/* | |
* Copyright (c) 2009-2010 jMonkeyEngine | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are | |
* met: | |
* | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors | |
* may be used to endorse or promote products derived from this software | |
* without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
package com.jme3.terrain.geomipmap; | |
import com.jme3.export.JmeExporter; | |
import com.jme3.export.JmeImporter; | |
import com.jme3.math.FastMath; | |
import com.jme3.math.Plane; | |
import com.jme3.math.Triangle; | |
import com.jme3.math.Vector2f; | |
import com.jme3.math.Vector3f; | |
import com.jme3.scene.Mesh; | |
import com.jme3.scene.Mesh.Mode; | |
import com.jme3.scene.VertexBuffer.Type; | |
import com.jme3.terrain.GeoMap; | |
import com.jme3.util.BufferUtils; | |
import com.jme3.util.TempVars; | |
import java.io.IOException; | |
import java.nio.BufferOverflowException; | |
import java.nio.BufferUnderflowException; | |
import java.nio.FloatBuffer; | |
import java.nio.IntBuffer; | |
/** | |
* Produces the mesh for the TerrainPatch. | |
* This LOD algorithm generates a single triangle strip by first building the center of the | |
* mesh, minus one outer edge around it. Then it builds the edges in counter-clockwise order, | |
* starting at the bottom right and working up, then left across the top, then down across the | |
* left, then right across the bottom. | |
* It needs to know what its neighbour's LOD's are so it can stitch the edges. | |
* It creates degenerate polygons in order to keep the winding order of the polygons and to move | |
* the strip to a new position while still maintaining the continuity of the overall mesh. These | |
* degenerates are removed quickly by the video card. | |
* | |
* @author Brent Owens | |
*/ | |
public class LODGeomap extends GeoMap { | |
public LODGeomap() { | |
} | |
@Deprecated | |
public LODGeomap(int size, FloatBuffer heightMap) { | |
super(heightMap, size, size, 1); | |
} | |
public LODGeomap(int size, float[] heightMap) { | |
super(heightMap, size, size, 1); | |
} | |
public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center) { | |
return this.createMesh(scale, tcScale, tcOffset, offsetAmount, totalSize, center, 1, false, false, false, false); | |
} | |
public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center, int lod, boolean rightLod, boolean topLod, boolean leftLod, boolean bottomLod) { | |
FloatBuffer pb = writeVertexArray(null, scale, center); | |
FloatBuffer texb = writeTexCoordArray(null, tcOffset, tcScale, offsetAmount, totalSize); | |
FloatBuffer nb = writeNormalArray(null, scale); | |
IntBuffer ib = writeIndexArrayLodDiff(null, lod, rightLod, topLod, leftLod, bottomLod); | |
FloatBuffer bb = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3); | |
FloatBuffer tanb = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3); | |
writeTangentArray(nb, tanb, bb, texb, scale); | |
Mesh m = new Mesh(); | |
m.setMode(Mode.TriangleStrip); | |
m.setBuffer(Type.Position, 3, pb); | |
m.setBuffer(Type.Normal, 3, nb); | |
m.setBuffer(Type.Tangent, 3, tanb); | |
m.setBuffer(Type.Binormal, 3, bb); | |
m.setBuffer(Type.TexCoord, 2, texb); | |
m.setBuffer(Type.Index, 3, ib); | |
m.setStatic(); | |
m.updateBound(); | |
return m; | |
} | |
public FloatBuffer writeTexCoordArray(FloatBuffer store, Vector2f offset, Vector2f scale, float offsetAmount, int totalSize) { | |
if (store != null) { | |
if (store.remaining() < getWidth() * getHeight() * 2) { | |
throw new BufferUnderflowException(); | |
} | |
} else { | |
store = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 2); | |
} | |
if (offset == null) { | |
offset = new Vector2f(); | |
} | |
Vector2f tcStore = new Vector2f(); | |
// work from bottom of heightmap up, so we don't flip the coords | |
for (int y = getHeight() - 1; y >= 0; y--) { | |
for (int x = 0; x < getWidth(); x++) { | |
getUV(x, y, tcStore, offset, offsetAmount, totalSize); | |
float tx = tcStore.x * scale.x; | |
float ty = tcStore.y * scale.y; | |
store.put(tx); | |
store.put(ty); | |
} | |
} | |
return store; | |
} | |
public Vector2f getUV(int x, int y, Vector2f store, Vector2f offset, float offsetAmount, int totalSize) { | |
float offsetX = offset.x + (offsetAmount * 1.0f); | |
float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords | |
store.set((((float) x) + offsetX) / (float) (totalSize - 1), // calculates percentage of texture here | |
(((float) y) + offsetY) / (float) (totalSize - 1)); | |
return store; | |
} | |
/** | |
* Create the LOD index array that will seam its edges with its neighbour's LOD. | |
* This is a scary method!!! It will break your mind. | |
* | |
* @param store to store the index buffer | |
* @param lod level of detail of the mesh | |
* @param rightLod LOD of the right neighbour | |
* @param topLod LOD of the top neighbour | |
* @param leftLod LOD of the left neighbour | |
* @param bottomLod LOD of the bottom neighbour | |
* @return the LOD-ified index buffer | |
*/ | |
public IntBuffer writeIndexArrayLodDiff(IntBuffer store, int lod, boolean rightLod, boolean topLod, boolean leftLod, boolean bottomLod) { | |
IntBuffer buffer2 = store; | |
int numIndexes = calculateNumIndexesLodDiff(lod); | |
if (store == null) { | |
buffer2 = BufferUtils.createIntBuffer(numIndexes); | |
} | |
VerboseIntBuffer buffer = new VerboseIntBuffer(buffer2); | |
// generate center squares minus the edges | |
//System.out.println("for (x="+lod+"; x<"+(getWidth()-(2*lod))+"; x+="+lod+")"); | |
//System.out.println(" for (z="+lod+"; z<"+(getWidth()-(1*lod))+"; z+="+lod+")"); | |
for (int r = lod; r < getWidth() - (2 * lod); r += lod) { // row | |
int rowIdx = r * getWidth(); | |
int nextRowIdx = (r + 1 * lod) * getWidth(); | |
for (int c = lod; c < getWidth() - (1 * lod); c += lod) { // column | |
int idx = rowIdx + c; | |
buffer.put(idx); | |
idx = nextRowIdx + c; | |
buffer.put(idx); | |
} | |
// add degenerate triangles | |
if (r < getWidth() - (3 * lod)) { | |
int idx = nextRowIdx + getWidth() - (1 * lod) - 1; | |
buffer.put(idx); | |
idx = nextRowIdx + (1 * lod); // inset by 1 | |
buffer.put(idx); | |
//System.out.println(""); | |
} | |
} | |
//System.out.println("\nright:"); | |
//int runningBufferCount = buffer.getCount(); | |
//System.out.println("buffer start: "+runningBufferCount); | |
// right | |
int br = getWidth() * (getWidth() - lod) - 1 - lod; | |
buffer.put(br); // bottom right -1 | |
int corner = getWidth() * getWidth() - 1; | |
buffer.put(corner); // bottom right corner | |
if (rightLod) { // if lower LOD | |
for (int row = getWidth() - lod; row >= 1 + lod; row -= 2 * lod) { | |
int idx = (row) * getWidth() - 1 - lod; | |
buffer.put(idx); | |
idx = (row - lod) * getWidth() - 1; | |
buffer.put(idx); | |
if (row > lod + 1) { //if not the last one | |
idx = (row - lod) * getWidth() - 1 - lod; | |
buffer.put(idx); | |
idx = (row - lod) * getWidth() - 1; | |
buffer.put(idx); | |
} else { | |
} | |
} | |
} else { | |
buffer.put(corner);//br+1);//degenerate to flip winding order | |
for (int row = getWidth() - lod; row > lod; row -= lod) { | |
int idx = row * getWidth() - 1; // mult to get row | |
buffer.put(idx); | |
buffer.put(idx - lod); | |
} | |
} | |
buffer.put(getWidth() - 1); | |
//System.out.println("\nbuffer right: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//System.out.println("\ntop:"); | |
// top (the order gets reversed here so the diagonals line up) | |
if (topLod) { // if lower LOD | |
if (rightLod) { | |
buffer.put(getWidth() - 1); | |
} | |
for (int col = getWidth() - 1; col >= lod; col -= 2 * lod) { | |
int idx = (lod * getWidth()) + col - lod; // next row | |
buffer.put(idx); | |
idx = col - 2 * lod; | |
buffer.put(idx); | |
if (col > lod * 2) { //if not the last one | |
idx = (lod * getWidth()) + col - 2 * lod; | |
buffer.put(idx); | |
idx = col - 2 * lod; | |
buffer.put(idx); | |
} else { | |
} | |
} | |
} else { | |
if (rightLod) { | |
buffer.put(getWidth() - 1); | |
} | |
for (int col = getWidth() - 1 - lod; col > 0; col -= lod) { | |
int idx = col + (lod * getWidth()); | |
buffer.put(idx); | |
idx = col; | |
buffer.put(idx); | |
} | |
buffer.put(0); | |
} | |
buffer.put(0); | |
//System.out.println("\nbuffer top: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//System.out.println("\nleft:"); | |
// left | |
if (leftLod) { // if lower LOD | |
if (topLod) { | |
buffer.put(0); | |
} | |
for (int row = 0; row < getWidth() - lod; row += 2 * lod) { | |
int idx = (row + lod) * getWidth() + lod; | |
buffer.put(idx); | |
idx = (row + 2 * lod) * getWidth(); | |
buffer.put(idx); | |
if (row < getWidth() - lod - 2 - 1) { //if not the last one | |
idx = (row + 2 * lod) * getWidth() + lod; | |
buffer.put(idx); | |
idx = (row + 2 * lod) * getWidth(); | |
buffer.put(idx); | |
} else { | |
} | |
} | |
} else { | |
if (!topLod) { | |
buffer.put(0); | |
} | |
//buffer.put(getWidth()+1); // degenerate | |
//buffer.put(0); // degenerate winding-flip | |
for (int row = lod; row < getWidth() - lod; row += lod) { | |
int idx = row * getWidth(); | |
buffer.put(idx); | |
idx = row * getWidth() + lod; | |
buffer.put(idx); | |
} | |
} | |
buffer.put(getWidth() * (getWidth() - 1)); | |
//System.out.println("\nbuffer left: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//if (true) return buffer.delegate; | |
//System.out.println("\nbottom"); | |
// bottom | |
if (bottomLod) { // if lower LOD | |
if (leftLod) { | |
buffer.put(getWidth() * (getWidth() - 1)); | |
} | |
// there was a slight bug here when really high LOD near maxLod | |
// far right has extra index one row up and all the way to the right, need to skip last index entered | |
// seemed to be fixed by making "getWidth()-1-2-lod" this: "getWidth()-1-2*lod", which seems more correct | |
for (int col = 0; col < getWidth() - lod; col += 2 * lod) { | |
int idx = getWidth() * (getWidth() - 1 - lod) + col + lod; | |
buffer.put(idx); | |
idx = getWidth() * (getWidth() - 1) + col + 2 * lod; | |
buffer.put(idx); | |
if (col < getWidth() - 1 - 2 * lod) { //if not the last one | |
idx = getWidth() * (getWidth() - 1 - lod) + col + 2 * lod; | |
buffer.put(idx); | |
idx = getWidth() * (getWidth() - 1) + col + 2 * lod; | |
buffer.put(idx); | |
} else { | |
} | |
} | |
} else { | |
if (leftLod) { | |
buffer.put(getWidth() * (getWidth() - 1)); | |
} | |
for (int col = lod; col < getWidth() - lod; col += lod) { | |
int idx = getWidth() * (getWidth() - 1 - lod) + col; // up | |
buffer.put(idx); | |
idx = getWidth() * (getWidth() - 1) + col; // down | |
buffer.put(idx); | |
} | |
//buffer.put(getWidth()*getWidth()-1-lod); // <-- THIS caused holes at the end! | |
} | |
buffer.put(getWidth() * getWidth() - 1); | |
//System.out.println("\nbuffer bottom: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//System.out.println("\nBuffer size: "+buffer.getCount()); | |
// fill in the rest of the buffer with degenerates, there should only be a couple | |
for (int i = buffer.getCount(); i < numIndexes; i++) { | |
buffer.put(getWidth() * getWidth() - 1); | |
} | |
return buffer.delegate; | |
} | |
public IntBuffer writeIndexArrayLodVariable(IntBuffer store, int lod, int rightLod, int topLod, int leftLod, int bottomLod) { | |
IntBuffer buffer2 = store; | |
int numIndexes = calculateNumIndexesLodDiff(lod); | |
if (store == null) { | |
buffer2 = BufferUtils.createIntBuffer(numIndexes); | |
} | |
VerboseIntBuffer buffer = new VerboseIntBuffer(buffer2); | |
// generate center squares minus the edges | |
//System.out.println("for (x="+lod+"; x<"+(getWidth()-(2*lod))+"; x+="+lod+")"); | |
//System.out.println(" for (z="+lod+"; z<"+(getWidth()-(1*lod))+"; z+="+lod+")"); | |
for (int r = lod; r < getWidth() - (2 * lod); r += lod) { // row | |
int rowIdx = r * getWidth(); | |
int nextRowIdx = (r + 1 * lod) * getWidth(); | |
for (int c = lod; c < getWidth() - (1 * lod); c += lod) { // column | |
int idx = rowIdx + c; | |
buffer.put(idx); | |
idx = nextRowIdx + c; | |
buffer.put(idx); | |
} | |
// add degenerate triangles | |
if (r < getWidth() - (3 * lod)) { | |
int idx = nextRowIdx + getWidth() - (1 * lod) - 1; | |
buffer.put(idx); | |
idx = nextRowIdx + (1 * lod); // inset by 1 | |
buffer.put(idx); | |
//System.out.println(""); | |
} | |
} | |
//System.out.println("\nright:"); | |
//int runningBufferCount = buffer.getCount(); | |
//System.out.println("buffer start: "+runningBufferCount); | |
// right | |
int br = getWidth() * (getWidth() - lod) - 1 - lod; | |
buffer.put(br); // bottom right -1 | |
int corner = getWidth() * getWidth() - 1; | |
buffer.put(corner); // bottom right corner | |
if (rightLod > lod) { // if lower LOD | |
int idx = corner; | |
int it = (getWidth() - 1) / rightLod; // iterations | |
int lodDiff = rightLod / lod; | |
for (int i = it; i > 0; i--) { // for each lod level of the neighbour | |
idx = getWidth() * (i * rightLod + 1) - 1; | |
for (int j = 1; j <= lodDiff; j++) { // for each section in that lod level | |
int idxB = idx - (getWidth() * (j * lod)) - lod; | |
if (j == lodDiff && i == 1) {// the last one | |
buffer.put(getWidth() - 1); | |
} else if (j == lodDiff) { | |
buffer.put(idxB); | |
buffer.put(idxB + lod); | |
} else { | |
buffer.put(idxB); | |
buffer.put(idx); | |
} | |
} | |
} | |
// reset winding order | |
buffer.put(getWidth() * (lod + 1) - lod - 1); // top-right +1row | |
buffer.put(getWidth() - 1);// top-right | |
} else { | |
buffer.put(corner);//br+1);//degenerate to flip winding order | |
for (int row = getWidth() - lod; row > lod; row -= lod) { | |
int idx = row * getWidth() - 1; // mult to get row | |
buffer.put(idx); | |
buffer.put(idx - lod); | |
} | |
buffer.put(getWidth() - 1); | |
} | |
//System.out.println("\nbuffer right: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//System.out.println("\ntop:"); | |
// top (the order gets reversed here so the diagonals line up) | |
if (topLod > lod) { // if lower LOD | |
if (rightLod > lod) { | |
// need to flip winding order | |
buffer.put(getWidth() - 1); | |
buffer.put(getWidth() * lod - 1); | |
buffer.put(getWidth() - 1); | |
} | |
int idx = getWidth() - 1; | |
int it = (getWidth() - 1) / topLod; // iterations | |
int lodDiff = topLod / lod; | |
for (int i = it; i > 0; i--) { // for each lod level of the neighbour | |
idx = (i * topLod); | |
for (int j = 1; j <= lodDiff; j++) { // for each section in that lod level | |
int idxB = lod * getWidth() + (i * topLod) - (j * lod); | |
if (j == lodDiff && i == 1) {// the last one | |
buffer.put(0); | |
} else if (j == lodDiff) { | |
buffer.put(idxB); | |
buffer.put(idx - topLod); | |
} else { | |
buffer.put(idxB); | |
buffer.put(idx); | |
} | |
} | |
} | |
} else { | |
if (rightLod > lod) { | |
buffer.put(getWidth() - 1); | |
} | |
for (int col = getWidth() - 1 - lod; col > 0; col -= lod) { | |
int idx = col + (lod * getWidth()); | |
buffer.put(idx); | |
idx = col; | |
buffer.put(idx); | |
} | |
buffer.put(0); | |
} | |
buffer.put(0); | |
//System.out.println("\nbuffer top: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//System.out.println("\nleft:"); | |
// left | |
if (leftLod > lod) { // if lower LOD | |
int idx = 0; | |
int it = (getWidth() - 1) / leftLod; // iterations | |
int lodDiff = leftLod / lod; | |
for (int i = 0; i < it; i++) { // for each lod level of the neighbour | |
idx = getWidth() * (i * leftLod); | |
for (int j = 1; j <= lodDiff; j++) { // for each section in that lod level | |
int idxB = idx + (getWidth() * (j * lod)) + lod; | |
if (j == lodDiff && i == it - 1) {// the last one | |
buffer.put(getWidth() * getWidth() - getWidth()); | |
} else if (j == lodDiff) { | |
buffer.put(idxB); | |
buffer.put(idxB - lod); | |
} else { | |
buffer.put(idxB); | |
buffer.put(idx); | |
} | |
} | |
} | |
} else { | |
buffer.put(0); | |
buffer.put(getWidth() * lod + lod); | |
buffer.put(0); | |
for (int row = lod; row < getWidth() - lod; row += lod) { | |
int idx = row * getWidth(); | |
buffer.put(idx); | |
idx = row * getWidth() + lod; | |
buffer.put(idx); | |
} | |
buffer.put(getWidth() * (getWidth() - 1)); | |
} | |
//buffer.put(getWidth()*(getWidth()-1)); | |
//System.out.println("\nbuffer left: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//if (true) return buffer.delegate; | |
//System.out.println("\nbottom"); | |
// bottom | |
if (bottomLod > lod) { // if lower LOD | |
if (leftLod > lod) { | |
buffer.put(getWidth() * (getWidth() - 1)); | |
buffer.put(getWidth() * (getWidth() - lod)); | |
buffer.put(getWidth() * (getWidth() - 1)); | |
} | |
int idx = getWidth() * getWidth() - getWidth(); | |
int it = (getWidth() - 1) / bottomLod; // iterations | |
int lodDiff = bottomLod / lod; | |
for (int i = 0; i < it; i++) { // for each lod level of the neighbour | |
idx = getWidth() * getWidth() - getWidth() + (i * bottomLod); | |
for (int j = 1; j <= lodDiff; j++) { // for each section in that lod level | |
int idxB = idx - (getWidth() * lod) + j * lod; | |
if (j == lodDiff && i == it - 1) {// the last one | |
buffer.put(getWidth() * getWidth() - 1); | |
} else if (j == lodDiff) { | |
buffer.put(idxB); | |
buffer.put(idx + bottomLod); | |
} else { | |
buffer.put(idxB); | |
buffer.put(idx); | |
} | |
} | |
} | |
} else { | |
if (leftLod > lod) { | |
buffer.put(getWidth() * (getWidth() - 1)); | |
buffer.put(getWidth() * getWidth() - (getWidth() * lod) + lod); | |
buffer.put(getWidth() * (getWidth() - 1)); | |
} | |
for (int col = lod; col < getWidth() - lod; col += lod) { | |
int idx = getWidth() * (getWidth() - 1 - lod) + col; // up | |
buffer.put(idx); | |
idx = getWidth() * (getWidth() - 1) + col; // down | |
buffer.put(idx); | |
} | |
//buffer.put(getWidth()*getWidth()-1-lod); // <-- THIS caused holes at the end! | |
} | |
buffer.put(getWidth() * getWidth() - 1); | |
//System.out.println("\nbuffer bottom: "+(buffer.getCount()-runningBufferCount)); | |
//runningBufferCount = buffer.getCount(); | |
//System.out.println("\nBuffer size: "+buffer.getCount()); | |
// fill in the rest of the buffer with degenerates, there should only be a couple | |
for (int i = buffer.getCount(); i < numIndexes; i++) { | |
buffer.put(getWidth() * getWidth() - 1); | |
} | |
return buffer.delegate; | |
} | |
/*private int calculateNumIndexesNormal(int lod) { | |
int length = getWidth()-1; | |
int num = ((length/lod)+1)*((length/lod)+1)*2; | |
System.out.println("num: "+num); | |
num -= 2*((length/lod)+1); | |
System.out.println("num2: "+num); | |
// now get the degenerate indexes that exist between strip rows | |
num += 2*(((length/lod)+1)-2); // every row except the first and last | |
System.out.println("Index buffer size: "+num); | |
return num; | |
}*/ | |
/** | |
* calculate how many indexes there will be. | |
* This isn't that precise and there might be a couple extra. | |
*/ | |
private int calculateNumIndexesLodDiff(int lod) { | |
if (lod == 0) { | |
lod = 1; | |
} | |
int length = getWidth() - 1; // make it even for lod calc | |
int side = (length / lod) + 1 - (2); | |
//System.out.println("side: "+side); | |
int num = side * side * 2; | |
//System.out.println("num: "+num); | |
num -= 2 * side; // remove one first row and one last row (they are only hit once each) | |
//System.out.println("num2: "+num); | |
// now get the degenerate indexes that exist between strip rows | |
int degenerates = 2 * (side - (2)); // every row except the first and last | |
num += degenerates; | |
//System.out.println("degenerates: "+degenerates); | |
//System.out.println("center, before edges: "+num); | |
num += (getWidth() / lod) * 2 * 4; | |
num++; | |
num += 10;// TODO remove me: extra | |
//System.out.println("Index buffer size: "+num); | |
return num; | |
} | |
public FloatBuffer[] writeTangentArray(FloatBuffer normalBuffer, FloatBuffer tangentStore, FloatBuffer binormalStore, FloatBuffer textureBuffer, Vector3f scale) { | |
if (!isLoaded()) { | |
throw new NullPointerException(); | |
} | |
if (tangentStore != null) { | |
if (tangentStore.remaining() < getWidth() * getHeight() * 3) { | |
throw new BufferUnderflowException(); | |
} | |
} else { | |
tangentStore = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3); | |
} | |
tangentStore.rewind(); | |
if (binormalStore != null) { | |
if (binormalStore.remaining() < getWidth() * getHeight() * 3) { | |
throw new BufferUnderflowException(); | |
} | |
} else { | |
binormalStore = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3); | |
} | |
binormalStore.rewind(); | |
Vector3f normal = new Vector3f(); | |
Vector3f tangent = new Vector3f(); | |
Vector3f binormal = new Vector3f(); | |
/*Vector3f v1 = new Vector3f(); | |
Vector3f v2 = new Vector3f(); | |
Vector3f v3 = new Vector3f(); | |
Vector2f t1 = new Vector2f(); | |
Vector2f t2 = new Vector2f(); | |
Vector2f t3 = new Vector2f();*/ | |
for (int r = 0; r < getHeight(); r++) { | |
for (int c = 0; c < getWidth(); c++) { | |
int idx = (r * getWidth() + c) * 3; | |
normal.set(normalBuffer.get(idx), normalBuffer.get(idx+1), normalBuffer.get(idx+2)); | |
tangent.set(normal.cross(new Vector3f(0,0,1))); | |
binormal.set(new Vector3f(1,0,0).cross(normal)); | |
BufferUtils.setInBuffer(tangent.normalizeLocal(), tangentStore, (r * getWidth() + c)); // save the tangent | |
BufferUtils.setInBuffer(binormal.normalizeLocal(), binormalStore, (r * getWidth() + c)); // save the binormal | |
} | |
} | |
/* for (int r = 0; r < getHeight(); r++) { | |
for (int c = 0; c < getWidth(); c++) { | |
int texIdx = ((getHeight() - 1 - r) * getWidth() + c) * 2; // pull from the end | |
int texIdxAbove = ((getHeight() - 1 - (r - 1)) * getWidth() + c) * 2; // pull from the end | |
int texIdxNext = ((getHeight() - 1 - (r + 1)) * getWidth() + c) * 2; // pull from the end | |
v1.set(c, getValue(c, r), r); | |
t1.set(textureBuffer.get(texIdx), textureBuffer.get(texIdx + 1)); | |
// below | |
if (r == getHeight()-1) { // last row | |
v3.set(c, getValue(c, r), r + 1); | |
float u = textureBuffer.get(texIdx) - textureBuffer.get(texIdxAbove); | |
u += textureBuffer.get(texIdx); | |
float v = textureBuffer.get(texIdx + 1) - textureBuffer.get(texIdxAbove + 1); | |
v += textureBuffer.get(texIdx + 1); | |
t3.set(u, v); | |
} else { | |
v3.set(c, getValue(c, r + 1), r + 1); | |
t3.set(textureBuffer.get(texIdxNext), textureBuffer.get(texIdxNext + 1)); | |
} | |
//right | |
if (c == getWidth()-1) { // last column | |
v2.set(c + 1, getValue(c, r), r); | |
float u = textureBuffer.get(texIdx) - textureBuffer.get(texIdx - 2); | |
u += textureBuffer.get(texIdx); | |
float v = textureBuffer.get(texIdx + 1) - textureBuffer.get(texIdx - 1); | |
v += textureBuffer.get(texIdx - 1); | |
t2.set(u, v); | |
} else { | |
v2.set(c + 1, getValue(c + 1, r), r); // one to the right | |
t2.set(textureBuffer.get(texIdx + 2), textureBuffer.get(texIdx + 3)); | |
} | |
calculateTangent(new Vector3f[]{v1.mult(scale), v2.mult(scale), v3.mult(scale)}, new Vector2f[]{t1, t2, t3}, tangent, binormal); | |
BufferUtils.setInBuffer(tangent, tangentStore, (r * getWidth() + c)); // save the tangent | |
BufferUtils.setInBuffer(binormal, binormalStore, (r * getWidth() + c)); // save the binormal | |
} | |
} | |
*/ | |
return new FloatBuffer[]{tangentStore, binormalStore}; | |
} | |
/** | |
* | |
* @param v Takes 3 vertices: root, right, bottom | |
* @param t Takes 3 tex coords: root, right, bottom | |
* @param tangent that will store the result | |
* @return the tangent store | |
*/ | |
public static Vector3f calculateTangent(Vector3f[] v, Vector2f[] t, Vector3f tangent, Vector3f binormal) { | |
Vector3f edge1 = new Vector3f(); // y=0 | |
Vector3f edge2 = new Vector3f(); // x=0 | |
Vector2f edge1uv = new Vector2f(); // y=0 | |
Vector2f edge2uv = new Vector2f(); // x=0 | |
t[2].subtract(t[0], edge2uv); | |
t[1].subtract(t[0], edge1uv); | |
float det = edge1uv.x * edge2uv.y;// - edge1uv.y*edge2uv.x; = 0 | |
boolean normalize = true; | |
if (Math.abs(det) < 0.0000001f) { | |
det = 1; | |
normalize = true; | |
} | |
v[1].subtract(v[0], edge1); | |
v[2].subtract(v[0], edge2); | |
tangent.set(edge1); | |
tangent.normalizeLocal(); | |
binormal.set(edge2); | |
binormal.normalizeLocal(); | |
float factor = 1 / det; | |
tangent.x = (edge2uv.y * edge1.x) * factor; | |
tangent.y = 0; | |
tangent.z = (edge2uv.y * edge1.z) * factor; | |
if (normalize) { | |
tangent.normalizeLocal(); | |
} | |
binormal.x = 0; | |
binormal.y = (edge1uv.x * edge2.y) * factor; | |
binormal.z = (edge1uv.x * edge2.z) * factor; | |
if (normalize) { | |
binormal.normalizeLocal(); | |
} | |
return tangent; | |
} | |
@Override | |
public FloatBuffer writeNormalArray(FloatBuffer store, Vector3f scale) { | |
if (!isLoaded()) { | |
throw new NullPointerException(); | |
} | |
if (store != null) { | |
if (store.remaining() < getWidth() * getHeight() * 3) { | |
throw new BufferUnderflowException(); | |
} | |
} else { | |
store = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3); | |
} | |
store.rewind(); | |
TempVars vars = TempVars.get(); | |
Vector3f rootPoint = vars.vect1; | |
Vector3f rightPoint = vars.vect2; | |
Vector3f leftPoint = vars.vect3; | |
Vector3f topPoint = vars.vect4; | |
Vector3f bottomPoint = vars.vect5; | |
Vector3f tmp1 = vars.vect6; | |
// calculate normals for each polygon | |
for (int r = 0; r < getHeight(); r++) { | |
for (int c = 0; c < getWidth(); c++) { | |
rootPoint.set(c, getValue(c, r), r); | |
Vector3f normal = vars.vect8; | |
if (r == 0) { // first row | |
if (c == 0) { // first column | |
rightPoint.set(c + 1, getValue(c + 1, r), r); | |
bottomPoint.set(c, getValue(c, r + 1), r + 1); | |
getNormal(bottomPoint, rootPoint, rightPoint, scale, normal); | |
} else if (c == getWidth() - 1) { // last column | |
leftPoint.set(c - 1, getValue(c - 1, r), r); | |
bottomPoint.set(c, getValue(c, r + 1), r + 1); | |
getNormal(leftPoint, rootPoint, bottomPoint, scale, normal); | |
} else { // all middle columns | |
leftPoint.set(c - 1, getValue(c - 1, r), r); | |
rightPoint.set(c + 1, getValue(c + 1, r), r); | |
bottomPoint.set(c, getValue(c, r + 1), r + 1); | |
normal.set( getNormal(leftPoint, rootPoint, bottomPoint, scale, tmp1) ); | |
normal.add( getNormal(bottomPoint, rootPoint, rightPoint, scale, tmp1) ); | |
normal.normalizeLocal(); | |
} | |
} else if (r == getHeight() - 1) { // last row | |
if (c == 0) { // first column | |
topPoint.set(c, getValue(c, r - 1), r - 1); | |
rightPoint.set(c + 1, getValue(c + 1, r), r); | |
getNormal(rightPoint, rootPoint, topPoint, scale, normal); | |
} else if (c == getWidth() - 1) { // last column | |
topPoint.set(c, getValue(c, r - 1), r - 1); | |
leftPoint.set(c - 1, getValue(c - 1, r), r); | |
getNormal(topPoint, rootPoint, leftPoint, scale, normal); | |
} else { // all middle columns | |
topPoint.set(c, getValue(c, r - 1), r - 1); | |
leftPoint.set(c - 1, getValue(c - 1, r), r); | |
rightPoint.set(c + 1, getValue(c + 1, r), r); | |
normal.set( getNormal(topPoint, rootPoint, leftPoint, scale, tmp1) ); | |
normal.add( getNormal(rightPoint, rootPoint, topPoint, scale, tmp1) ); | |
normal.normalizeLocal(); | |
} | |
} else { // all middle rows | |
if (c == 0) { // first column | |
topPoint.set(c, getValue(c, r - 1), r - 1); | |
rightPoint.set(c + 1, getValue(c + 1, r), r); | |
bottomPoint.set(c, getValue(c, r + 1), r + 1); | |
normal.set( getNormal(rightPoint, rootPoint, topPoint, scale, tmp1) ); | |
normal.add( getNormal(bottomPoint, rootPoint, rightPoint, scale, tmp1) ); | |
normal.normalizeLocal(); | |
} else if (c == getWidth() - 1) { // last column | |
topPoint.set(c, getValue(c, r - 1), r - 1); | |
leftPoint.set(c - 1, getValue(c - 1, r), r); | |
bottomPoint.set(c, getValue(c, r + 1), r + 1); //XXX wrong | |
normal.set( getNormal(topPoint, rootPoint, leftPoint, scale, tmp1) ); | |
normal.add( getNormal(leftPoint, rootPoint, bottomPoint, scale, tmp1) ); | |
normal.normalizeLocal(); | |
} else { // all middle columns | |
topPoint.set(c, getValue(c, r - 1), r - 1); | |
leftPoint.set(c - 1, getValue(c - 1, r), r); | |
rightPoint.set(c + 1, getValue(c + 1, r), r); | |
bottomPoint.set(c, getValue(c, r + 1), r + 1); | |
normal.set( getNormal(topPoint, rootPoint, leftPoint, scale, tmp1 ) ); | |
normal.add( getNormal(leftPoint, rootPoint, bottomPoint, scale, tmp1) ); | |
normal.add( getNormal(bottomPoint, rootPoint, rightPoint, scale, tmp1) ); | |
normal.add( getNormal(rightPoint, rootPoint, topPoint, scale, tmp1) ); | |
normal.normalizeLocal(); | |
} | |
} | |
BufferUtils.setInBuffer(normal, store, (r * getWidth() + c)); // save the normal | |
} | |
} | |
vars.release(); | |
return store; | |
} | |
private Vector3f getNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint, Vector3f scale, Vector3f store) { | |
float x1 = firstPoint.x - rootPoint.x; | |
float y1 = firstPoint.y - rootPoint.y; | |
float z1 = firstPoint.z - rootPoint.z; | |
x1 *= scale.x; | |
y1 *= scale.y; | |
z1 *= scale.z; | |
float x2 = secondPoint.x - rootPoint.x; | |
float y2 = secondPoint.y - rootPoint.y; | |
float z2 = secondPoint.z - rootPoint.z; | |
x2 *= scale.x; | |
y2 *= scale.y; | |
z2 *= scale.z; | |
float x3 = (y1 * z2) - (z1 * y2); | |
float y3 = (z1 * x2) - (x1 * z2); | |
float z3 = (x1 * y2) - (y1 * x2); | |
float inv = 1.0f / FastMath.sqrt(x3 * x3 + y3 * y3 + z3 * z3); | |
store.x = x3 * inv; | |
store.y = y3 * inv; | |
store.z = z3 * inv; | |
return store; | |
/*store.set( firstPoint.subtractLocal(rootPoint).multLocal(scale).crossLocal(secondPoint.subtractLocal(rootPoint).multLocal(scale)).normalizeLocal() ); | |
return store;*/ | |
} | |
/** | |
* Keeps a count of the number of indexes, good for debugging | |
*/ | |
public class VerboseIntBuffer { | |
private IntBuffer delegate; | |
int count = 0; | |
public VerboseIntBuffer(IntBuffer d) { | |
delegate = d; | |
} | |
public void put(int value) { | |
try { | |
delegate.put(value); | |
count++; | |
} catch (BufferOverflowException e) { | |
//System.out.println("err buffer size: "+delegate.capacity()); | |
} | |
} | |
public int getCount() { | |
return count; | |
} | |
} | |
/** | |
* Get a representation of the underlying triangle at the given point, | |
* translated to world coordinates. | |
* | |
* @param x local x coordinate | |
* @param z local z coordinate | |
* @return a triangle in world space not local space | |
*/ | |
protected Triangle getTriangleAtPoint(float x, float z, Vector3f scale, Vector3f translation) { | |
Triangle tri = getTriangleAtPoint(x, z); | |
if (tri != null) { | |
tri.get1().multLocal(scale).addLocal(translation); | |
tri.get2().multLocal(scale).addLocal(translation); | |
tri.get3().multLocal(scale).addLocal(translation); | |
} | |
return tri; | |
} | |
/** | |
* Get the two triangles that make up the grid section at the specified point, | |
* translated to world coordinates. | |
* | |
* @param x local x coordinate | |
* @param z local z coordinate | |
* @param scale | |
* @param translation | |
* @return two triangles in world space not local space | |
*/ | |
protected Triangle[] getGridTrianglesAtPoint(float x, float z, Vector3f scale, Vector3f translation) { | |
Triangle[] tris = getGridTrianglesAtPoint(x, z); | |
if (tris != null) { | |
tris[0].get1().multLocal(scale).addLocal(translation); | |
tris[0].get2().multLocal(scale).addLocal(translation); | |
tris[0].get3().multLocal(scale).addLocal(translation); | |
tris[1].get1().multLocal(scale).addLocal(translation); | |
tris[1].get2().multLocal(scale).addLocal(translation); | |
tris[1].get3().multLocal(scale).addLocal(translation); | |
} | |
return tris; | |
} | |
/** | |
* Get the two triangles that make up the grid section at the specified point. | |
* | |
* For every grid space there are two triangles oriented like this: | |
* *----* | |
* |a / | | |
* | / b| | |
* *----* | |
* The corners of the mesh have differently oriented triangles. The two | |
* corners that we have to special-case are the top left and bottom right | |
* corners. They are oriented inversely: | |
* *----* | |
* | \ b| | |
* |a \ | | |
* *----* | |
* | |
* @param x local x coordinate | |
* @param z local z coordinate | |
* @param scale | |
* @param translation | |
* @return | |
*/ | |
protected Triangle[] getGridTrianglesAtPoint(float x, float z) { | |
int gridX = (int) x; | |
int gridY = (int) z; | |
int index = findClosestHeightIndex(gridX, gridY); | |
if (index < 0) { | |
return null; | |
} | |
Triangle t = new Triangle(new Vector3f(), new Vector3f(), new Vector3f()); | |
Triangle t2 = new Triangle(new Vector3f(), new Vector3f(), new Vector3f()); | |
float h1 = hdata[index]; // top left | |
float h2 = hdata[index + 1]; // top right | |
float h3 = hdata[index + width]; // bottom left | |
float h4 = hdata[index + width + 1]; // bottom right | |
if ((gridX == 0 && gridY == 0) || (gridX == width - 1 && gridY == width - 1)) { | |
// top left or bottom right grid point | |
t.get(0).x = (gridX); | |
t.get(0).y = (h1); | |
t.get(0).z = (gridY); | |
t.get(1).x = (gridX); | |
t.get(1).y = (h3); | |
t.get(1).z = (gridY + 1); | |
t.get(2).x = (gridX + 1); | |
t.get(2).y = (h4); | |
t.get(2).z = (gridY + 1); | |
t2.get(0).x = (gridX); | |
t2.get(0).y = (h1); | |
t2.get(0).z = (gridY); | |
t2.get(1).x = (gridX + 1); | |
t2.get(1).y = (h4); | |
t2.get(1).z = (gridY + 1); | |
t2.get(2).x = (gridX + 1); | |
t2.get(2).y = (h2); | |
t2.get(2).z = (gridY); | |
} else { | |
// all other grid points | |
t.get(0).x = (gridX); | |
t.get(0).y = (h1); | |
t.get(0).z = (gridY); | |
t.get(1).x = (gridX); | |
t.get(1).y = (h3); | |
t.get(1).z = (gridY + 1); | |
t.get(2).x = (gridX + 1); | |
t.get(2).y = (h2); | |
t.get(2).z = (gridY); | |
t2.get(0).x = (gridX + 1); | |
t2.get(0).y = (h2); | |
t2.get(0).z = (gridY); | |
t2.get(1).x = (gridX); | |
t2.get(1).y = (h3); | |
t2.get(1).z = (gridY + 1); | |
t2.get(2).x = (gridX + 1); | |
t2.get(2).y = (h4); | |
t2.get(2).z = (gridY + 1); | |
} | |
return new Triangle[]{t, t2}; | |
} | |
/** | |
* Get the triangle that the point is on. | |
* | |
* @param x coordinate in local space to the geomap | |
* @param z coordinate in local space to the geomap | |
* @return triangle in local space to the geomap | |
*/ | |
protected Triangle getTriangleAtPoint(float x, float z) { | |
Triangle[] triangles = getGridTrianglesAtPoint(x, z); | |
if (triangles == null) { | |
//System.out.println("x,z: " + x + "," + z); | |
return null; | |
} | |
Vector2f point = new Vector2f(x, z); | |
Vector2f t1 = new Vector2f(triangles[0].get1().x, triangles[0].get1().z); | |
Vector2f t2 = new Vector2f(triangles[0].get2().x, triangles[0].get2().z); | |
Vector2f t3 = new Vector2f(triangles[0].get3().x, triangles[0].get3().z); | |
if (0 != FastMath.pointInsideTriangle(t1, t2, t3, point)) { | |
return triangles[0]; | |
} | |
t1.set(triangles[1].get1().x, triangles[1].get1().z); | |
t1.set(triangles[1].get2().x, triangles[1].get2().z); | |
t1.set(triangles[1].get3().x, triangles[1].get3().z); | |
if (0 != FastMath.pointInsideTriangle(t1, t2, t3, point)) { | |
return triangles[1]; | |
} | |
return null; | |
} | |
protected int findClosestHeightIndex(int x, int z) { | |
if (x < 0 || x >= width - 1) { | |
return -1; | |
} | |
if (z < 0 || z >= width - 1) { | |
return -1; | |
} | |
return z * width + x; | |
} | |
@Override | |
public void write(JmeExporter ex) throws IOException { | |
super.write(ex); | |
} | |
@Override | |
public void read(JmeImporter im) throws IOException { | |
super.read(im); | |
} | |
} |