| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.water; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.asset.plugins.HttpZipLocator; |
| import com.jme3.asset.plugins.ZipLocator; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.*; |
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.shape.Quad; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.util.SkyFactory; |
| import com.jme3.water.SimpleWaterProcessor; |
| import java.io.File; |
| |
| public class TestSceneWater extends SimpleApplication { |
| |
| // set default for applets |
| private static boolean useHttp = true; |
| |
| public static void main(String[] args) { |
| |
| TestSceneWater app = new TestSceneWater(); |
| app.start(); |
| } |
| |
| public void simpleInitApp() { |
| this.flyCam.setMoveSpeed(10); |
| Node mainScene=new Node(); |
| cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); |
| cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); |
| |
| // load sky |
| mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); |
| |
| |
| File file = new File("wildhouse.zip"); |
| if (file.exists()) { |
| useHttp = false; |
| } |
| // create the geometry and attach it |
| // load the level from zip or http zip |
| if (useHttp) { |
| assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); |
| } else { |
| assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); |
| } |
| Spatial scene = assetManager.loadModel("main.scene"); |
| |
| DirectionalLight sun = new DirectionalLight(); |
| Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); |
| sun.setDirection(lightDir); |
| sun.setColor(ColorRGBA.White.clone().multLocal(2)); |
| scene.addLight(sun); |
| |
| Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); |
| //add lightPos Geometry |
| Sphere lite=new Sphere(8, 8, 3.0f); |
| Geometry lightSphere=new Geometry("lightsphere", lite); |
| lightSphere.setMaterial(mat); |
| Vector3f lightPos=lightDir.multLocal(-400); |
| lightSphere.setLocalTranslation(lightPos); |
| rootNode.attachChild(lightSphere); |
| |
| |
| SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager); |
| waterProcessor.setReflectionScene(mainScene); |
| waterProcessor.setDebug(false); |
| waterProcessor.setLightPosition(lightPos); |
| waterProcessor.setRefractionClippingOffset(1.0f); |
| |
| |
| //setting the water plane |
| Vector3f waterLocation=new Vector3f(0,-20,0); |
| waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y))); |
| WaterUI waterUi=new WaterUI(inputManager, waterProcessor); |
| waterProcessor.setWaterColor(ColorRGBA.Brown); |
| waterProcessor.setDebug(true); |
| //lower render size for higher performance |
| // waterProcessor.setRenderSize(128,128); |
| //raise depth to see through water |
| // waterProcessor.setWaterDepth(20); |
| //lower the distortion scale if the waves appear too strong |
| // waterProcessor.setDistortionScale(0.1f); |
| //lower the speed of the waves if they are too fast |
| // waterProcessor.setWaveSpeed(0.01f); |
| |
| Quad quad = new Quad(400,400); |
| |
| //the texture coordinates define the general size of the waves |
| quad.scaleTextureCoordinates(new Vector2f(6f,6f)); |
| |
| Geometry water=new Geometry("water", quad); |
| water.setShadowMode(ShadowMode.Receive); |
| water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); |
| water.setMaterial(waterProcessor.getMaterial()); |
| water.setLocalTranslation(-200, -20, 250); |
| |
| rootNode.attachChild(water); |
| |
| viewPort.addProcessor(waterProcessor); |
| |
| mainScene.attachChild(scene); |
| rootNode.attachChild(mainScene); |
| } |
| } |