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/*
* Copyright (c) 2009-2010 jMonkeyEngine
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.terrain;
import com.jme3.app.SimpleApplication;
import com.jme3.export.Savable;
import com.jme3.export.binary.BinaryExporter;
import com.jme3.export.binary.BinaryImporter;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.terrain.Terrain;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import java.io.*;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Saves and loads terrain.
*
* @author Brent Owens
*/
public class TerrainTestReadWrite extends SimpleApplication {
private Terrain terrain;
protected BitmapText hintText;
private float grassScale = 64;
private float dirtScale = 16;
private float rockScale = 128;
private Material matTerrain;
private Material matWire;
public static void main(String[] args) {
TerrainTestReadWrite app = new TerrainTestReadWrite();
app.start();
//testHeightmapBuilding();
}
@Override
public void initialize() {
super.initialize();
loadHintText();
}
@Override
public void simpleInitApp() {
createControls();
createMap();
}
private void createMap() {
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setBoolean("WardIso", true);
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matTerrain.setTexture("NormalMap", normalMap0);
matTerrain.setTexture("NormalMap_1", normalMap2);
matTerrain.setTexture("NormalMap_2", normalMap2);
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
if (new File("terrainsave.jme").exists()) {
loadTerrain();
} else {
// create the terrain as normal, and give it a control for LOD management
TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera());
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
terrainQuad.addControl(control);
terrainQuad.setMaterial(matTerrain);
terrainQuad.setLocalTranslation(0, -100, 0);
terrainQuad.setLocalScale(4f, 0.25f, 4f);
rootNode.attachChild(terrainQuad);
this.terrain = terrainQuad;
}
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
}
/**
* Create the save and load actions and add them to the input listener
*/
private void createControls() {
flyCam.setMoveSpeed(50);
cam.setLocation(new Vector3f(0, 100, 0));
inputManager.addMapping("save", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(saveActionListener, "save");
inputManager.addMapping("load", new KeyTrigger(KeyInput.KEY_Y));
inputManager.addListener(loadActionListener, "load");
inputManager.addMapping("clone", new KeyTrigger(KeyInput.KEY_C));
inputManager.addListener(cloneActionListener, "clone");
}
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit T to save, and Y to load");
guiNode.attachChild(hintText);
}
private ActionListener saveActionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("save") && !pressed) {
FileOutputStream fos = null;
try {
long start = System.currentTimeMillis();
fos = new FileOutputStream(new File("terrainsave.jme"));
// we just use the exporter and pass in the terrain
BinaryExporter.getInstance().save((Savable)terrain, new BufferedOutputStream(fos));
fos.flush();
float duration = (System.currentTimeMillis() - start) / 1000.0f;
System.out.println("Save took " + duration + " seconds");
} catch (IOException ex) {
Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex);
} finally {
try {
if (fos != null) {
fos.close();
}
} catch (IOException e) {
Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, e);
}
}
}
}
};
private void loadTerrain() {
FileInputStream fis = null;
try {
long start = System.currentTimeMillis();
// remove the existing terrain and detach it from the root node.
if (terrain != null) {
Node existingTerrain = (Node)terrain;
existingTerrain.removeFromParent();
existingTerrain.removeControl(TerrainLodControl.class);
existingTerrain.detachAllChildren();
terrain = null;
}
// import the saved terrain, and attach it back to the root node
File f = new File("terrainsave.jme");
fis = new FileInputStream(f);
BinaryImporter imp = BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
terrain = (TerrainQuad) imp.load(new BufferedInputStream(fis));
rootNode.attachChild((Node)terrain);
float duration = (System.currentTimeMillis() - start) / 1000.0f;
System.out.println("Load took " + duration + " seconds");
// now we have to add back the camera to the LOD control
TerrainLodControl lodControl = ((Node)terrain).getControl(TerrainLodControl.class);
if (lodControl != null)
lodControl.setCamera(getCamera());
} catch (IOException ex) {
Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex);
} finally {
try {
if (fis != null) {
fis.close();
}
} catch (IOException ex) {
Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
private ActionListener loadActionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("load") && !pressed) {
loadTerrain();
}
}
};
private ActionListener cloneActionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("clone") && !pressed) {
Terrain clone = (Terrain) ((Node)terrain).clone();
((Node)terrain).removeFromParent();
terrain = clone;
getRootNode().attachChild((Node)terrain);
}
}
};
// no junit tests, so this has to be hand-tested:
private static void testHeightmapBuilding() {
int s = 9;
int b = 3;
float[] hm = new float[s * s];
for (int i = 0; i < s; i++) {
for (int j = 0; j < s; j++) {
hm[(i * s) + j] = i * j;
}
}
for (int i = 0; i < s; i++) {
for (int j = 0; j < s; j++) {
System.out.print(hm[i * s + j] + " ");
}
System.out.println("");
}
TerrainQuad terrain = new TerrainQuad("terrain", b, s, hm);
float[] hm2 = terrain.getHeightMap();
boolean failed = false;
for (int i = 0; i < s * s; i++) {
if (hm[i] != hm2[i]) {
failed = true;
}
}
System.out.println("");
if (failed) {
System.out.println("Terrain heightmap building FAILED!!!");
for (int i = 0; i < s; i++) {
for (int j = 0; j < s; j++) {
System.out.print(hm2[i * s + j] + " ");
}
System.out.println("");
}
} else {
System.out.println("Terrain heightmap building PASSED");
}
}
}