blob: 7765f761461388bf2d01a95e0a992cbb1958ee12 [file] [log] [blame]
/*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file holds the function implementation for one of the rbug extensions.
* Prototypes and declerations of functions and structs is in the same folder
* in the header file matching this file's name.
*
* The functions starting rbug_send_* encodes a call to the write format and
* sends that to the supplied connection, while functions starting with
* rbug_demarshal_* demarshal data in the wire protocol.
*
* Functions ending with _reply are replies to requests.
*/
#include "rbug_internal.h"
#include "rbug_shader.h"
int rbug_send_shader_list(struct rbug_connection *__con,
rbug_context_t context,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(8); /* context */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_LIST));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(8, rbug_context_t, context); /* context */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_shader_info(struct rbug_connection *__con,
rbug_context_t context,
rbug_shader_t shader,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(8); /* context */
LEN(8); /* shader */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_INFO));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(8, rbug_context_t, context); /* context */
WRITE(8, rbug_shader_t, shader); /* shader */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_shader_disable(struct rbug_connection *__con,
rbug_context_t context,
rbug_shader_t shader,
uint8_t disable,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(8); /* context */
LEN(8); /* shader */
LEN(1); /* disable */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_DISABLE));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(8, rbug_context_t, context); /* context */
WRITE(8, rbug_shader_t, shader); /* shader */
WRITE(1, uint8_t, disable); /* disable */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_SHADER_DISABLE, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_shader_replace(struct rbug_connection *__con,
rbug_context_t context,
rbug_shader_t shader,
uint32_t *tokens,
uint32_t tokens_len,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(8); /* context */
LEN(8); /* shader */
LEN_ARRAY(4, tokens); /* tokens */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_REPLACE));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(8, rbug_context_t, context); /* context */
WRITE(8, rbug_shader_t, shader); /* shader */
WRITE_ARRAY(4, uint32_t, tokens); /* tokens */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_SHADER_REPLACE, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_shader_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_shader_t *shaders,
uint32_t shaders_len,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(4); /* serial */
LEN_ARRAY(8, shaders); /* shaders */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_LIST_REPLY));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(4, uint32_t, serial); /* serial */
WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST_REPLY, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_shader_info_reply(struct rbug_connection *__con,
uint32_t serial,
uint32_t *original,
uint32_t original_len,
uint32_t *replaced,
uint32_t replaced_len,
uint8_t disabled,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(4); /* serial */
LEN_ARRAY(4, original); /* original */
LEN_ARRAY(4, replaced); /* replaced */
LEN(1); /* disabled */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_INFO_REPLY));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(4, uint32_t, serial); /* serial */
WRITE_ARRAY(4, uint32_t, original); /* original */
WRITE_ARRAY(4, uint32_t, replaced); /* replaced */
WRITE(1, uint8_t, disabled); /* disabled */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO_REPLY, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_shader_list *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(8, rbug_context_t, context); /* context */
return ret;
}
struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_shader_info *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(8, rbug_context_t, context); /* context */
READ(8, rbug_shader_t, shader); /* shader */
return ret;
}
struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_shader_disable *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_SHADER_DISABLE)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(8, rbug_context_t, context); /* context */
READ(8, rbug_shader_t, shader); /* shader */
READ(1, uint8_t, disable); /* disable */
return ret;
}
struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_shader_replace *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_SHADER_REPLACE)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(8, rbug_context_t, context); /* context */
READ(8, rbug_shader_t, shader); /* shader */
READ_ARRAY(4, uint32_t, tokens); /* tokens */
return ret;
}
struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_shader_list_reply *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST_REPLY)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(4, uint32_t, serial); /* serial */
READ_ARRAY(8, rbug_shader_t, shaders); /* shaders */
return ret;
}
struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_shader_info_reply *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO_REPLY)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(4, uint32_t, serial); /* serial */
READ_ARRAY(4, uint32_t, original); /* original */
READ_ARRAY(4, uint32_t, replaced); /* replaced */
READ(1, uint8_t, disabled); /* disabled */
return ret;
}