| /************************************************************************** |
| * |
| * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * Copyright 2008 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * @file |
| * Mipmap generation utility |
| * |
| * @author Brian Paul |
| */ |
| |
| |
| #include "pipe/p_context.h" |
| #include "util/u_debug.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_inlines.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "pipe/p_state.h" |
| |
| #include "util/u_format.h" |
| #include "util/u_memory.h" |
| #include "util/u_draw_quad.h" |
| #include "util/u_gen_mipmap.h" |
| #include "util/u_simple_shaders.h" |
| #include "util/u_math.h" |
| #include "util/u_texture.h" |
| #include "util/u_half.h" |
| #include "util/u_surface.h" |
| |
| #include "cso_cache/cso_context.h" |
| |
| |
| struct gen_mipmap_state |
| { |
| struct pipe_context *pipe; |
| struct cso_context *cso; |
| |
| struct pipe_blend_state blend_keep_color, blend_write_color; |
| struct pipe_depth_stencil_alpha_state dsa_keep_depth, dsa_write_depth; |
| struct pipe_rasterizer_state rasterizer; |
| struct pipe_sampler_state sampler; |
| struct pipe_vertex_element velem[2]; |
| |
| void *vs; |
| |
| /** Not all are used, but simplifies code */ |
| void *fs_color[TGSI_TEXTURE_COUNT]; |
| void *fs_depth[TGSI_TEXTURE_COUNT]; |
| |
| struct pipe_resource *vbuf; /**< quad vertices */ |
| unsigned vbuf_slot; |
| |
| float vertices[4][2][4]; /**< vertex/texcoords for quad */ |
| }; |
| |
| |
| |
| enum dtype |
| { |
| DTYPE_UBYTE, |
| DTYPE_UBYTE_3_3_2, |
| DTYPE_USHORT, |
| DTYPE_USHORT_4_4_4_4, |
| DTYPE_USHORT_5_6_5, |
| DTYPE_USHORT_1_5_5_5_REV, |
| DTYPE_UINT, |
| DTYPE_FLOAT, |
| DTYPE_HALF_FLOAT |
| }; |
| |
| |
| typedef uint16_t half_float; |
| |
| |
| /** |
| * \name Support macros for do_row and do_row_3d |
| * |
| * The macro madness is here for two reasons. First, it compacts the code |
| * slightly. Second, it makes it much easier to adjust the specifics of the |
| * filter to tune the rounding characteristics. |
| */ |
| /*@{*/ |
| #define DECLARE_ROW_POINTERS(t, e) \ |
| const t(*rowA)[e] = (const t(*)[e]) srcRowA; \ |
| const t(*rowB)[e] = (const t(*)[e]) srcRowB; \ |
| const t(*rowC)[e] = (const t(*)[e]) srcRowC; \ |
| const t(*rowD)[e] = (const t(*)[e]) srcRowD; \ |
| t(*dst)[e] = (t(*)[e]) dstRow |
| |
| #define DECLARE_ROW_POINTERS0(t) \ |
| const t *rowA = (const t *) srcRowA; \ |
| const t *rowB = (const t *) srcRowB; \ |
| const t *rowC = (const t *) srcRowC; \ |
| const t *rowD = (const t *) srcRowD; \ |
| t *dst = (t *) dstRow |
| |
| #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ |
| ((unsigned) Aj + (unsigned) Ak \ |
| + (unsigned) Bj + (unsigned) Bk \ |
| + (unsigned) Cj + (unsigned) Ck \ |
| + (unsigned) Dj + (unsigned) Dk \ |
| + 4) >> 3 |
| |
| #define FILTER_3D(e) \ |
| do { \ |
| dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \ |
| rowB[j][e], rowB[k][e], \ |
| rowC[j][e], rowC[k][e], \ |
| rowD[j][e], rowD[k][e]); \ |
| } while(0) |
| |
| #define FILTER_F_3D(e) \ |
| do { \ |
| dst[i][e] = (rowA[j][e] + rowA[k][e] \ |
| + rowB[j][e] + rowB[k][e] \ |
| + rowC[j][e] + rowC[k][e] \ |
| + rowD[j][e] + rowD[k][e]) * 0.125F; \ |
| } while(0) |
| |
| #define FILTER_HF_3D(e) \ |
| do { \ |
| const float aj = util_half_to_float(rowA[j][e]); \ |
| const float ak = util_half_to_float(rowA[k][e]); \ |
| const float bj = util_half_to_float(rowB[j][e]); \ |
| const float bk = util_half_to_float(rowB[k][e]); \ |
| const float cj = util_half_to_float(rowC[j][e]); \ |
| const float ck = util_half_to_float(rowC[k][e]); \ |
| const float dj = util_half_to_float(rowD[j][e]); \ |
| const float dk = util_half_to_float(rowD[k][e]); \ |
| dst[i][e] = util_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ |
| * 0.125F); \ |
| } while(0) |
| /*@}*/ |
| |
| |
| /** |
| * Average together two rows of a source image to produce a single new |
| * row in the dest image. It's legal for the two source rows to point |
| * to the same data. The source width must be equal to either the |
| * dest width or two times the dest width. |
| * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc. |
| * \param comps number of components per pixel (1..4) |
| */ |
| static void |
| do_row(enum dtype datatype, uint comps, int srcWidth, |
| const void *srcRowA, const void *srcRowB, |
| int dstWidth, void *dstRow) |
| { |
| const uint k0 = (srcWidth == dstWidth) ? 0 : 1; |
| const uint colStride = (srcWidth == dstWidth) ? 1 : 2; |
| |
| assert(comps >= 1); |
| assert(comps <= 4); |
| |
| /* This assertion is no longer valid with non-power-of-2 textures |
| assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth); |
| */ |
| |
| if (datatype == DTYPE_UBYTE && comps == 4) { |
| uint i, j, k; |
| const ubyte(*rowA)[4] = (const ubyte(*)[4]) srcRowA; |
| const ubyte(*rowB)[4] = (const ubyte(*)[4]) srcRowB; |
| ubyte(*dst)[4] = (ubyte(*)[4]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
| dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
| dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; |
| } |
| } |
| else if (datatype == DTYPE_UBYTE && comps == 3) { |
| uint i, j, k; |
| const ubyte(*rowA)[3] = (const ubyte(*)[3]) srcRowA; |
| const ubyte(*rowB)[3] = (const ubyte(*)[3]) srcRowB; |
| ubyte(*dst)[3] = (ubyte(*)[3]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
| dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
| } |
| } |
| else if (datatype == DTYPE_UBYTE && comps == 2) { |
| uint i, j, k; |
| const ubyte(*rowA)[2] = (const ubyte(*)[2]) srcRowA; |
| const ubyte(*rowB)[2] = (const ubyte(*)[2]) srcRowB; |
| ubyte(*dst)[2] = (ubyte(*)[2]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; |
| } |
| } |
| else if (datatype == DTYPE_UBYTE && comps == 1) { |
| uint i, j, k; |
| const ubyte *rowA = (const ubyte *) srcRowA; |
| const ubyte *rowB = (const ubyte *) srcRowB; |
| ubyte *dst = (ubyte *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; |
| } |
| } |
| |
| else if (datatype == DTYPE_USHORT && comps == 4) { |
| uint i, j, k; |
| const ushort(*rowA)[4] = (const ushort(*)[4]) srcRowA; |
| const ushort(*rowB)[4] = (const ushort(*)[4]) srcRowB; |
| ushort(*dst)[4] = (ushort(*)[4]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
| dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
| dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; |
| } |
| } |
| else if (datatype == DTYPE_USHORT && comps == 3) { |
| uint i, j, k; |
| const ushort(*rowA)[3] = (const ushort(*)[3]) srcRowA; |
| const ushort(*rowB)[3] = (const ushort(*)[3]) srcRowB; |
| ushort(*dst)[3] = (ushort(*)[3]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
| dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
| } |
| } |
| else if (datatype == DTYPE_USHORT && comps == 2) { |
| uint i, j, k; |
| const ushort(*rowA)[2] = (const ushort(*)[2]) srcRowA; |
| const ushort(*rowB)[2] = (const ushort(*)[2]) srcRowB; |
| ushort(*dst)[2] = (ushort(*)[2]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
| } |
| } |
| else if (datatype == DTYPE_USHORT && comps == 1) { |
| uint i, j, k; |
| const ushort *rowA = (const ushort *) srcRowA; |
| const ushort *rowB = (const ushort *) srcRowB; |
| ushort *dst = (ushort *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; |
| } |
| } |
| |
| else if (datatype == DTYPE_FLOAT && comps == 4) { |
| uint i, j, k; |
| const float(*rowA)[4] = (const float(*)[4]) srcRowA; |
| const float(*rowB)[4] = (const float(*)[4]) srcRowB; |
| float(*dst)[4] = (float(*)[4]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + |
| rowB[j][0] + rowB[k][0]) * 0.25F; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + |
| rowB[j][1] + rowB[k][1]) * 0.25F; |
| dst[i][2] = (rowA[j][2] + rowA[k][2] + |
| rowB[j][2] + rowB[k][2]) * 0.25F; |
| dst[i][3] = (rowA[j][3] + rowA[k][3] + |
| rowB[j][3] + rowB[k][3]) * 0.25F; |
| } |
| } |
| else if (datatype == DTYPE_FLOAT && comps == 3) { |
| uint i, j, k; |
| const float(*rowA)[3] = (const float(*)[3]) srcRowA; |
| const float(*rowB)[3] = (const float(*)[3]) srcRowB; |
| float(*dst)[3] = (float(*)[3]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + |
| rowB[j][0] + rowB[k][0]) * 0.25F; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + |
| rowB[j][1] + rowB[k][1]) * 0.25F; |
| dst[i][2] = (rowA[j][2] + rowA[k][2] + |
| rowB[j][2] + rowB[k][2]) * 0.25F; |
| } |
| } |
| else if (datatype == DTYPE_FLOAT && comps == 2) { |
| uint i, j, k; |
| const float(*rowA)[2] = (const float(*)[2]) srcRowA; |
| const float(*rowB)[2] = (const float(*)[2]) srcRowB; |
| float(*dst)[2] = (float(*)[2]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i][0] = (rowA[j][0] + rowA[k][0] + |
| rowB[j][0] + rowB[k][0]) * 0.25F; |
| dst[i][1] = (rowA[j][1] + rowA[k][1] + |
| rowB[j][1] + rowB[k][1]) * 0.25F; |
| } |
| } |
| else if (datatype == DTYPE_FLOAT && comps == 1) { |
| uint i, j, k; |
| const float *rowA = (const float *) srcRowA; |
| const float *rowB = (const float *) srcRowB; |
| float *dst = (float *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; |
| } |
| } |
| |
| else if (datatype == DTYPE_HALF_FLOAT && comps == 4) { |
| uint i, j, k, comp; |
| const half_float(*rowA)[4] = (const half_float(*)[4]) srcRowA; |
| const half_float(*rowB)[4] = (const half_float(*)[4]) srcRowB; |
| half_float(*dst)[4] = (half_float(*)[4]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| for (comp = 0; comp < 4; comp++) { |
| float aj, ak, bj, bk; |
| aj = util_half_to_float(rowA[j][comp]); |
| ak = util_half_to_float(rowA[k][comp]); |
| bj = util_half_to_float(rowB[j][comp]); |
| bk = util_half_to_float(rowB[k][comp]); |
| dst[i][comp] = util_float_to_half((aj + ak + bj + bk) * 0.25F); |
| } |
| } |
| } |
| else if (datatype == DTYPE_HALF_FLOAT && comps == 3) { |
| uint i, j, k, comp; |
| const half_float(*rowA)[3] = (const half_float(*)[3]) srcRowA; |
| const half_float(*rowB)[3] = (const half_float(*)[3]) srcRowB; |
| half_float(*dst)[3] = (half_float(*)[3]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| for (comp = 0; comp < 3; comp++) { |
| float aj, ak, bj, bk; |
| aj = util_half_to_float(rowA[j][comp]); |
| ak = util_half_to_float(rowA[k][comp]); |
| bj = util_half_to_float(rowB[j][comp]); |
| bk = util_half_to_float(rowB[k][comp]); |
| dst[i][comp] = util_float_to_half((aj + ak + bj + bk) * 0.25F); |
| } |
| } |
| } |
| else if (datatype == DTYPE_HALF_FLOAT && comps == 2) { |
| uint i, j, k, comp; |
| const half_float(*rowA)[2] = (const half_float(*)[2]) srcRowA; |
| const half_float(*rowB)[2] = (const half_float(*)[2]) srcRowB; |
| half_float(*dst)[2] = (half_float(*)[2]) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| for (comp = 0; comp < 2; comp++) { |
| float aj, ak, bj, bk; |
| aj = util_half_to_float(rowA[j][comp]); |
| ak = util_half_to_float(rowA[k][comp]); |
| bj = util_half_to_float(rowB[j][comp]); |
| bk = util_half_to_float(rowB[k][comp]); |
| dst[i][comp] = util_float_to_half((aj + ak + bj + bk) * 0.25F); |
| } |
| } |
| } |
| else if (datatype == DTYPE_HALF_FLOAT && comps == 1) { |
| uint i, j, k; |
| const half_float *rowA = (const half_float *) srcRowA; |
| const half_float *rowB = (const half_float *) srcRowB; |
| half_float *dst = (half_float *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| float aj, ak, bj, bk; |
| aj = util_half_to_float(rowA[j]); |
| ak = util_half_to_float(rowA[k]); |
| bj = util_half_to_float(rowB[j]); |
| bk = util_half_to_float(rowB[k]); |
| dst[i] = util_float_to_half((aj + ak + bj + bk) * 0.25F); |
| } |
| } |
| |
| else if (datatype == DTYPE_UINT && comps == 1) { |
| uint i, j, k; |
| const uint *rowA = (const uint *) srcRowA; |
| const uint *rowB = (const uint *) srcRowB; |
| uint *dst = (uint *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; |
| } |
| } |
| |
| else if (datatype == DTYPE_USHORT_5_6_5 && comps == 3) { |
| uint i, j, k; |
| const ushort *rowA = (const ushort *) srcRowA; |
| const ushort *rowB = (const ushort *) srcRowB; |
| ushort *dst = (ushort *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0x1f; |
| const int rowAr1 = rowA[k] & 0x1f; |
| const int rowBr0 = rowB[j] & 0x1f; |
| const int rowBr1 = rowB[k] & 0x1f; |
| const int rowAg0 = (rowA[j] >> 5) & 0x3f; |
| const int rowAg1 = (rowA[k] >> 5) & 0x3f; |
| const int rowBg0 = (rowB[j] >> 5) & 0x3f; |
| const int rowBg1 = (rowB[k] >> 5) & 0x3f; |
| const int rowAb0 = (rowA[j] >> 11) & 0x1f; |
| const int rowAb1 = (rowA[k] >> 11) & 0x1f; |
| const int rowBb0 = (rowB[j] >> 11) & 0x1f; |
| const int rowBb1 = (rowB[k] >> 11) & 0x1f; |
| const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
| const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
| const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
| dst[i] = (blue << 11) | (green << 5) | red; |
| } |
| } |
| else if (datatype == DTYPE_USHORT_4_4_4_4 && comps == 4) { |
| uint i, j, k; |
| const ushort *rowA = (const ushort *) srcRowA; |
| const ushort *rowB = (const ushort *) srcRowB; |
| ushort *dst = (ushort *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0xf; |
| const int rowAr1 = rowA[k] & 0xf; |
| const int rowBr0 = rowB[j] & 0xf; |
| const int rowBr1 = rowB[k] & 0xf; |
| const int rowAg0 = (rowA[j] >> 4) & 0xf; |
| const int rowAg1 = (rowA[k] >> 4) & 0xf; |
| const int rowBg0 = (rowB[j] >> 4) & 0xf; |
| const int rowBg1 = (rowB[k] >> 4) & 0xf; |
| const int rowAb0 = (rowA[j] >> 8) & 0xf; |
| const int rowAb1 = (rowA[k] >> 8) & 0xf; |
| const int rowBb0 = (rowB[j] >> 8) & 0xf; |
| const int rowBb1 = (rowB[k] >> 8) & 0xf; |
| const int rowAa0 = (rowA[j] >> 12) & 0xf; |
| const int rowAa1 = (rowA[k] >> 12) & 0xf; |
| const int rowBa0 = (rowB[j] >> 12) & 0xf; |
| const int rowBa1 = (rowB[k] >> 12) & 0xf; |
| const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
| const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
| const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
| const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; |
| dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red; |
| } |
| } |
| else if (datatype == DTYPE_USHORT_1_5_5_5_REV && comps == 4) { |
| uint i, j, k; |
| const ushort *rowA = (const ushort *) srcRowA; |
| const ushort *rowB = (const ushort *) srcRowB; |
| ushort *dst = (ushort *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0x1f; |
| const int rowAr1 = rowA[k] & 0x1f; |
| const int rowBr0 = rowB[j] & 0x1f; |
| const int rowBr1 = rowB[k] & 0x1f; |
| const int rowAg0 = (rowA[j] >> 5) & 0x1f; |
| const int rowAg1 = (rowA[k] >> 5) & 0x1f; |
| const int rowBg0 = (rowB[j] >> 5) & 0x1f; |
| const int rowBg1 = (rowB[k] >> 5) & 0x1f; |
| const int rowAb0 = (rowA[j] >> 10) & 0x1f; |
| const int rowAb1 = (rowA[k] >> 10) & 0x1f; |
| const int rowBb0 = (rowB[j] >> 10) & 0x1f; |
| const int rowBb1 = (rowB[k] >> 10) & 0x1f; |
| const int rowAa0 = (rowA[j] >> 15) & 0x1; |
| const int rowAa1 = (rowA[k] >> 15) & 0x1; |
| const int rowBa0 = (rowB[j] >> 15) & 0x1; |
| const int rowBa1 = (rowB[k] >> 15) & 0x1; |
| const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
| const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
| const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
| const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; |
| dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red; |
| } |
| } |
| else if (datatype == DTYPE_UBYTE_3_3_2 && comps == 3) { |
| uint i, j, k; |
| const ubyte *rowA = (const ubyte *) srcRowA; |
| const ubyte *rowB = (const ubyte *) srcRowB; |
| ubyte *dst = (ubyte *) dstRow; |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0x3; |
| const int rowAr1 = rowA[k] & 0x3; |
| const int rowBr0 = rowB[j] & 0x3; |
| const int rowBr1 = rowB[k] & 0x3; |
| const int rowAg0 = (rowA[j] >> 2) & 0x7; |
| const int rowAg1 = (rowA[k] >> 2) & 0x7; |
| const int rowBg0 = (rowB[j] >> 2) & 0x7; |
| const int rowBg1 = (rowB[k] >> 2) & 0x7; |
| const int rowAb0 = (rowA[j] >> 5) & 0x7; |
| const int rowAb1 = (rowA[k] >> 5) & 0x7; |
| const int rowBb0 = (rowB[j] >> 5) & 0x7; |
| const int rowBb1 = (rowB[k] >> 5) & 0x7; |
| const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
| const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
| const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
| dst[i] = (blue << 5) | (green << 2) | red; |
| } |
| } |
| else { |
| debug_printf("bad format in do_row()"); |
| } |
| } |
| |
| |
| /** |
| * Average together four rows of a source image to produce a single new |
| * row in the dest image. It's legal for the two source rows to point |
| * to the same data. The source width must be equal to either the |
| * dest width or two times the dest width. |
| * |
| * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, |
| * \c GL_FLOAT, etc. |
| * \param comps number of components per pixel (1..4) |
| * \param srcWidth Width of a row in the source data |
| * \param srcRowA Pointer to one of the rows of source data |
| * \param srcRowB Pointer to one of the rows of source data |
| * \param srcRowC Pointer to one of the rows of source data |
| * \param srcRowD Pointer to one of the rows of source data |
| * \param dstWidth Width of a row in the destination data |
| * \param srcRowA Pointer to the row of destination data |
| */ |
| static void |
| do_row_3D(enum dtype datatype, uint comps, int srcWidth, |
| const void *srcRowA, const void *srcRowB, |
| const void *srcRowC, const void *srcRowD, |
| int dstWidth, void *dstRow) |
| { |
| const uint k0 = (srcWidth == dstWidth) ? 0 : 1; |
| const uint colStride = (srcWidth == dstWidth) ? 1 : 2; |
| uint i, j, k; |
| |
| assert(comps >= 1); |
| assert(comps <= 4); |
| |
| if ((datatype == DTYPE_UBYTE) && (comps == 4)) { |
| DECLARE_ROW_POINTERS(ubyte, 4); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| FILTER_3D(1); |
| FILTER_3D(2); |
| FILTER_3D(3); |
| } |
| } |
| else if ((datatype == DTYPE_UBYTE) && (comps == 3)) { |
| DECLARE_ROW_POINTERS(ubyte, 3); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| FILTER_3D(1); |
| FILTER_3D(2); |
| } |
| } |
| else if ((datatype == DTYPE_UBYTE) && (comps == 2)) { |
| DECLARE_ROW_POINTERS(ubyte, 2); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| FILTER_3D(1); |
| } |
| } |
| else if ((datatype == DTYPE_UBYTE) && (comps == 1)) { |
| DECLARE_ROW_POINTERS(ubyte, 1); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| } |
| } |
| else if ((datatype == DTYPE_USHORT) && (comps == 4)) { |
| DECLARE_ROW_POINTERS(ushort, 4); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| FILTER_3D(1); |
| FILTER_3D(2); |
| FILTER_3D(3); |
| } |
| } |
| else if ((datatype == DTYPE_USHORT) && (comps == 3)) { |
| DECLARE_ROW_POINTERS(ushort, 3); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| FILTER_3D(1); |
| FILTER_3D(2); |
| } |
| } |
| else if ((datatype == DTYPE_USHORT) && (comps == 2)) { |
| DECLARE_ROW_POINTERS(ushort, 2); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| FILTER_3D(1); |
| } |
| } |
| else if ((datatype == DTYPE_USHORT) && (comps == 1)) { |
| DECLARE_ROW_POINTERS(ushort, 1); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_3D(0); |
| } |
| } |
| else if ((datatype == DTYPE_FLOAT) && (comps == 4)) { |
| DECLARE_ROW_POINTERS(float, 4); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_F_3D(0); |
| FILTER_F_3D(1); |
| FILTER_F_3D(2); |
| FILTER_F_3D(3); |
| } |
| } |
| else if ((datatype == DTYPE_FLOAT) && (comps == 3)) { |
| DECLARE_ROW_POINTERS(float, 3); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_F_3D(0); |
| FILTER_F_3D(1); |
| FILTER_F_3D(2); |
| } |
| } |
| else if ((datatype == DTYPE_FLOAT) && (comps == 2)) { |
| DECLARE_ROW_POINTERS(float, 2); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_F_3D(0); |
| FILTER_F_3D(1); |
| } |
| } |
| else if ((datatype == DTYPE_FLOAT) && (comps == 1)) { |
| DECLARE_ROW_POINTERS(float, 1); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_F_3D(0); |
| } |
| } |
| else if ((datatype == DTYPE_HALF_FLOAT) && (comps == 4)) { |
| DECLARE_ROW_POINTERS(half_float, 4); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_HF_3D(0); |
| FILTER_HF_3D(1); |
| FILTER_HF_3D(2); |
| FILTER_HF_3D(3); |
| } |
| } |
| else if ((datatype == DTYPE_HALF_FLOAT) && (comps == 3)) { |
| DECLARE_ROW_POINTERS(half_float, 4); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_HF_3D(0); |
| FILTER_HF_3D(1); |
| FILTER_HF_3D(2); |
| } |
| } |
| else if ((datatype == DTYPE_HALF_FLOAT) && (comps == 2)) { |
| DECLARE_ROW_POINTERS(half_float, 4); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_HF_3D(0); |
| FILTER_HF_3D(1); |
| } |
| } |
| else if ((datatype == DTYPE_HALF_FLOAT) && (comps == 1)) { |
| DECLARE_ROW_POINTERS(half_float, 4); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| FILTER_HF_3D(0); |
| } |
| } |
| else if ((datatype == DTYPE_UINT) && (comps == 1)) { |
| const uint *rowA = (const uint *) srcRowA; |
| const uint *rowB = (const uint *) srcRowB; |
| const uint *rowC = (const uint *) srcRowC; |
| const uint *rowD = (const uint *) srcRowD; |
| float *dst = (float *) dstRow; |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) |
| + ((uint64_t) rowB[j] + (uint64_t) rowB[k]) |
| + ((uint64_t) rowC[j] + (uint64_t) rowC[k]) |
| + ((uint64_t) rowD[j] + (uint64_t) rowD[k])); |
| dst[i] = (float)((double) tmp * 0.125); |
| } |
| } |
| else if ((datatype == DTYPE_USHORT_5_6_5) && (comps == 3)) { |
| DECLARE_ROW_POINTERS0(ushort); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0x1f; |
| const int rowAr1 = rowA[k] & 0x1f; |
| const int rowBr0 = rowB[j] & 0x1f; |
| const int rowBr1 = rowB[k] & 0x1f; |
| const int rowCr0 = rowC[j] & 0x1f; |
| const int rowCr1 = rowC[k] & 0x1f; |
| const int rowDr0 = rowD[j] & 0x1f; |
| const int rowDr1 = rowD[k] & 0x1f; |
| const int rowAg0 = (rowA[j] >> 5) & 0x3f; |
| const int rowAg1 = (rowA[k] >> 5) & 0x3f; |
| const int rowBg0 = (rowB[j] >> 5) & 0x3f; |
| const int rowBg1 = (rowB[k] >> 5) & 0x3f; |
| const int rowCg0 = (rowC[j] >> 5) & 0x3f; |
| const int rowCg1 = (rowC[k] >> 5) & 0x3f; |
| const int rowDg0 = (rowD[j] >> 5) & 0x3f; |
| const int rowDg1 = (rowD[k] >> 5) & 0x3f; |
| const int rowAb0 = (rowA[j] >> 11) & 0x1f; |
| const int rowAb1 = (rowA[k] >> 11) & 0x1f; |
| const int rowBb0 = (rowB[j] >> 11) & 0x1f; |
| const int rowBb1 = (rowB[k] >> 11) & 0x1f; |
| const int rowCb0 = (rowC[j] >> 11) & 0x1f; |
| const int rowCb1 = (rowC[k] >> 11) & 0x1f; |
| const int rowDb0 = (rowD[j] >> 11) & 0x1f; |
| const int rowDb1 = (rowD[k] >> 11) & 0x1f; |
| const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
| rowCr0, rowCr1, rowDr0, rowDr1); |
| const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
| rowCg0, rowCg1, rowDg0, rowDg1); |
| const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
| rowCb0, rowCb1, rowDb0, rowDb1); |
| dst[i] = (b << 11) | (g << 5) | r; |
| } |
| } |
| else if ((datatype == DTYPE_USHORT_4_4_4_4) && (comps == 4)) { |
| DECLARE_ROW_POINTERS0(ushort); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0xf; |
| const int rowAr1 = rowA[k] & 0xf; |
| const int rowBr0 = rowB[j] & 0xf; |
| const int rowBr1 = rowB[k] & 0xf; |
| const int rowCr0 = rowC[j] & 0xf; |
| const int rowCr1 = rowC[k] & 0xf; |
| const int rowDr0 = rowD[j] & 0xf; |
| const int rowDr1 = rowD[k] & 0xf; |
| const int rowAg0 = (rowA[j] >> 4) & 0xf; |
| const int rowAg1 = (rowA[k] >> 4) & 0xf; |
| const int rowBg0 = (rowB[j] >> 4) & 0xf; |
| const int rowBg1 = (rowB[k] >> 4) & 0xf; |
| const int rowCg0 = (rowC[j] >> 4) & 0xf; |
| const int rowCg1 = (rowC[k] >> 4) & 0xf; |
| const int rowDg0 = (rowD[j] >> 4) & 0xf; |
| const int rowDg1 = (rowD[k] >> 4) & 0xf; |
| const int rowAb0 = (rowA[j] >> 8) & 0xf; |
| const int rowAb1 = (rowA[k] >> 8) & 0xf; |
| const int rowBb0 = (rowB[j] >> 8) & 0xf; |
| const int rowBb1 = (rowB[k] >> 8) & 0xf; |
| const int rowCb0 = (rowC[j] >> 8) & 0xf; |
| const int rowCb1 = (rowC[k] >> 8) & 0xf; |
| const int rowDb0 = (rowD[j] >> 8) & 0xf; |
| const int rowDb1 = (rowD[k] >> 8) & 0xf; |
| const int rowAa0 = (rowA[j] >> 12) & 0xf; |
| const int rowAa1 = (rowA[k] >> 12) & 0xf; |
| const int rowBa0 = (rowB[j] >> 12) & 0xf; |
| const int rowBa1 = (rowB[k] >> 12) & 0xf; |
| const int rowCa0 = (rowC[j] >> 12) & 0xf; |
| const int rowCa1 = (rowC[k] >> 12) & 0xf; |
| const int rowDa0 = (rowD[j] >> 12) & 0xf; |
| const int rowDa1 = (rowD[k] >> 12) & 0xf; |
| const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
| rowCr0, rowCr1, rowDr0, rowDr1); |
| const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
| rowCg0, rowCg1, rowDg0, rowDg1); |
| const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
| rowCb0, rowCb1, rowDb0, rowDb1); |
| const int a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, |
| rowCa0, rowCa1, rowDa0, rowDa1); |
| |
| dst[i] = (a << 12) | (b << 8) | (g << 4) | r; |
| } |
| } |
| else if ((datatype == DTYPE_USHORT_1_5_5_5_REV) && (comps == 4)) { |
| DECLARE_ROW_POINTERS0(ushort); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0x1f; |
| const int rowAr1 = rowA[k] & 0x1f; |
| const int rowBr0 = rowB[j] & 0x1f; |
| const int rowBr1 = rowB[k] & 0x1f; |
| const int rowCr0 = rowC[j] & 0x1f; |
| const int rowCr1 = rowC[k] & 0x1f; |
| const int rowDr0 = rowD[j] & 0x1f; |
| const int rowDr1 = rowD[k] & 0x1f; |
| const int rowAg0 = (rowA[j] >> 5) & 0x1f; |
| const int rowAg1 = (rowA[k] >> 5) & 0x1f; |
| const int rowBg0 = (rowB[j] >> 5) & 0x1f; |
| const int rowBg1 = (rowB[k] >> 5) & 0x1f; |
| const int rowCg0 = (rowC[j] >> 5) & 0x1f; |
| const int rowCg1 = (rowC[k] >> 5) & 0x1f; |
| const int rowDg0 = (rowD[j] >> 5) & 0x1f; |
| const int rowDg1 = (rowD[k] >> 5) & 0x1f; |
| const int rowAb0 = (rowA[j] >> 10) & 0x1f; |
| const int rowAb1 = (rowA[k] >> 10) & 0x1f; |
| const int rowBb0 = (rowB[j] >> 10) & 0x1f; |
| const int rowBb1 = (rowB[k] >> 10) & 0x1f; |
| const int rowCb0 = (rowC[j] >> 10) & 0x1f; |
| const int rowCb1 = (rowC[k] >> 10) & 0x1f; |
| const int rowDb0 = (rowD[j] >> 10) & 0x1f; |
| const int rowDb1 = (rowD[k] >> 10) & 0x1f; |
| const int rowAa0 = (rowA[j] >> 15) & 0x1; |
| const int rowAa1 = (rowA[k] >> 15) & 0x1; |
| const int rowBa0 = (rowB[j] >> 15) & 0x1; |
| const int rowBa1 = (rowB[k] >> 15) & 0x1; |
| const int rowCa0 = (rowC[j] >> 15) & 0x1; |
| const int rowCa1 = (rowC[k] >> 15) & 0x1; |
| const int rowDa0 = (rowD[j] >> 15) & 0x1; |
| const int rowDa1 = (rowD[k] >> 15) & 0x1; |
| const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
| rowCr0, rowCr1, rowDr0, rowDr1); |
| const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
| rowCg0, rowCg1, rowDg0, rowDg1); |
| const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
| rowCb0, rowCb1, rowDb0, rowDb1); |
| const int a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, |
| rowCa0, rowCa1, rowDa0, rowDa1); |
| |
| dst[i] = (a << 15) | (b << 10) | (g << 5) | r; |
| } |
| } |
| else if ((datatype == DTYPE_UBYTE_3_3_2) && (comps == 3)) { |
| DECLARE_ROW_POINTERS0(ushort); |
| |
| for (i = j = 0, k = k0; i < (uint) dstWidth; |
| i++, j += colStride, k += colStride) { |
| const int rowAr0 = rowA[j] & 0x3; |
| const int rowAr1 = rowA[k] & 0x3; |
| const int rowBr0 = rowB[j] & 0x3; |
| const int rowBr1 = rowB[k] & 0x3; |
| const int rowCr0 = rowC[j] & 0x3; |
| const int rowCr1 = rowC[k] & 0x3; |
| const int rowDr0 = rowD[j] & 0x3; |
| const int rowDr1 = rowD[k] & 0x3; |
| const int rowAg0 = (rowA[j] >> 2) & 0x7; |
| const int rowAg1 = (rowA[k] >> 2) & 0x7; |
| const int rowBg0 = (rowB[j] >> 2) & 0x7; |
| const int rowBg1 = (rowB[k] >> 2) & 0x7; |
| const int rowCg0 = (rowC[j] >> 2) & 0x7; |
| const int rowCg1 = (rowC[k] >> 2) & 0x7; |
| const int rowDg0 = (rowD[j] >> 2) & 0x7; |
| const int rowDg1 = (rowD[k] >> 2) & 0x7; |
| const int rowAb0 = (rowA[j] >> 5) & 0x7; |
| const int rowAb1 = (rowA[k] >> 5) & 0x7; |
| const int rowBb0 = (rowB[j] >> 5) & 0x7; |
| const int rowBb1 = (rowB[k] >> 5) & 0x7; |
| const int rowCb0 = (rowC[j] >> 5) & 0x7; |
| const int rowCb1 = (rowC[k] >> 5) & 0x7; |
| const int rowDb0 = (rowD[j] >> 5) & 0x7; |
| const int rowDb1 = (rowD[k] >> 5) & 0x7; |
| const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
| rowCr0, rowCr1, rowDr0, rowDr1); |
| const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
| rowCg0, rowCg1, rowDg0, rowDg1); |
| const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
| rowCb0, rowCb1, rowDb0, rowDb1); |
| dst[i] = (b << 5) | (g << 2) | r; |
| } |
| } |
| else { |
| debug_printf("bad format in do_row_3D()"); |
| } |
| } |
| |
| |
| |
| static void |
| format_to_type_comps(enum pipe_format pformat, |
| enum dtype *datatype, uint *comps) |
| { |
| /* XXX I think this could be implemented in terms of the pf_*() functions */ |
| switch (pformat) { |
| case PIPE_FORMAT_B8G8R8A8_UNORM: |
| case PIPE_FORMAT_B8G8R8X8_UNORM: |
| case PIPE_FORMAT_A8R8G8B8_UNORM: |
| case PIPE_FORMAT_X8R8G8B8_UNORM: |
| case PIPE_FORMAT_A8B8G8R8_SRGB: |
| case PIPE_FORMAT_X8B8G8R8_SRGB: |
| case PIPE_FORMAT_B8G8R8A8_SRGB: |
| case PIPE_FORMAT_B8G8R8X8_SRGB: |
| case PIPE_FORMAT_A8R8G8B8_SRGB: |
| case PIPE_FORMAT_X8R8G8B8_SRGB: |
| case PIPE_FORMAT_R8G8B8_SRGB: |
| *datatype = DTYPE_UBYTE; |
| *comps = 4; |
| return; |
| case PIPE_FORMAT_B5G5R5X1_UNORM: |
| case PIPE_FORMAT_B5G5R5A1_UNORM: |
| *datatype = DTYPE_USHORT_1_5_5_5_REV; |
| *comps = 4; |
| return; |
| case PIPE_FORMAT_B4G4R4A4_UNORM: |
| *datatype = DTYPE_USHORT_4_4_4_4; |
| *comps = 4; |
| return; |
| case PIPE_FORMAT_B5G6R5_UNORM: |
| *datatype = DTYPE_USHORT_5_6_5; |
| *comps = 3; |
| return; |
| case PIPE_FORMAT_L8_UNORM: |
| case PIPE_FORMAT_L8_SRGB: |
| case PIPE_FORMAT_A8_UNORM: |
| case PIPE_FORMAT_I8_UNORM: |
| *datatype = DTYPE_UBYTE; |
| *comps = 1; |
| return; |
| case PIPE_FORMAT_L8A8_UNORM: |
| case PIPE_FORMAT_L8A8_SRGB: |
| *datatype = DTYPE_UBYTE; |
| *comps = 2; |
| return; |
| default: |
| assert(0); |
| *datatype = DTYPE_UBYTE; |
| *comps = 0; |
| break; |
| } |
| } |
| |
| |
| static void |
| reduce_1d(enum pipe_format pformat, |
| int srcWidth, const ubyte *srcPtr, |
| int dstWidth, ubyte *dstPtr) |
| { |
| enum dtype datatype; |
| uint comps; |
| |
| format_to_type_comps(pformat, &datatype, &comps); |
| |
| /* we just duplicate the input row, kind of hack, saves code */ |
| do_row(datatype, comps, |
| srcWidth, srcPtr, srcPtr, |
| dstWidth, dstPtr); |
| } |
| |
| |
| /** |
| * Strides are in bytes. If zero, it'll be computed as width * bpp. |
| */ |
| static void |
| reduce_2d(enum pipe_format pformat, |
| int srcWidth, int srcHeight, |
| int srcRowStride, const ubyte *srcPtr, |
| int dstWidth, int dstHeight, |
| int dstRowStride, ubyte *dstPtr) |
| { |
| enum dtype datatype; |
| uint comps; |
| const int bpt = util_format_get_blocksize(pformat); |
| const ubyte *srcA, *srcB; |
| ubyte *dst; |
| int row; |
| |
| format_to_type_comps(pformat, &datatype, &comps); |
| |
| if (!srcRowStride) |
| srcRowStride = bpt * srcWidth; |
| |
| if (!dstRowStride) |
| dstRowStride = bpt * dstWidth; |
| |
| /* Compute src and dst pointers */ |
| srcA = srcPtr; |
| if (srcHeight > 1) |
| srcB = srcA + srcRowStride; |
| else |
| srcB = srcA; |
| dst = dstPtr; |
| |
| for (row = 0; row < dstHeight; row++) { |
| do_row(datatype, comps, |
| srcWidth, srcA, srcB, |
| dstWidth, dst); |
| srcA += 2 * srcRowStride; |
| srcB += 2 * srcRowStride; |
| dst += dstRowStride; |
| } |
| } |
| |
| |
| static void |
| reduce_3d(enum pipe_format pformat, |
| int srcWidth, int srcHeight, int srcDepth, |
| int srcRowStride, int srcImageStride, const ubyte *srcPtr, |
| int dstWidth, int dstHeight, int dstDepth, |
| int dstRowStride, int dstImageStride, ubyte *dstPtr) |
| { |
| const int bpt = util_format_get_blocksize(pformat); |
| int img, row; |
| int srcImageOffset, srcRowOffset; |
| enum dtype datatype; |
| uint comps; |
| |
| format_to_type_comps(pformat, &datatype, &comps); |
| |
| /* XXX I think we should rather assert those strides */ |
| if (!srcImageStride) |
| srcImageStride = srcWidth * srcHeight * bpt; |
| if (!dstImageStride) |
| dstImageStride = dstWidth * dstHeight * bpt; |
| |
| if (!srcRowStride) |
| srcRowStride = srcWidth * bpt; |
| if (!dstRowStride) |
| dstRowStride = dstWidth * bpt; |
| |
| /* Offset between adjacent src images to be averaged together */ |
| srcImageOffset = (srcDepth == dstDepth) ? 0 : srcImageStride; |
| |
| /* Offset between adjacent src rows to be averaged together */ |
| srcRowOffset = (srcHeight == dstHeight) ? 0 : srcRowStride; |
| |
| /* |
| * Need to average together up to 8 src pixels for each dest pixel. |
| * Break that down into 3 operations: |
| * 1. take two rows from source image and average them together. |
| * 2. take two rows from next source image and average them together. |
| * 3. take the two averaged rows and average them for the final dst row. |
| */ |
| |
| /* |
| printf("mip3d %d x %d x %d -> %d x %d x %d\n", |
| srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth); |
| */ |
| |
| for (img = 0; img < dstDepth; img++) { |
| /* first source image pointer */ |
| const ubyte *imgSrcA = srcPtr |
| + img * (srcImageStride + srcImageOffset); |
| /* second source image pointer */ |
| const ubyte *imgSrcB = imgSrcA + srcImageOffset; |
| /* address of the dest image */ |
| ubyte *imgDst = dstPtr + img * dstImageStride; |
| |
| /* setup the four source row pointers and the dest row pointer */ |
| const ubyte *srcImgARowA = imgSrcA; |
| const ubyte *srcImgARowB = imgSrcA + srcRowOffset; |
| const ubyte *srcImgBRowA = imgSrcB; |
| const ubyte *srcImgBRowB = imgSrcB + srcRowOffset; |
| ubyte *dstImgRow = imgDst; |
| |
| for (row = 0; row < dstHeight; row++) { |
| do_row_3D(datatype, comps, srcWidth, |
| srcImgARowA, srcImgARowB, |
| srcImgBRowA, srcImgBRowB, |
| dstWidth, dstImgRow); |
| |
| /* advance to next rows */ |
| srcImgARowA += srcRowStride + srcRowOffset; |
| srcImgARowB += srcRowStride + srcRowOffset; |
| srcImgBRowA += srcRowStride + srcRowOffset; |
| srcImgBRowB += srcRowStride + srcRowOffset; |
| dstImgRow += dstImageStride; |
| } |
| } |
| } |
| |
| |
| |
| |
| static void |
| make_1d_mipmap(struct gen_mipmap_state *ctx, |
| struct pipe_resource *pt, |
| uint layer, uint baseLevel, uint lastLevel) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| uint dstLevel; |
| |
| for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { |
| const uint srcLevel = dstLevel - 1; |
| struct pipe_transfer *srcTrans, *dstTrans; |
| void *srcMap, *dstMap; |
| |
| srcTrans = pipe_get_transfer(pipe, pt, srcLevel, layer, |
| PIPE_TRANSFER_READ, 0, 0, |
| u_minify(pt->width0, srcLevel), |
| u_minify(pt->height0, srcLevel)); |
| dstTrans = pipe_get_transfer(pipe, pt, dstLevel, layer, |
| PIPE_TRANSFER_WRITE, 0, 0, |
| u_minify(pt->width0, dstLevel), |
| u_minify(pt->height0, dstLevel)); |
| |
| srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); |
| dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); |
| |
| reduce_1d(pt->format, |
| srcTrans->box.width, srcMap, |
| dstTrans->box.width, dstMap); |
| |
| pipe->transfer_unmap(pipe, srcTrans); |
| pipe->transfer_unmap(pipe, dstTrans); |
| |
| pipe->transfer_destroy(pipe, srcTrans); |
| pipe->transfer_destroy(pipe, dstTrans); |
| } |
| } |
| |
| |
| static void |
| make_2d_mipmap(struct gen_mipmap_state *ctx, |
| struct pipe_resource *pt, |
| uint layer, uint baseLevel, uint lastLevel) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| uint dstLevel; |
| |
| assert(util_format_get_blockwidth(pt->format) == 1); |
| assert(util_format_get_blockheight(pt->format) == 1); |
| |
| for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { |
| const uint srcLevel = dstLevel - 1; |
| struct pipe_transfer *srcTrans, *dstTrans; |
| ubyte *srcMap, *dstMap; |
| |
| srcTrans = pipe_get_transfer(pipe, pt, srcLevel, layer, |
| PIPE_TRANSFER_READ, 0, 0, |
| u_minify(pt->width0, srcLevel), |
| u_minify(pt->height0, srcLevel)); |
| dstTrans = pipe_get_transfer(pipe, pt, dstLevel, layer, |
| PIPE_TRANSFER_WRITE, 0, 0, |
| u_minify(pt->width0, dstLevel), |
| u_minify(pt->height0, dstLevel)); |
| |
| srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); |
| dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); |
| |
| reduce_2d(pt->format, |
| srcTrans->box.width, srcTrans->box.height, |
| srcTrans->stride, srcMap, |
| dstTrans->box.width, dstTrans->box.height, |
| dstTrans->stride, dstMap); |
| |
| pipe->transfer_unmap(pipe, srcTrans); |
| pipe->transfer_unmap(pipe, dstTrans); |
| |
| pipe->transfer_destroy(pipe, srcTrans); |
| pipe->transfer_destroy(pipe, dstTrans); |
| } |
| } |
| |
| |
| /* XXX looks a bit more like it could work now but need to test */ |
| static void |
| make_3d_mipmap(struct gen_mipmap_state *ctx, |
| struct pipe_resource *pt, |
| uint face, uint baseLevel, uint lastLevel) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| uint dstLevel; |
| struct pipe_box src_box, dst_box; |
| |
| assert(util_format_get_blockwidth(pt->format) == 1); |
| assert(util_format_get_blockheight(pt->format) == 1); |
| |
| src_box.x = src_box.y = src_box.z = 0; |
| dst_box.x = dst_box.y = dst_box.z = 0; |
| |
| for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { |
| const uint srcLevel = dstLevel - 1; |
| struct pipe_transfer *srcTrans, *dstTrans; |
| ubyte *srcMap, *dstMap; |
| struct pipe_box src_box, dst_box; |
| src_box.width = u_minify(pt->width0, srcLevel); |
| src_box.height = u_minify(pt->height0, srcLevel); |
| src_box.depth = u_minify(pt->depth0, srcLevel); |
| dst_box.width = u_minify(pt->width0, dstLevel); |
| dst_box.height = u_minify(pt->height0, dstLevel); |
| dst_box.depth = u_minify(pt->depth0, dstLevel); |
| |
| srcTrans = pipe->get_transfer(pipe, pt, srcLevel, |
| PIPE_TRANSFER_READ, |
| &src_box); |
| dstTrans = pipe->get_transfer(pipe, pt, dstLevel, |
| PIPE_TRANSFER_WRITE, |
| &dst_box); |
| |
| srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); |
| dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); |
| |
| reduce_3d(pt->format, |
| srcTrans->box.width, srcTrans->box.height, srcTrans->box.depth, |
| srcTrans->stride, srcTrans->layer_stride, srcMap, |
| dstTrans->box.width, dstTrans->box.height, dstTrans->box.depth, |
| dstTrans->stride, dstTrans->layer_stride, dstMap); |
| |
| pipe->transfer_unmap(pipe, srcTrans); |
| pipe->transfer_unmap(pipe, dstTrans); |
| |
| pipe->transfer_destroy(pipe, srcTrans); |
| pipe->transfer_destroy(pipe, dstTrans); |
| } |
| } |
| |
| |
| static void |
| fallback_gen_mipmap(struct gen_mipmap_state *ctx, |
| struct pipe_resource *pt, |
| uint layer, uint baseLevel, uint lastLevel) |
| { |
| switch (pt->target) { |
| case PIPE_TEXTURE_1D: |
| make_1d_mipmap(ctx, pt, layer, baseLevel, lastLevel); |
| break; |
| case PIPE_TEXTURE_2D: |
| case PIPE_TEXTURE_RECT: |
| case PIPE_TEXTURE_CUBE: |
| make_2d_mipmap(ctx, pt, layer, baseLevel, lastLevel); |
| break; |
| case PIPE_TEXTURE_3D: |
| make_3d_mipmap(ctx, pt, layer, baseLevel, lastLevel); |
| break; |
| default: |
| assert(0); |
| } |
| } |
| |
| |
| /** |
| * Create a mipmap generation context. |
| * The idea is to create one of these and re-use it each time we need to |
| * generate a mipmap. |
| */ |
| struct gen_mipmap_state * |
| util_create_gen_mipmap(struct pipe_context *pipe, |
| struct cso_context *cso) |
| { |
| struct gen_mipmap_state *ctx; |
| uint i; |
| |
| ctx = CALLOC_STRUCT(gen_mipmap_state); |
| if (!ctx) |
| return NULL; |
| |
| ctx->pipe = pipe; |
| ctx->cso = cso; |
| |
| /* disabled blending/masking */ |
| memset(&ctx->blend_keep_color, 0, sizeof(ctx->blend_keep_color)); |
| memset(&ctx->blend_write_color, 0, sizeof(ctx->blend_write_color)); |
| ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA; |
| |
| /* no-op depth/stencil/alpha */ |
| memset(&ctx->dsa_keep_depth, 0, sizeof(ctx->dsa_keep_depth)); |
| memset(&ctx->dsa_write_depth, 0, sizeof(ctx->dsa_write_depth)); |
| ctx->dsa_write_depth.depth.enabled = 1; |
| ctx->dsa_write_depth.depth.func = PIPE_FUNC_ALWAYS; |
| ctx->dsa_write_depth.depth.writemask = 1; |
| |
| /* rasterizer */ |
| memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); |
| ctx->rasterizer.cull_face = PIPE_FACE_NONE; |
| ctx->rasterizer.gl_rasterization_rules = 1; |
| ctx->rasterizer.depth_clip = 1; |
| |
| /* sampler state */ |
| memset(&ctx->sampler, 0, sizeof(ctx->sampler)); |
| ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; |
| ctx->sampler.normalized_coords = 1; |
| |
| /* vertex elements state */ |
| memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); |
| for (i = 0; i < 2; i++) { |
| ctx->velem[i].src_offset = i * 4 * sizeof(float); |
| ctx->velem[i].instance_divisor = 0; |
| ctx->velem[i].vertex_buffer_index = 0; |
| ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
| } |
| |
| /* vertex data that doesn't change */ |
| for (i = 0; i < 4; i++) { |
| ctx->vertices[i][0][2] = 0.0f; /* z */ |
| ctx->vertices[i][0][3] = 1.0f; /* w */ |
| ctx->vertices[i][1][3] = 1.0f; /* q */ |
| } |
| |
| /* Note: the actual vertex buffer is allocated as needed below */ |
| |
| return ctx; |
| } |
| |
| |
| /** |
| * Helper function to set the fragment shaders. |
| */ |
| static INLINE void |
| set_fragment_shader(struct gen_mipmap_state *ctx, uint type, |
| boolean output_depth) |
| { |
| if (output_depth) { |
| if (!ctx->fs_depth[type]) |
| ctx->fs_depth[type] = |
| util_make_fragment_tex_shader_writedepth(ctx->pipe, type, |
| TGSI_INTERPOLATE_LINEAR); |
| |
| cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[type]); |
| } |
| else { |
| if (!ctx->fs_color[type]) |
| ctx->fs_color[type] = |
| util_make_fragment_tex_shader(ctx->pipe, type, |
| TGSI_INTERPOLATE_LINEAR); |
| |
| cso_set_fragment_shader_handle(ctx->cso, ctx->fs_color[type]); |
| } |
| } |
| |
| |
| /** |
| * Helper function to set the vertex shader. |
| */ |
| static INLINE void |
| set_vertex_shader(struct gen_mipmap_state *ctx) |
| { |
| /* vertex shader - still required to provide the linkage between |
| * fragment shader input semantics and vertex_element/buffers. |
| */ |
| if (!ctx->vs) |
| { |
| const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, |
| TGSI_SEMANTIC_GENERIC }; |
| const uint semantic_indexes[] = { 0, 0 }; |
| ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, |
| semantic_names, |
| semantic_indexes); |
| } |
| |
| cso_set_vertex_shader_handle(ctx->cso, ctx->vs); |
| } |
| |
| |
| /** |
| * Get next "slot" of vertex space in the vertex buffer. |
| * We're allocating one large vertex buffer and using it piece by piece. |
| */ |
| static unsigned |
| get_next_slot(struct gen_mipmap_state *ctx) |
| { |
| const unsigned max_slots = 4096 / sizeof ctx->vertices; |
| |
| if (ctx->vbuf_slot >= max_slots) { |
| pipe_resource_reference(&ctx->vbuf, NULL); |
| ctx->vbuf_slot = 0; |
| } |
| |
| if (!ctx->vbuf) { |
| ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, |
| PIPE_BIND_VERTEX_BUFFER, |
| PIPE_USAGE_STREAM, |
| max_slots * sizeof ctx->vertices); |
| } |
| |
| return ctx->vbuf_slot++ * sizeof ctx->vertices; |
| } |
| |
| |
| static unsigned |
| set_vertex_data(struct gen_mipmap_state *ctx, |
| enum pipe_texture_target tex_target, |
| uint layer, float r) |
| { |
| unsigned offset; |
| |
| /* vert[0].position */ |
| ctx->vertices[0][0][0] = -1.0f; /*x*/ |
| ctx->vertices[0][0][1] = -1.0f; /*y*/ |
| |
| /* vert[1].position */ |
| ctx->vertices[1][0][0] = 1.0f; |
| ctx->vertices[1][0][1] = -1.0f; |
| |
| /* vert[2].position */ |
| ctx->vertices[2][0][0] = 1.0f; |
| ctx->vertices[2][0][1] = 1.0f; |
| |
| /* vert[3].position */ |
| ctx->vertices[3][0][0] = -1.0f; |
| ctx->vertices[3][0][1] = 1.0f; |
| |
| /* Setup vertex texcoords. This is a little tricky for cube maps. */ |
| if (tex_target == PIPE_TEXTURE_CUBE) { |
| static const float st[4][2] = { |
| {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} |
| }; |
| |
| util_map_texcoords2d_onto_cubemap(layer, &st[0][0], 2, |
| &ctx->vertices[0][1][0], 8); |
| } |
| else if (tex_target == PIPE_TEXTURE_1D_ARRAY) { |
| /* 1D texture array */ |
| ctx->vertices[0][1][0] = 0.0f; /*s*/ |
| ctx->vertices[0][1][1] = r; /*t*/ |
| ctx->vertices[0][1][2] = 0.0f; /*r*/ |
| |
| ctx->vertices[1][1][0] = 1.0f; |
| ctx->vertices[1][1][1] = r; |
| ctx->vertices[1][1][2] = 0.0f; |
| |
| ctx->vertices[2][1][0] = 1.0f; |
| ctx->vertices[2][1][1] = r; |
| ctx->vertices[2][1][2] = 0.0f; |
| |
| ctx->vertices[3][1][0] = 0.0f; |
| ctx->vertices[3][1][1] = r; |
| ctx->vertices[3][1][2] = 0.0f; |
| } else { |
| /* 1D/2D/3D/2D array */ |
| ctx->vertices[0][1][0] = 0.0f; /*s*/ |
| ctx->vertices[0][1][1] = 0.0f; /*t*/ |
| ctx->vertices[0][1][2] = r; /*r*/ |
| |
| ctx->vertices[1][1][0] = 1.0f; |
| ctx->vertices[1][1][1] = 0.0f; |
| ctx->vertices[1][1][2] = r; |
| |
| ctx->vertices[2][1][0] = 1.0f; |
| ctx->vertices[2][1][1] = 1.0f; |
| ctx->vertices[2][1][2] = r; |
| |
| ctx->vertices[3][1][0] = 0.0f; |
| ctx->vertices[3][1][1] = 1.0f; |
| ctx->vertices[3][1][2] = r; |
| } |
| |
| offset = get_next_slot( ctx ); |
| |
| pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf, |
| offset, sizeof(ctx->vertices), ctx->vertices); |
| |
| return offset; |
| } |
| |
| |
| |
| /** |
| * Destroy a mipmap generation context |
| */ |
| void |
| util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| unsigned i; |
| |
| for (i = 0; i < Elements(ctx->fs_color); i++) |
| if (ctx->fs_color[i]) |
| pipe->delete_fs_state(pipe, ctx->fs_color[i]); |
| |
| for (i = 0; i < Elements(ctx->fs_depth); i++) |
| if (ctx->fs_depth[i]) |
| pipe->delete_fs_state(pipe, ctx->fs_depth[i]); |
| |
| if (ctx->vs) |
| pipe->delete_vs_state(pipe, ctx->vs); |
| |
| pipe_resource_reference(&ctx->vbuf, NULL); |
| |
| FREE(ctx); |
| } |
| |
| |
| /** |
| * Generate mipmap images. It's assumed all needed texture memory is |
| * already allocated. |
| * |
| * \param psv the sampler view to the texture to generate mipmap levels for |
| * \param face which cube face to generate mipmaps for (0 for non-cube maps) |
| * \param baseLevel the first mipmap level to use as a src |
| * \param lastLevel the last mipmap level to generate |
| * \param filter the minification filter used to generate mipmap levels with |
| * \param filter one of PIPE_TEX_FILTER_LINEAR, PIPE_TEX_FILTER_NEAREST |
| */ |
| void |
| util_gen_mipmap(struct gen_mipmap_state *ctx, |
| struct pipe_sampler_view *psv, |
| uint face, uint baseLevel, uint lastLevel, uint filter) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| struct pipe_screen *screen = pipe->screen; |
| struct pipe_framebuffer_state fb; |
| struct pipe_resource *pt = psv->texture; |
| uint dstLevel; |
| uint offset; |
| uint type; |
| boolean is_depth = util_format_is_depth_or_stencil(psv->format); |
| |
| /* The texture object should have room for the levels which we're |
| * about to generate. |
| */ |
| assert(lastLevel <= pt->last_level); |
| |
| /* If this fails, why are we here? */ |
| assert(lastLevel > baseLevel); |
| |
| assert(filter == PIPE_TEX_FILTER_LINEAR || |
| filter == PIPE_TEX_FILTER_NEAREST); |
| |
| switch (pt->target) { |
| case PIPE_TEXTURE_1D: |
| type = TGSI_TEXTURE_1D; |
| break; |
| case PIPE_TEXTURE_2D: |
| type = TGSI_TEXTURE_2D; |
| break; |
| case PIPE_TEXTURE_3D: |
| type = TGSI_TEXTURE_3D; |
| break; |
| case PIPE_TEXTURE_CUBE: |
| type = TGSI_TEXTURE_CUBE; |
| break; |
| case PIPE_TEXTURE_1D_ARRAY: |
| type = TGSI_TEXTURE_1D_ARRAY; |
| break; |
| case PIPE_TEXTURE_2D_ARRAY: |
| type = TGSI_TEXTURE_2D_ARRAY; |
| break; |
| default: |
| assert(0); |
| type = TGSI_TEXTURE_2D; |
| } |
| |
| /* check if we can render in the texture's format */ |
| if (!screen->is_format_supported(screen, psv->format, pt->target, |
| pt->nr_samples, |
| is_depth ? PIPE_BIND_DEPTH_STENCIL : |
| PIPE_BIND_RENDER_TARGET)) { |
| fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel); |
| return; |
| } |
| |
| /* save state (restored below) */ |
| cso_save_blend(ctx->cso); |
| cso_save_depth_stencil_alpha(ctx->cso); |
| cso_save_rasterizer(ctx->cso); |
| cso_save_sample_mask(ctx->cso); |
| cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); |
| cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); |
| cso_save_stream_outputs(ctx->cso); |
| cso_save_framebuffer(ctx->cso); |
| cso_save_fragment_shader(ctx->cso); |
| cso_save_vertex_shader(ctx->cso); |
| cso_save_geometry_shader(ctx->cso); |
| cso_save_viewport(ctx->cso); |
| cso_save_vertex_elements(ctx->cso); |
| cso_save_vertex_buffers(ctx->cso); |
| |
| /* bind our state */ |
| cso_set_blend(ctx->cso, is_depth ? &ctx->blend_keep_color : |
| &ctx->blend_write_color); |
| cso_set_depth_stencil_alpha(ctx->cso, is_depth ? &ctx->dsa_write_depth : |
| &ctx->dsa_keep_depth); |
| cso_set_rasterizer(ctx->cso, &ctx->rasterizer); |
| cso_set_sample_mask(ctx->cso, ~0); |
| cso_set_vertex_elements(ctx->cso, 2, ctx->velem); |
| cso_set_stream_outputs(ctx->cso, 0, NULL, 0); |
| |
| set_fragment_shader(ctx, type, is_depth); |
| set_vertex_shader(ctx); |
| cso_set_geometry_shader_handle(ctx->cso, NULL); |
| |
| /* init framebuffer state */ |
| memset(&fb, 0, sizeof(fb)); |
| |
| /* set min/mag to same filter for faster sw speed */ |
| ctx->sampler.mag_img_filter = filter; |
| ctx->sampler.min_img_filter = filter; |
| |
| for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { |
| const uint srcLevel = dstLevel - 1; |
| struct pipe_viewport_state vp; |
| unsigned nr_layers, layer, i; |
| float rcoord = 0.0f; |
| |
| if (pt->target == PIPE_TEXTURE_3D) |
| nr_layers = u_minify(pt->depth0, dstLevel); |
| else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) |
| nr_layers = pt->array_size; |
| else |
| nr_layers = 1; |
| |
| for (i = 0; i < nr_layers; i++) { |
| struct pipe_surface *surf, surf_templ; |
| if (pt->target == PIPE_TEXTURE_3D) { |
| /* in theory with geom shaders and driver with full layer support |
| could do that in one go. */ |
| layer = i; |
| /* XXX hmm really? */ |
| rcoord = (float)layer / (float)nr_layers + 1.0f / (float)(nr_layers * 2); |
| } else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) { |
| layer = i; |
| rcoord = (float)layer; |
| } else |
| layer = face; |
| |
| memset(&surf_templ, 0, sizeof(surf_templ)); |
| u_surface_default_template(&surf_templ, pt, |
| is_depth ? PIPE_BIND_DEPTH_STENCIL : |
| PIPE_BIND_RENDER_TARGET); |
| surf_templ.u.tex.level = dstLevel; |
| surf_templ.u.tex.first_layer = layer; |
| surf_templ.u.tex.last_layer = layer; |
| surf = pipe->create_surface(pipe, pt, &surf_templ); |
| |
| /* |
| * Setup framebuffer / dest surface |
| */ |
| if (is_depth) { |
| fb.nr_cbufs = 0; |
| fb.zsbuf = surf; |
| } |
| else { |
| fb.nr_cbufs = 1; |
| fb.cbufs[0] = surf; |
| } |
| fb.width = u_minify(pt->width0, dstLevel); |
| fb.height = u_minify(pt->height0, dstLevel); |
| cso_set_framebuffer(ctx->cso, &fb); |
| |
| /* viewport */ |
| vp.scale[0] = 0.5f * fb.width; |
| vp.scale[1] = 0.5f * fb.height; |
| vp.scale[2] = 1.0f; |
| vp.scale[3] = 1.0f; |
| vp.translate[0] = 0.5f * fb.width; |
| vp.translate[1] = 0.5f * fb.height; |
| vp.translate[2] = 0.0f; |
| vp.translate[3] = 0.0f; |
| cso_set_viewport(ctx->cso, &vp); |
| |
| /* |
| * Setup sampler state |
| * Note: we should only have to set the min/max LOD clamps to ensure |
| * we grab texels from the right mipmap level. But some hardware |
| * has trouble with min clamping so we also set the lod_bias to |
| * try to work around that. |
| */ |
| ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel; |
| ctx->sampler.lod_bias = (float) srcLevel; |
| cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); |
| cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); |
| |
| cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &psv); |
| |
| /* quad coords in clip coords */ |
| offset = set_vertex_data(ctx, |
| pt->target, |
| face, |
| rcoord); |
| |
| util_draw_vertex_buffer(ctx->pipe, |
| ctx->cso, |
| ctx->vbuf, |
| offset, |
| PIPE_PRIM_TRIANGLE_FAN, |
| 4, /* verts */ |
| 2); /* attribs/vert */ |
| |
| /* need to signal that the texture has changed _after_ rendering to it */ |
| pipe_surface_reference( &surf, NULL ); |
| } |
| } |
| |
| /* restore state we changed */ |
| cso_restore_blend(ctx->cso); |
| cso_restore_depth_stencil_alpha(ctx->cso); |
| cso_restore_rasterizer(ctx->cso); |
| cso_restore_sample_mask(ctx->cso); |
| cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); |
| cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); |
| cso_restore_framebuffer(ctx->cso); |
| cso_restore_fragment_shader(ctx->cso); |
| cso_restore_vertex_shader(ctx->cso); |
| cso_restore_geometry_shader(ctx->cso); |
| cso_restore_viewport(ctx->cso); |
| cso_restore_vertex_elements(ctx->cso); |
| cso_restore_stream_outputs(ctx->cso); |
| cso_restore_vertex_buffers(ctx->cso); |
| } |