blob: 6d27bc030c150b7df996e43ed49748ac618f297c [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec2 inTexCoord;
attribute vec3 inPosition;
varying vec2 texCoord;
void main(){
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
texCoord=inTexCoord;
}