blob: f91b7b3097730147c81cd4cdb57dcd3ba4c9c3ba [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec3 inTexCoord;
attribute vec3 inPosition;
varying vec3 texCoord;
void main(){
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
texCoord=inTexCoord;
}