blob: 128457f7aa903162c6bfe533ae6f10462b349dd0 [file] [log] [blame]
/*
* Copyright 2012 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Ben Skeggs
*
*/
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "translate/translate.h"
#include "nouveau/nouveau_fence.h"
#include "nouveau/nv_object.xml.h"
#include "nv30-40_3d.xml.h"
#include "nv30_context.h"
#include "nv30_format.h"
static void
nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
struct pipe_vertex_element *ve, unsigned attr)
{
const unsigned nc = util_format_get_nr_components(ve->src_format);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
struct nv04_resource *res = nv04_resource(vb->buffer);
const void *data;
float v[4];
data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
ve->src_offset, NOUVEAU_BO_RD);
util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
switch (nc) {
case 4:
BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
PUSH_DATAf(push, v[0]);
PUSH_DATAf(push, v[1]);
PUSH_DATAf(push, v[2]);
PUSH_DATAf(push, v[3]);
break;
case 3:
BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
PUSH_DATAf(push, v[0]);
PUSH_DATAf(push, v[1]);
PUSH_DATAf(push, v[2]);
break;
case 2:
BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
PUSH_DATAf(push, v[0]);
PUSH_DATAf(push, v[1]);
break;
case 1:
BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
PUSH_DATAf(push, v[0]);
break;
default:
assert(0);
break;
}
}
static INLINE void
nv30_vbuf_range(struct nv30_context *nv30, int vbi,
uint32_t *base, uint32_t *size)
{
assert(nv30->vbo_max_index != ~0);
*base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
*size = (nv30->vbo_max_index -
nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
}
static void
nv30_prevalidate_vbufs(struct nv30_context *nv30)
{
struct pipe_vertex_buffer *vb;
struct nv04_resource *buf;
int i;
uint32_t base, size;
nv30->vbo_fifo = nv30->vbo_user = 0;
for (i = 0; i < nv30->num_vtxbufs; i++) {
vb = &nv30->vtxbuf[i];
if (!vb->stride || !vb->buffer) /* NOTE: user_buffer not implemented */
continue;
buf = nv04_resource(vb->buffer);
/* NOTE: user buffers with temporary storage count as mapped by GPU */
if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
if (nv30->vbo_push_hint) {
nv30->vbo_fifo = ~0;
continue;
} else {
if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
nv30->vbo_user |= 1 << i;
assert(vb->stride > vb->buffer_offset);
nv30_vbuf_range(nv30, i, &base, &size);
nouveau_user_buffer_upload(&nv30->base, buf, base, size);
} else {
nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
}
nv30->base.vbo_dirty = TRUE;
}
}
}
}
static void
nv30_update_user_vbufs(struct nv30_context *nv30)
{
struct nouveau_pushbuf *push = nv30->base.pushbuf;
uint32_t base, offset, size;
int i;
uint32_t written = 0;
for (i = 0; i < nv30->vertex->num_elements; i++) {
struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
const int b = ve->vertex_buffer_index;
struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
struct nv04_resource *buf = nv04_resource(vb->buffer);
if (!(nv30->vbo_user & (1 << b)))
continue;
if (!vb->stride) {
nv30_emit_vtxattr(nv30, vb, ve, i);
continue;
}
nv30_vbuf_range(nv30, b, &base, &size);
if (!(written & (1 << b))) {
written |= 1 << b;
nouveau_user_buffer_upload(&nv30->base, buf, base, size);
}
offset = vb->buffer_offset + ve->src_offset;
BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
0, NV30_3D_VTXBUF_DMA1);
}
nv30->base.vbo_dirty = TRUE;
}
static INLINE void
nv30_release_user_vbufs(struct nv30_context *nv30)
{
uint32_t vbo_user = nv30->vbo_user;
while (vbo_user) {
int i = ffs(vbo_user) - 1;
vbo_user &= ~(1 << i);
nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer));
}
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
}
void
nv30_vbo_validate(struct nv30_context *nv30)
{
struct nouveau_pushbuf *push = nv30->base.pushbuf;
struct nv30_vertex_stateobj *vertex = nv30->vertex;
struct pipe_vertex_element *ve;
struct pipe_vertex_buffer *vb;
unsigned i, redefine;
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
if (!nv30->vertex || nv30->draw_flags)
return;
if (unlikely(vertex->need_conversion)) {
nv30->vbo_fifo = ~0;
nv30->vbo_user = 0;
} else {
nv30_prevalidate_vbufs(nv30);
}
if (!PUSH_SPACE(push, 128))
return;
redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
for (i = 0; i < vertex->num_elements; i++) {
ve = &vertex->pipe[i];
vb = &nv30->vtxbuf[ve->vertex_buffer_index];
if (likely(vb->stride) || nv30->vbo_fifo)
PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
else
PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
}
for (; i < nv30->state.num_vtxelts; i++) {
PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
}
for (i = 0; i < vertex->num_elements; i++) {
struct nv04_resource *res;
unsigned offset;
boolean user;
ve = &vertex->pipe[i];
vb = &nv30->vtxbuf[ve->vertex_buffer_index];
user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
res = nv04_resource(vb->buffer);
if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
if (!nv30->vbo_fifo)
nv30_emit_vtxattr(nv30, vb, ve, i);
continue;
}
offset = ve->src_offset + vb->buffer_offset;
BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
0, NV30_3D_VTXBUF_DMA1);
}
nv30->state.num_vtxelts = vertex->num_elements;
}
static void *
nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct nv30_vertex_stateobj *so;
struct translate_key transkey;
unsigned i;
assert(num_elements);
so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
if (!so)
return NULL;
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
so->num_elements = num_elements;
so->need_conversion = FALSE;
transkey.nr_elements = 0;
transkey.output_stride = 0;
for (i = 0; i < num_elements; i++) {
const struct pipe_vertex_element *ve = &elements[i];
const unsigned vbi = ve->vertex_buffer_index;
enum pipe_format fmt = ve->src_format;
so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
if (!so->element[i].state) {
switch (util_format_get_nr_components(fmt)) {
case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
default:
assert(0);
return NULL;
}
so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
so->need_conversion = TRUE;
}
if (1) {
unsigned j = transkey.nr_elements++;
transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
transkey.element[j].input_format = ve->src_format;
transkey.element[j].input_buffer = vbi;
transkey.element[j].input_offset = ve->src_offset;
transkey.element[j].instance_divisor = ve->instance_divisor;
transkey.element[j].output_format = fmt;
transkey.element[j].output_offset = transkey.output_stride;
transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
}
}
so->translate = translate_create(&transkey);
so->vtx_size = transkey.output_stride / 4;
so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
return so;
}
static void
nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nv30_vertex_stateobj *so = hwcso;
if (so->translate)
so->translate->release(so->translate);
FREE(hwcso);
}
static void
nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv30_context *nv30 = nv30_context(pipe);
nv30->vertex = hwcso;
nv30->dirty |= NV30_NEW_VERTEX;
}
static void
nv30_draw_arrays(struct nv30_context *nv30,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count)
{
struct nouveau_pushbuf *push = nv30->base.pushbuf;
unsigned prim;
prim = nv30_prim_gl(mode);
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, prim);
while (count) {
const unsigned mpush = 2047 * 256;
unsigned npush = (count > mpush) ? mpush : count;
unsigned wpush = ((npush + 255) & ~255) >> 8;
count -= npush;
BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
while (npush >= 256) {
PUSH_DATA (push, 0xff000000 | start);
start += 256;
npush -= 256;
}
if (npush)
PUSH_DATA (push, ((npush - 1) << 24) | start);
}
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
static void
nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *map++);
}
count >>= 1;
while (count) {
unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
count -= npush;
BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
while (npush--) {
PUSH_DATA (push, (map[1] << 16) | map[0]);
map += 2;
}
}
}
static void
nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *map++);
}
count >>= 1;
while (count) {
unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
count -= npush;
BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
while (npush--) {
PUSH_DATA (push, (map[1] << 16) | map[0]);
map += 2;
}
}
}
static void
nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
unsigned start, unsigned count)
{
map += start;
while (count) {
const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
PUSH_DATAp(push, map, nr);
map += nr;
count -= nr;
}
}
static void
nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
const uint32_t *map,
unsigned start, unsigned count)
{
map += start;
if (count & 1) {
BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *map++);
}
count >>= 1;
while (count) {
unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);;
count -= npush;
BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
while (npush--) {
PUSH_DATA (push, (map[1] << 16) | map[0]);
map += 2;
}
}
}
static void
nv30_draw_elements(struct nv30_context *nv30, boolean shorten,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count, int32_t index_bias)
{
const unsigned index_size = nv30->idxbuf.index_size;
struct nouveau_pushbuf *push = nv30->base.pushbuf;
struct nouveau_object *eng3d = nv30->screen->eng3d;
unsigned prim = nv30_prim_gl(mode);
#if 0 /*XXX*/
if (index_bias != nv30->state.index_bias) {
BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1);
PUSH_DATA (push, index_bias);
nv30->state.index_bias = index_bias;
}
#endif
if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
nv30->idxbuf.buffer) {
struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
unsigned offset = nv30->idxbuf.offset;
assert(nouveau_resource_mapped_by_gpu(&res->base));
BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
(index_size == 2) ? 0x00000010 : 0x00000000,
res->domain | NOUVEAU_BO_RD,
0, NV30_3D_IDXBUF_FORMAT_DMA1);
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, prim);
while (count) {
const unsigned mpush = 2047 * 256;
unsigned npush = (count > mpush) ? mpush : count;
unsigned wpush = ((npush + 255) & ~255) >> 8;
count -= npush;
BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
while (npush >= 256) {
PUSH_DATA (push, 0xff000000 | start);
start += 256;
npush -= 256;
}
if (npush)
PUSH_DATA (push, ((npush - 1) << 24) | start);
}
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
PUSH_RESET(push, BUFCTX_IDXBUF);
} else {
const void *data;
if (nv30->idxbuf.buffer)
data = nouveau_resource_map_offset(&nv30->base,
nv04_resource(nv30->idxbuf.buffer),
nv30->idxbuf.offset, NOUVEAU_BO_RD);
else
data = nv30->idxbuf.user_buffer;
if (!data)
return;
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, prim);
switch (index_size) {
case 1:
nv30_draw_elements_inline_u08(push, data, start, count);
break;
case 2:
nv30_draw_elements_inline_u16(push, data, start, count);
break;
case 4:
if (shorten)
nv30_draw_elements_inline_u32_short(push, data, start, count);
else
nv30_draw_elements_inline_u32(push, data, start, count);
break;
default:
assert(0);
return;
}
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
}
static void
nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
/* For picking only a few vertices from a large user buffer, push is better,
* if index count is larger and we expect repeated vertices, suggest upload.
*/
nv30->vbo_push_hint = /* the 64 is heuristic */
!(info->indexed &&
((info->max_index - info->min_index + 64) < info->count));
nv30->vbo_min_index = info->min_index;
nv30->vbo_max_index = info->max_index;
if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
nv30->dirty |= NV30_NEW_ARRAYS;
push->user_priv = &nv30->bufctx;
if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
nv30_update_user_vbufs(nv30);
nv30_state_validate(nv30, TRUE);
if (nv30->draw_flags) {
nv30_render_vbo(pipe, info);
return;
} else
if (nv30->vbo_fifo) {
nv30_push_vbo(nv30, info);
return;
}
if (nv30->base.vbo_dirty) {
BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
PUSH_DATA (push, 0);
nv30->base.vbo_dirty = FALSE;
}
if (!info->indexed) {
nv30_draw_arrays(nv30,
info->mode, info->start, info->count,
info->instance_count);
} else {
boolean shorten = info->max_index <= 65535;
if (info->primitive_restart != nv30->state.prim_restart) {
if (info->primitive_restart) {
BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
PUSH_DATA (push, 1);
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
} else {
BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
PUSH_DATA (push, 0);
}
nv30->state.prim_restart = info->primitive_restart;
} else
if (info->primitive_restart) {
BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
PUSH_DATA (push, info->restart_index);
if (info->restart_index > 65535)
shorten = FALSE;
}
nv30_draw_elements(nv30, shorten,
info->mode, info->start, info->count,
info->instance_count, info->index_bias);
}
nv30_state_release(nv30);
nv30_release_user_vbufs(nv30);
}
void
nv30_vbo_init(struct pipe_context *pipe)
{
pipe->create_vertex_elements_state = nv30_vertex_state_create;
pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
pipe->draw_vbo = nv30_draw_vbo;
}