blob: de93f8cec5e53190ca0e1be3326ab6179fd20be9 [file] [log] [blame]
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package jme3test.texture;
import com.jme3.app.SimpleApplication;
import com.jme3.bounding.BoundingBox;
import com.jme3.light.PointLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture3D;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.util.ArrayList;
public class TestTexture3D extends SimpleApplication {
public static void main(String[] args) {
TestTexture3D app = new TestTexture3D();
app.start();
}
@Override
public void simpleInitApp() {
//mouseInput.setCursorVisible(true);
flyCam.setMoveSpeed(10);
//creating a sphere
Sphere sphere = new Sphere(32, 32, 1);
//getting the boundingbox
sphere.updateBound();
BoundingBox bb = (BoundingBox) sphere.getBound();
Vector3f min = bb.getMin(null);
float[] ext = new float[]{bb.getXExtent() * 2, bb.getYExtent() * 2, bb.getZExtent() * 2};
//we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box)
sphere.clearBuffer(Type.TexCoord);
VertexBuffer vb = sphere.getBuffer(Type.Position);
FloatBuffer fb = (FloatBuffer) vb.getData();
float[] uvCoordinates = BufferUtils.getFloatArray(fb);
//now transform the coordinates so that they are in the range of <0; 1>
for (int i = 0; i < uvCoordinates.length; i += 3) {
uvCoordinates[i] = (uvCoordinates[i] - min.x) / ext[0];
uvCoordinates[i + 1] = (uvCoordinates[i + 1] - min.y) / ext[1];
uvCoordinates[i + 2] = (uvCoordinates[i + 2] - min.z) / ext[2];
}
//apply new texture coordinates
VertexBuffer uvCoordsBuffer = new VertexBuffer(Type.TexCoord);
uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
BufferUtils.createFloatBuffer(uvCoordinates));
sphere.setBuffer(uvCoordsBuffer);
//create geometry, and apply material and our 3D texture
Geometry g = new Geometry("sphere", sphere);
Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md");
try {
Texture texture = this.getTexture();
material.setTexture("Texture", texture);
} catch (IOException e) {
e.printStackTrace();
}
g.setMaterial(material);
rootNode.attachChild(g);
//add some light so that it is visible
PointLight light = new PointLight();
light.setColor(ColorRGBA.White);
light.setPosition(new Vector3f(5, 5, 5));
light.setRadius(20);
rootNode.addLight(light);
light = new PointLight();
light.setColor(ColorRGBA.White);
light.setPosition(new Vector3f(-5, -5, -5));
light.setRadius(20);
rootNode.addLight(light);
}
/**
* This method creates a RGB8 texture with the sizes of 10x10x10 pixels.
*/
private Texture getTexture() throws IOException {
ArrayList<ByteBuffer> data = new ArrayList<ByteBuffer>(1);
ByteBuffer bb = BufferUtils.createByteBuffer(10 * 10 * 10 * 3);//all data must be inside one buffer
for (int i = 0; i < 10; ++i) {
for (int j = 0; j < 10 * 10; ++j) {
bb.put((byte) (255f*i/10f));
bb.put((byte) (255f*i/10f));
bb.put((byte) (255f));
}
}
bb.rewind();
data.add(bb);
return new Texture3D(new Image(Format.RGB8, 10, 10, 10, data));
}
}