blob: 6e81b7b2d34245121acf198473b0b6729f7f1448 [file] [log] [blame]
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "translate/translate.h"
#include "nv50_context.h"
#include "nv50_resource.h"
#include "nv50_3d.xml.h"
void
nv50_vertex_state_delete(struct pipe_context *pipe,
void *hwcso)
{
struct nv50_vertex_stateobj *so = hwcso;
if (so->translate)
so->translate->release(so->translate);
FREE(hwcso);
}
void *
nv50_vertex_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct nv50_vertex_stateobj *so;
struct translate_key transkey;
unsigned i;
so = MALLOC(sizeof(*so) +
num_elements * sizeof(struct nv50_vertex_element));
if (!so)
return NULL;
so->num_elements = num_elements;
so->instance_elts = 0;
so->instance_bufs = 0;
so->need_conversion = FALSE;
memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
so->min_instance_div[i] = 0xffffffff;
transkey.nr_elements = 0;
transkey.output_stride = 0;
for (i = 0; i < num_elements; ++i) {
const struct pipe_vertex_element *ve = &elements[i];
const unsigned vbi = ve->vertex_buffer_index;
unsigned size;
enum pipe_format fmt = ve->src_format;
so->element[i].pipe = elements[i];
so->element[i].state = nv50_format_table[fmt].vtx;
if (!so->element[i].state) {
switch (util_format_get_nr_components(fmt)) {
case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
default:
assert(0);
return NULL;
}
so->element[i].state = nv50_format_table[fmt].vtx;
so->need_conversion = TRUE;
}
so->element[i].state |= i;
size = util_format_get_blocksize(fmt);
if (so->vb_access_size[vbi] < (ve->src_offset + size))
so->vb_access_size[vbi] = ve->src_offset + size;
if (1) {
unsigned j = transkey.nr_elements++;
transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
transkey.element[j].input_format = ve->src_format;
transkey.element[j].input_buffer = vbi;
transkey.element[j].input_offset = ve->src_offset;
transkey.element[j].instance_divisor = ve->instance_divisor;
transkey.element[j].output_format = fmt;
transkey.element[j].output_offset = transkey.output_stride;
transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
if (unlikely(ve->instance_divisor)) {
so->instance_elts |= 1 << i;
so->instance_bufs |= 1 << vbi;
if (ve->instance_divisor < so->min_instance_div[vbi])
so->min_instance_div[vbi] = ve->instance_divisor;
}
}
}
so->translate = translate_create(&transkey);
so->vertex_size = transkey.output_stride / 4;
so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
MAX2(so->vertex_size, 1);
return so;
}
#define NV50_3D_VERTEX_ATTRIB_INACTIVE \
NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
static void
nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
struct pipe_vertex_element *ve, unsigned attr)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
const void *data = (const uint8_t *)vb->user_buffer + ve->src_offset;
float v[4];
const unsigned nc = util_format_get_nr_components(ve->src_format);
assert(vb->user_buffer);
util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
switch (nc) {
case 4:
BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
PUSH_DATAf(push, v[0]);
PUSH_DATAf(push, v[1]);
PUSH_DATAf(push, v[2]);
PUSH_DATAf(push, v[3]);
break;
case 3:
BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
PUSH_DATAf(push, v[0]);
PUSH_DATAf(push, v[1]);
PUSH_DATAf(push, v[2]);
break;
case 2:
BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
PUSH_DATAf(push, v[0]);
PUSH_DATAf(push, v[1]);
break;
case 1:
if (attr == nv50->vertprog->vp.edgeflag) {
BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
PUSH_DATA (push, v[0] ? 1 : 0);
}
BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
PUSH_DATAf(push, v[0]);
break;
default:
assert(0);
break;
}
}
static INLINE void
nv50_user_vbuf_range(struct nv50_context *nv50, int vbi,
uint32_t *base, uint32_t *size)
{
if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
/* TODO: use min and max instance divisor to get a proper range */
*base = 0;
*size = nv50->vtxbuf[vbi].buffer->width0;
} else {
/* NOTE: if there are user buffers, we *must* have index bounds */
assert(nv50->vb_elt_limit != ~0);
*base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
*size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
nv50->vertex->vb_access_size[vbi];
}
}
static void
nv50_upload_user_buffers(struct nv50_context *nv50,
uint64_t addrs[], uint32_t limits[])
{
unsigned b;
for (b = 0; b < nv50->num_vtxbufs; ++b) {
struct nouveau_bo *bo;
const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
uint32_t base, size;
if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
continue;
nv50_user_vbuf_range(nv50, b, &base, &size);
limits[b] = base + size - 1;
addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
&bo);
if (addrs[b])
BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART |
NOUVEAU_BO_RD, bo);
}
nv50->base.vbo_dirty = TRUE;
}
static void
nv50_update_user_vbufs(struct nv50_context *nv50)
{
uint64_t address[PIPE_MAX_ATTRIBS];
struct nouveau_pushbuf *push = nv50->base.pushbuf;
unsigned i;
uint32_t written = 0;
for (i = 0; i < nv50->vertex->num_elements; ++i) {
struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
const unsigned b = ve->vertex_buffer_index;
struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
uint32_t base, size;
if (!(nv50->vbo_user & (1 << b)))
continue;
if (!vb->stride) {
nv50_emit_vtxattr(nv50, vb, ve, i);
continue;
}
nv50_user_vbuf_range(nv50, b, &base, &size);
if (!(written & (1 << b))) {
struct nouveau_bo *bo;
const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
written |= 1 << b;
address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
base, size, &bo);
if (address[b])
BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
}
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
PUSH_DATAh(push, address[b] + base + size - 1);
PUSH_DATA (push, address[b] + base + size - 1);
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
PUSH_DATAh(push, address[b] + ve->src_offset);
PUSH_DATA (push, address[b] + ve->src_offset);
}
nv50->base.vbo_dirty = TRUE;
}
static INLINE void
nv50_release_user_vbufs(struct nv50_context *nv50)
{
if (nv50->vbo_user) {
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
nouveau_scratch_done(&nv50->base);
}
}
void
nv50_vertex_arrays_validate(struct nv50_context *nv50)
{
uint64_t addrs[PIPE_MAX_ATTRIBS];
uint32_t limits[PIPE_MAX_ATTRIBS];
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_vertex_stateobj *vertex = nv50->vertex;
struct pipe_vertex_buffer *vb;
struct nv50_vertex_element *ve;
uint32_t mask;
uint32_t refd = 0;
unsigned i;
const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
if (unlikely(vertex->need_conversion))
nv50->vbo_fifo = ~0;
else
if (nv50->vbo_user & ~nv50->vbo_constant)
nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
else
nv50->vbo_fifo = 0;
if (!nv50->vbo_fifo) {
/* if vertex buffer was written by GPU - flush VBO cache */
for (i = 0; i < nv50->num_vtxbufs; ++i) {
struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nv50->base.vbo_dirty = TRUE;
break;
}
}
}
/* update vertex format state */
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
if (nv50->vbo_fifo) {
nv50->state.num_vtxelts = vertex->num_elements;
for (i = 0; i < vertex->num_elements; ++i)
PUSH_DATA (push, vertex->element[i].state);
for (; i < n; ++i)
PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
for (i = 0; i < n; ++i) {
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
PUSH_DATA (push, 0);
}
return;
}
for (i = 0; i < vertex->num_elements; ++i) {
const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
ve = &vertex->element[i];
vb = &nv50->vtxbuf[b];
if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
PUSH_DATA(push, ve->state);
else
PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
}
for (; i < n; ++i)
PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
/* update per-instance enables */
mask = vertex->instance_elts ^ nv50->state.instance_elts;
while (mask) {
const int i = ffs(mask) - 1;
mask &= ~(1 << i);
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
}
nv50->state.instance_elts = vertex->instance_elts;
if (nv50->vbo_user & ~nv50->vbo_constant)
nv50_upload_user_buffers(nv50, addrs, limits);
/* update buffers and set constant attributes */
for (i = 0; i < vertex->num_elements; ++i) {
uint64_t address, limit;
const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
ve = &vertex->element[i];
vb = &nv50->vtxbuf[b];
if (unlikely(nv50->vbo_constant & (1 << b))) {
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
PUSH_DATA (push, 0);
nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
continue;
} else
if (nv50->vbo_user & (1 << b)) {
address = addrs[b] + ve->pipe.src_offset;
limit = addrs[b] + limits[b];
} else {
struct nv04_resource *buf = nv04_resource(vb->buffer);
if (!(refd & (1 << b))) {
refd |= 1 << b;
BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
}
address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
limit = buf->address + buf->base.width0 - 1;
}
if (unlikely(ve->pipe.instance_divisor)) {
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
PUSH_DATA (push, ve->pipe.instance_divisor);
} else {
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
}
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
PUSH_DATAh(push, limit);
PUSH_DATA (push, limit);
}
for (; i < nv50->state.num_vtxelts; ++i) {
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
PUSH_DATA (push, 0);
}
nv50->state.num_vtxelts = vertex->num_elements;
}
#define NV50_PRIM_GL_CASE(n) \
case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
static INLINE unsigned
nv50_prim_gl(unsigned prim)
{
switch (prim) {
NV50_PRIM_GL_CASE(POINTS);
NV50_PRIM_GL_CASE(LINES);
NV50_PRIM_GL_CASE(LINE_LOOP);
NV50_PRIM_GL_CASE(LINE_STRIP);
NV50_PRIM_GL_CASE(TRIANGLES);
NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
NV50_PRIM_GL_CASE(TRIANGLE_FAN);
NV50_PRIM_GL_CASE(QUADS);
NV50_PRIM_GL_CASE(QUAD_STRIP);
NV50_PRIM_GL_CASE(POLYGON);
NV50_PRIM_GL_CASE(LINES_ADJACENCY);
NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
default:
return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
break;
}
}
/* For pre-nva0 transform feedback. */
static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
{
[PIPE_PRIM_POINTS] = 1,
[PIPE_PRIM_LINES] = 2,
[PIPE_PRIM_LINE_LOOP] = 2,
[PIPE_PRIM_LINE_STRIP] = 2,
[PIPE_PRIM_TRIANGLES] = 3,
[PIPE_PRIM_TRIANGLE_STRIP] = 3,
[PIPE_PRIM_TRIANGLE_FAN] = 3,
[PIPE_PRIM_QUADS] = 3,
[PIPE_PRIM_QUAD_STRIP] = 3,
[PIPE_PRIM_POLYGON] = 3,
[PIPE_PRIM_LINES_ADJACENCY] = 2,
[PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
[PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
[PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
};
static void
nv50_draw_arrays(struct nv50_context *nv50,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
unsigned prim;
if (nv50->state.index_bias) {
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, 0);
nv50->state.index_bias = 0;
}
prim = nv50_prim_gl(mode);
while (instance_count--) {
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, prim);
BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
PUSH_DATA (push, start);
PUSH_DATA (push, count);
BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
PUSH_DATA (push, 0);
prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
}
static void
nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 3) {
unsigned i;
BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
for (i = 0; i < (count & 3); ++i)
PUSH_DATA(push, *map++);
count &= ~3;
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
for (i = 0; i < nr; ++i) {
PUSH_DATA(push,
(map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
map += 4;
}
count -= nr * 4;
}
}
static void
nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
count &= ~1;
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *map++);
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
for (i = 0; i < nr; ++i) {
PUSH_DATA(push, (map[1] << 16) | map[0]);
map += 2;
}
count -= nr * 2;
}
}
static void
nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
unsigned start, unsigned count)
{
map += start;
while (count) {
const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
PUSH_DATAp(push, map, nr);
map += nr;
count -= nr;
}
}
static void
nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
const uint32_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
count--;
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *map++);
}
while (count) {
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
for (i = 0; i < nr; ++i) {
PUSH_DATA(push, (map[1] << 16) | map[0]);
map += 2;
}
count -= nr * 2;
}
}
static void
nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count, int32_t index_bias)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
unsigned prim;
const unsigned index_size = nv50->idxbuf.index_size;
prim = nv50_prim_gl(mode);
if (index_bias != nv50->state.index_bias) {
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, index_bias);
nv50->state.index_bias = index_bias;
}
if (nv50->idxbuf.buffer) {
struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
unsigned pb_start;
unsigned pb_bytes;
const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
while (instance_count--) {
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, prim);
nouveau_pushbuf_space(push, 8, 0, 1);
switch (index_size) {
case 4:
BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
break;
case 2:
pb_start = (start & ~1) * 2;
pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
PUSH_DATA (push, (start << 31) | count);
BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
PUSH_DATA (push, 0);
break;
default:
assert(index_size == 1);
pb_start = start & ~3;
pb_bytes = ((start + count + 3) & ~3) - pb_start;
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
PUSH_DATA (push, (start << 30) | count);
BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
PUSH_DATA (push, 0);
break;
}
BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
PUSH_DATA (push, 0);
prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
} else {
const void *data = nv50->idxbuf.user_buffer;
while (instance_count--) {
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, prim);
switch (index_size) {
case 1:
nv50_draw_elements_inline_u08(push, data, start, count);
break;
case 2:
nv50_draw_elements_inline_u16(push, data, start, count);
break;
case 4:
if (shorten)
nv50_draw_elements_inline_u32_short(push, data, start, count);
else
nv50_draw_elements_inline_u32(push, data, start, count);
break;
default:
assert(0);
return;
}
BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
PUSH_DATA (push, 0);
prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
}
}
static void
nva0_draw_stream_output(struct nv50_context *nv50,
const struct pipe_draw_info *info)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
struct nv04_resource *res = nv04_resource(so->pipe.buffer);
unsigned num_instances = info->instance_count;
unsigned mode = nv50_prim_gl(info->mode);
if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
/* A proper implementation without waiting doesn't seem possible,
* so don't bother.
*/
NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
return;
}
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
PUSH_SPACE(push, 4);
BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
PUSH_DATA (push, 0);
}
assert(num_instances);
do {
PUSH_SPACE(push, 8);
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, mode);
BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BYTES), 1);
nv50_query_pushbuf_submit(push, so->pq, 0x4);
BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
PUSH_DATA (push, 0);
mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
} while (--num_instances);
}
static void
nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
{
struct nv50_screen *screen = chan->user_priv;
nouveau_fence_update(&screen->base, TRUE);
nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE);
}
void
nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct nouveau_pushbuf *push = nv50->base.pushbuf;
/* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
nv50->vb_elt_first = info->min_index + info->index_bias;
nv50->vb_elt_limit = info->max_index - info->min_index;
nv50->instance_off = info->start_instance;
nv50->instance_max = info->instance_count - 1;
/* For picking only a few vertices from a large user buffer, push is better,
* if index count is larger and we expect repeated vertices, suggest upload.
*/
nv50->vbo_push_hint = /* the 64 is heuristic */
!(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) {
if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
nv50->dirty |= NV50_NEW_ARRAYS;
else
if (!nv50->vbo_fifo)
nv50_update_user_vbufs(nv50);
}
if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
push->kick_notify = nv50_draw_vbo_kick_notify;
if (nv50->vbo_fifo) {
nv50_push_vbo(nv50, info);
push->kick_notify = nv50_default_kick_notify;
nouveau_pushbuf_bufctx(push, NULL);
return;
}
if (nv50->state.instance_base != info->start_instance) {
nv50->state.instance_base = info->start_instance;
/* NOTE: this does not affect the shader input, should it ? */
BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
PUSH_DATA (push, info->start_instance);
}
if (nv50->base.vbo_dirty) {
BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
PUSH_DATA (push, 0);
nv50->base.vbo_dirty = FALSE;
}
if (info->indexed) {
boolean shorten = info->max_index <= 65535;
if (info->primitive_restart != nv50->state.prim_restart) {
if (info->primitive_restart) {
BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
PUSH_DATA (push, 1);
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
} else {
BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
PUSH_DATA (push, 0);
}
nv50->state.prim_restart = info->primitive_restart;
} else
if (info->primitive_restart) {
BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
}
nv50_draw_elements(nv50, shorten,
info->mode, info->start, info->count,
info->instance_count, info->index_bias);
} else
if (unlikely(info->count_from_stream_output)) {
nva0_draw_stream_output(nv50, info);
} else {
nv50_draw_arrays(nv50,
info->mode, info->start, info->count,
info->instance_count);
}
push->kick_notify = nv50_default_kick_notify;
nv50_release_user_vbufs(nv50);
nouveau_pushbuf_bufctx(push, NULL);
}