| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.tools; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.light.AmbientLight; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.shape.Quad; |
| import jme3tools.optimize.TextureAtlas; |
| |
| public class TestTextureAtlas extends SimpleApplication { |
| |
| public static void main(String[] args) { |
| TestTextureAtlas app = new TestTextureAtlas(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| flyCam.setMoveSpeed(50); |
| Node scene = new Node("Scene"); |
| Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene"); |
| obj1.setLocalTranslation(-4, 0, 0); |
| Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
| obj2.setLocalTranslation(-2, 0, 0); |
| Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); |
| obj3.setLocalTranslation(-0, 0, 0); |
| Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); |
| obj4.setLocalTranslation(2, 0, 0); |
| Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); |
| obj5.setLocalTranslation(4, 0, 0); |
| scene.attachChild(obj1); |
| scene.attachChild(obj2); |
| scene.attachChild(obj3); |
| scene.attachChild(obj4); |
| scene.attachChild(obj5); |
| |
| Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048); |
| |
| AmbientLight al = new AmbientLight(); |
| rootNode.addLight(al); |
| |
| DirectionalLight sun = new DirectionalLight(); |
| sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); |
| sun.setColor(ColorRGBA.White.clone().multLocal(2)); |
| rootNode.addLight(sun); |
| |
| rootNode.attachChild(geom); |
| |
| //quad to display material |
| Geometry box = new Geometry("displayquad", new Quad(4, 4)); |
| box.setMaterial(geom.getMaterial()); |
| box.setLocalTranslation(0, 1, 3); |
| rootNode.attachChild(box); |
| } |
| } |