blob: 0be900ed299f995111d9993302acca41461b4dfb [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors:
* Brian Paul
*/
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "lp_context.h"
#include "lp_screen.h"
#include "lp_state.h"
#include "lp_debug.h"
#include "state_tracker/sw_winsys.h"
static void *
llvmpipe_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
if (LP_PERF & PERF_NO_MIP_LINEAR) {
if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
}
if (LP_PERF & PERF_NO_MIPMAPS)
state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
if (LP_PERF & PERF_NO_LINEAR) {
state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
}
return state;
}
static void
llvmpipe_bind_sampler_states(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
void **samplers)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
unsigned i;
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(llvmpipe->samplers[shader]));
/* Check for no-op */
if (start + num <= llvmpipe->num_samplers[shader] &&
!memcmp(llvmpipe->samplers[shader] + start, samplers,
num * sizeof(void *))) {
return;
}
draw_flush(llvmpipe->draw);
/* set the new samplers */
for (i = 0; i < num; i++) {
llvmpipe->samplers[shader][start + i] = samplers[i];
}
/* find highest non-null samplers[] entry */
{
unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
j--;
llvmpipe->num_samplers[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_samplers(llvmpipe->draw,
shader,
llvmpipe->samplers[shader],
llvmpipe->num_samplers[shader]);
}
llvmpipe->dirty |= LP_NEW_SAMPLER;
}
static void
llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
}
static void
llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
}
static void
llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
}
static void
llvmpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
struct pipe_sampler_view **views)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
uint i;
assert(num <= PIPE_MAX_SAMPLERS);
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
/* Check for no-op */
if (start + num <= llvmpipe->num_sampler_views[shader] &&
!memcmp(llvmpipe->sampler_views[shader] + start, views,
num * sizeof(struct pipe_sampler_view *))) {
return;
}
draw_flush(llvmpipe->draw);
/* set the new sampler views */
for (i = 0; i < num; i++) {
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
views[i]);
}
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
j--;
llvmpipe->num_sampler_views[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_sampler_views(llvmpipe->draw,
shader,
llvmpipe->sampler_views[shader],
llvmpipe->num_sampler_views[shader]);
}
llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}
static void
llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
}
static void
llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
}
static void
llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
}
static struct pipe_sampler_view *
llvmpipe_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_sampler_view *templ)
{
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
if (view) {
*view = *templ;
view->reference.count = 1;
view->texture = NULL;
pipe_resource_reference(&view->texture, texture);
view->context = pipe;
}
return view;
}
static void
llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
FREE(view);
}
static void
llvmpipe_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
FREE( sampler );
}
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views)
{
unsigned i;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
const void *data[PIPE_MAX_TEXTURE_LEVELS];
assert(num <= PIPE_MAX_SAMPLERS);
if (!num)
return;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
struct pipe_resource *tex = view->texture;
struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
pipe_resource_reference(&lp->mapped_vs_tex[i], tex);
if (!lp_tex->dt) {
/* regular texture - setup array of mipmap level pointers */
int j;
for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
data[j] =
llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
row_stride[j] = lp_tex->row_stride[j];
img_stride[j] = lp_tex->img_stride[j];
}
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_TRANSFER_READ);
row_stride[0] = lp_tex->row_stride[0];
img_stride[0] = lp_tex->img_stride[0];
assert(data[0]);
}
draw_set_mapped_texture(lp->draw,
PIPE_SHADER_VERTEX,
i,
tex->width0, tex->height0, tex->depth0,
view->u.tex.first_level, tex->last_level,
row_stride, img_stride, data);
}
}
}
void
llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
{
unsigned i;
for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
}
}
void
llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
{
llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states;
llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states;
llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views;
llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
}