| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* Authors: |
| * Brian Paul |
| */ |
| |
| #include "util/u_inlines.h" |
| #include "util/u_memory.h" |
| |
| #include "draw/draw_context.h" |
| |
| #include "lp_context.h" |
| #include "lp_screen.h" |
| #include "lp_state.h" |
| #include "lp_debug.h" |
| #include "state_tracker/sw_winsys.h" |
| |
| |
| static void * |
| llvmpipe_create_sampler_state(struct pipe_context *pipe, |
| const struct pipe_sampler_state *sampler) |
| { |
| struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler); |
| |
| if (LP_PERF & PERF_NO_MIP_LINEAR) { |
| if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) |
| state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; |
| } |
| |
| if (LP_PERF & PERF_NO_MIPMAPS) |
| state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
| |
| if (LP_PERF & PERF_NO_LINEAR) { |
| state->mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
| state->min_img_filter = PIPE_TEX_FILTER_NEAREST; |
| } |
| |
| return state; |
| } |
| |
| |
| static void |
| llvmpipe_bind_sampler_states(struct pipe_context *pipe, |
| unsigned shader, |
| unsigned start, |
| unsigned num, |
| void **samplers) |
| { |
| struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); |
| unsigned i; |
| |
| assert(shader < PIPE_SHADER_TYPES); |
| assert(start + num <= Elements(llvmpipe->samplers[shader])); |
| |
| /* Check for no-op */ |
| if (start + num <= llvmpipe->num_samplers[shader] && |
| !memcmp(llvmpipe->samplers[shader] + start, samplers, |
| num * sizeof(void *))) { |
| return; |
| } |
| |
| draw_flush(llvmpipe->draw); |
| |
| /* set the new samplers */ |
| for (i = 0; i < num; i++) { |
| llvmpipe->samplers[shader][start + i] = samplers[i]; |
| } |
| |
| /* find highest non-null samplers[] entry */ |
| { |
| unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num); |
| while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL) |
| j--; |
| llvmpipe->num_samplers[shader] = j; |
| } |
| |
| if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { |
| draw_set_samplers(llvmpipe->draw, |
| shader, |
| llvmpipe->samplers[shader], |
| llvmpipe->num_samplers[shader]); |
| } |
| |
| llvmpipe->dirty |= LP_NEW_SAMPLER; |
| } |
| |
| |
| static void |
| llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe, |
| unsigned num, void **samplers) |
| { |
| llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers); |
| } |
| |
| |
| static void |
| llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe, |
| unsigned num, void **samplers) |
| { |
| llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers); |
| } |
| |
| |
| static void |
| llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe, |
| unsigned num, void **samplers) |
| { |
| llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers); |
| } |
| |
| static void |
| llvmpipe_set_sampler_views(struct pipe_context *pipe, |
| unsigned shader, |
| unsigned start, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); |
| uint i; |
| |
| assert(num <= PIPE_MAX_SAMPLERS); |
| |
| assert(shader < PIPE_SHADER_TYPES); |
| assert(start + num <= Elements(llvmpipe->sampler_views[shader])); |
| |
| /* Check for no-op */ |
| if (start + num <= llvmpipe->num_sampler_views[shader] && |
| !memcmp(llvmpipe->sampler_views[shader] + start, views, |
| num * sizeof(struct pipe_sampler_view *))) { |
| return; |
| } |
| |
| draw_flush(llvmpipe->draw); |
| |
| /* set the new sampler views */ |
| for (i = 0; i < num; i++) { |
| pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i], |
| views[i]); |
| } |
| |
| /* find highest non-null sampler_views[] entry */ |
| { |
| unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num); |
| while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL) |
| j--; |
| llvmpipe->num_sampler_views[shader] = j; |
| } |
| |
| if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { |
| draw_set_sampler_views(llvmpipe->draw, |
| shader, |
| llvmpipe->sampler_views[shader], |
| llvmpipe->num_sampler_views[shader]); |
| } |
| |
| llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW; |
| } |
| |
| |
| static void |
| llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); |
| } |
| |
| |
| static void |
| llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views); |
| } |
| |
| |
| static void |
| llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views); |
| } |
| |
| static struct pipe_sampler_view * |
| llvmpipe_create_sampler_view(struct pipe_context *pipe, |
| struct pipe_resource *texture, |
| const struct pipe_sampler_view *templ) |
| { |
| struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); |
| |
| if (view) { |
| *view = *templ; |
| view->reference.count = 1; |
| view->texture = NULL; |
| pipe_resource_reference(&view->texture, texture); |
| view->context = pipe; |
| } |
| |
| return view; |
| } |
| |
| |
| static void |
| llvmpipe_sampler_view_destroy(struct pipe_context *pipe, |
| struct pipe_sampler_view *view) |
| { |
| pipe_resource_reference(&view->texture, NULL); |
| FREE(view); |
| } |
| |
| |
| static void |
| llvmpipe_delete_sampler_state(struct pipe_context *pipe, |
| void *sampler) |
| { |
| FREE( sampler ); |
| } |
| |
| |
| /** |
| * Called during state validation when LP_NEW_SAMPLER_VIEW is set. |
| */ |
| void |
| llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| unsigned i; |
| uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; |
| uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; |
| const void *data[PIPE_MAX_TEXTURE_LEVELS]; |
| |
| assert(num <= PIPE_MAX_SAMPLERS); |
| if (!num) |
| return; |
| |
| for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { |
| struct pipe_sampler_view *view = i < num ? views[i] : NULL; |
| |
| if (view) { |
| struct pipe_resource *tex = view->texture; |
| struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); |
| |
| /* We're referencing the texture's internal data, so save a |
| * reference to it. |
| */ |
| pipe_resource_reference(&lp->mapped_vs_tex[i], tex); |
| |
| if (!lp_tex->dt) { |
| /* regular texture - setup array of mipmap level pointers */ |
| int j; |
| for (j = view->u.tex.first_level; j <= tex->last_level; j++) { |
| data[j] = |
| llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ, |
| LP_TEX_LAYOUT_LINEAR); |
| row_stride[j] = lp_tex->row_stride[j]; |
| img_stride[j] = lp_tex->img_stride[j]; |
| } |
| } |
| else { |
| /* display target texture/surface */ |
| /* |
| * XXX: Where should this be unmapped? |
| */ |
| struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); |
| struct sw_winsys *winsys = screen->winsys; |
| data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, |
| PIPE_TRANSFER_READ); |
| row_stride[0] = lp_tex->row_stride[0]; |
| img_stride[0] = lp_tex->img_stride[0]; |
| assert(data[0]); |
| } |
| draw_set_mapped_texture(lp->draw, |
| PIPE_SHADER_VERTEX, |
| i, |
| tex->width0, tex->height0, tex->depth0, |
| view->u.tex.first_level, tex->last_level, |
| row_stride, img_stride, data); |
| } |
| } |
| } |
| |
| void |
| llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx) |
| { |
| unsigned i; |
| for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) { |
| pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL); |
| } |
| } |
| |
| void |
| llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe) |
| { |
| llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; |
| |
| llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states; |
| llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states; |
| llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states; |
| llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views; |
| llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views; |
| llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views; |
| llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view; |
| llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy; |
| llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; |
| } |