe_resource *res, unsigned level, unsigned layer, |
| const boolean filter) |
| { |
| struct pipe_context *pipe = &nvc0->base.pipe; |
| struct pipe_sampler_view templ; |
| int s; |
| |
| templ.format = res->format; |
| templ.u.tex.first_layer = templ.u.tex.last_layer = layer; |
| templ.u.tex.first_level = templ.u.tex.last_level = level; |
| templ.swizzle_r = PIPE_SWIZZLE_RED; |
| templ.swizzle_g = PIPE_SWIZZLE_GREEN; |
| templ.swizzle_b = PIPE_SWIZZLE_BLUE; |
| templ.swizzle_a = PIPE_SWIZZLE_ALPHA; |
| |
| nvc0->textures[4][0] = nvc0_create_sampler_view(pipe, res, &templ); |
| nvc0->textures[4][1] = NULL; |
| |
| nvc0_blit_fixup_tic_entry(nvc0->textures[4][0], filter); |
| |
| for (s = 0; s <= 3; ++s) |
| nvc0->num_textures[s] = 0; |
| nvc0->num_textures[4] = 1; |
| |
| templ.format = nv50_zs_to_s_format(res->format); |
| if (templ.format != res->format) { |
| nvc0->textures[4][1] = nvc0_create_sampler_view(pipe, res, &templ); |
| nvc0_blit_fixup_tic_entry(nvc0->textures[4][1], filter); |
| nvc0->num_textures[4] = 2; |
| } |
| } |
| |
| static void |
| nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit) |
| { |
| struct nouveau_pushbuf *push = blit->screen->base.pushbuf; |
| |
| /* TODO: maybe make this a MACRO (if we need more logic) ? */ |
| |
| /* blend state */ |
| BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1); |
| PUSH_DATA (push, blit->color_mask); |
| BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 1); |
| PUSH_DATA (push, 0); |
| IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0); |
| |
| /* rasterizer state */ |
| BEGIN_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 1); |
| PUSH_DATA (push, 0); |
| IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0); |
| BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4); |
| PUSH_DATA (push, 0xffff); |
| PUSH_DATA (push, 0xffff); |
| PUSH_DATA (push, 0xffff); |
| PUSH_DATA (push, 0xffff); |
| BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1); |
| PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL); |
| BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1); |
| PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL); |
| IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0); |
| IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0); |
| IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0); |
| IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0); |
| |
| /* zsa state */ |
| IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0); |
| IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0); |
| IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0); |
| |
| /* disable transform feedback */ |
| IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0); |
| } |
| |
| static void |
| nvc0_blitctx_pre_blit(struct nvc0_blitctx *blit, struct nvc0_context *nvc0) |
| { |
| int s; |
| |
| blit->saved.fb.width = nvc0->framebuffer.width; |
| blit->saved.fb.height = nvc0->framebuffer.height; |
| blit->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs; |
| blit->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0]; |
| blit->saved.fb.zsbuf = nvc0->framebuffer.zsbuf; |
| |
| blit->saved.vp = nvc0->vertprog; |
| blit->saved.tcp = nvc0->tctlprog; |
| blit->saved.tep = nvc0->tevlprog; |
| blit->saved.gp = nvc0->gmtyprog; |
| blit->saved.fp = nvc0->fragprog; |
| |
| nvc0->vertprog = &blit->vp; |
| nvc0->fragprog = &blit->fp; |
| nvc0->tctlprog = NULL; |
| nvc0->tevlprog = NULL; |
| nvc0->gmtyprog = NULL; |
| |
| for (s = 0; s <= 4; ++s) { |
| blit->saved.num_textures[s] = nvc0->num_textures[s]; |
| blit->saved.num_samplers[s] = nvc0->num_samplers[s]; |
| nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; |
| nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; |
| } |
| blit->saved.texture[0] = nvc0->textures[4][0]; |
| blit->saved.texture[1] = nvc0->textures[4][1]; |
| blit->saved.sampler[0] = nvc0->samplers[4][0]; |
| blit->saved.sampler[1] = nvc0->samplers[4][1]; |
| |
| nvc0->samplers[4][0] = &blit->sampler[blit->filter]; |
| nvc0->samplers[4][1] = &blit->sampler[blit->filter]; |
| |
| for (s = 0; s <= 3; ++s) |
| nvc0->num_samplers[s] = 0; |
| nvc0->num_samplers[4] = 2; |
| |
| blit->saved.dirty = nvc0->dirty; |
| |
| nvc0->textures_dirty[4] |= 3; |
| nvc0->samplers_dirty[4] |= 3; |
| |
| nvc0->dirty = NVC0_NEW_FRAMEBUFFER | |
| NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | |
| NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | |
| NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS; |
| } |
| |
| static void |
| nvc0_blitctx_post_blit(struct nvc0_context *nvc0, struct nvc0_blitctx *blit) |
| { |
| int s; |
| |
| pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL); |
| |
| nvc0->framebuffer.width = blit->saved.fb.width; |
| nvc0->framebuffer.height = blit->saved.fb.height; |
| nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; |
| nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; |
| nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf; |
| |
| nvc0->vertprog = blit->saved.vp; |
| nvc0->tctlprog = blit->saved.tcp; |
| nvc0->tevlprog = blit->saved.tep; |
| nvc0->gmtyprog = blit->saved.gp; |
| nvc0->fragprog = blit->saved.fp; |
| |
| pipe_sampler_view_reference(&nvc0->textures[4][0], NULL); |
| pipe_sampler_view_reference(&nvc0->textures[4][1], NULL); |
| |
| for (s = 0; s <= 4; ++s) { |
| nvc0->num_textures[s] = blit->saved.num_textures[s]; |
| nvc0->num_samplers[s] = blit->saved.num_samplers[s]; |
| nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; |
| nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; |
| } |
| nvc0->textures[4][0] = blit->saved.texture[0]; |
| nvc0->textures[4][1] = blit->saved.texture[1]; |
| nvc0->samplers[4][0] = blit->saved.sampler[0]; |
| nvc0->samplers[4][1] = blit->saved.sampler[1]; |
| |
| nvc0->textures_dirty[4] |= 3; |
| nvc0->samplers_dirty[4] |= 3; |
| |
| nvc0->dirty = blit->saved.dirty | |
| (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK | |
| NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND | |
| NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS | |
| NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | |
| NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | |
| NVC0_NEW_TFB_TARGETS); |
| } |
| |
| static void |
| nvc0_resource_resolve(struct pipe_context *pipe, |
| const struct pipe_resolve_info *info) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| struct nvc0_screen *screen = nvc0->screen; |
| struct nvc0_blitctx *blit = screen->blitctx; |
| struct nouveau_pushbuf *push = screen->base.pushbuf; |
| struct pipe_resource *src = info->src.res; |
| struct pipe_resource *dst = info->dst.res; |
| float x0, x1, y0, y1; |
| float x_range, y_range; |
| |
| /* Would need more shader variants or, better, just change the TIC target. |
| * But no API creates 3D MS textures ... |
| */ |
| if (src->target == PIPE_TEXTURE_3D) |
| return; |
| |
| nvc0_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask); |
| |
| blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1; |
| |
| nvc0_blitctx_pre_blit(blit, nvc0); |
| |
| nvc0_blit_set_dst(nvc0, dst, info->dst.level, info->dst.layer); |
| nvc0_blit_set_src(nvc0, src, 0, info->src.layer, blit->filter); |
| |
| nvc0_blitctx_prepare_state(blit); |
| |
| nvc0_state_validate(nvc0, ~0, 36); |
| |
| x_range = |
| (float)(info->src.x1 - info->src.x0) / |
| (float)(info->dst.x1 - info->dst.x0); |
| y_range = |
| (float)(info->src.y1 - info->src.y0) / |
| (float)(info->dst.y1 - info->dst.y0); |
| |
| x0 = (float)info->src.x0 - x_range * (float)info->dst.x0; |
| y0 = (float)info->src.y0 - y_range * (float)info->dst.y0; |
| |
| x1 = x0 + 16384.0f * x_range; |
| y1 = y0 + 16384.0f * y_range; |
| |
| x0 *= (float)(1 << nv50_miptree(src)->ms_x); |
| x1 *= (float)(1 << nv50_miptree(src)->ms_x); |
| y0 *= (float)(1 << nv50_miptree(src)->ms_y); |
| y1 *= (float)(1 << nv50_miptree(src)->ms_y); |
| |
| BEGIN_NVC0(push, NVC0_3D(SP_START_ID(5)), 1); |
| PUSH_DATA (push, |
| blit->fp.code_base + blit->fp_offset); |
| |
| IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0); |
| |
| /* Draw a large triangle in screen coordinates covering the whole |
| * render target, with scissors defining the destination region. |
| * The vertex is supplied with non-normalized texture coordinates |
| * arranged in a way to yield the desired offset and scale. |
| */ |
| |
| BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2); |
| PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0); |
| PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0); |
| |
| IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), |
| NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); |
| |
| BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); |
| PUSH_DATA (push, 0x74201); |
| PUSH_DATAf(push, x0); |
| PUSH_DATAf(push, y0); |
| BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); |
| PUSH_DATA (push, 0x74200); |
| PUSH_DATAf(push, 0.0f); |
| PUSH_DATAf(push, 0.0f); |
| BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); |
| PUSH_DATA (push, 0x74201); |
| PUSH_DATAf(push, x1); |
| PUSH_DATAf(push, y0); |
| BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); |
| PUSH_DATA (push, 0x74200); |
| PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); |
| PUSH_DATAf(push, 0.0f); |
| BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); |
| PUSH_DATA (push, 0x74201); |
| PUSH_DATAf(push, x0); |
| PUSH_DATAf(push, y1); |
| BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); |
| PUSH_DATA (push, 0x74200); |
| PUSH_DATAf(push, 0.0f); |
| PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); |
| |
| IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); |
| |
| /* re-enable normally constant state */ |
| |
| IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); |
| |
| nvc0_blitctx_post_blit(nvc0, blit); |
| } |
| |
| boolean |
| nvc0_blitctx_create(struct nvc0_screen *screen) |
| { |
| screen->blitctx = CALLOC_STRUCT(nvc0_blitctx); |
| if (!screen->blitctx) { |
| NOUVEAU_ERR("failed to allocate blit context\n"); |
| return FALSE; |
| } |
| |
| screen->blitctx->screen = screen; |
| |
| nvc0_blitctx_make_vp(screen->blitctx); |
| nvc0_blitctx_make_fp(screen->blitctx); |
| |
| nvc0_blitctx_make_sampler(screen->blitctx); |
| |
| screen->blitctx->color_mask = 0x1111; |
| |
| return TRUE; |
| } |
| |
| |
| void |
| nvc0_init_surface_functions(struct nvc0_context *nvc0) |
| { |
| struct pipe_context *pipe = &nvc0->base.pipe; |
| |
| pipe->resource_copy_region = nvc0_resource_copy_region; |
| pipe->resource_resolve = nvc0_resource_resolve; |
| pipe->clear_render_target = nvc0_clear_render_target; |
| pipe->clear_depth_stencil = nvc0_clear_depth_stencil; |
| } |
| |