| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.stress; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.material.Material; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Mesh; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial.CullHint; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.util.NativeObjectManager; |
| import java.util.logging.Level; |
| import java.util.logging.Logger; |
| |
| /** |
| * Generates 400 new meshes every frame then leaks them. |
| * Notice how memory usage stays constant and OpenGL objects |
| * are properly destroyed. |
| */ |
| public class TestLeakingGL extends SimpleApplication { |
| |
| private Material solidColor; |
| private Sphere original; |
| |
| public static void main(String[] args){ |
| TestLeakingGL app = new TestLeakingGL(); |
| app.start(); |
| } |
| |
| public void simpleInitApp() { |
| original = new Sphere(4, 4, 1); |
| original.setStatic(); |
| original.setInterleaved(); |
| |
| // this will make sure all spheres are rendered always |
| rootNode.setCullHint(CullHint.Never); |
| solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); |
| cam.setLocation(new Vector3f(0, 5, 0)); |
| cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); |
| |
| Logger.getLogger(Node.class.getName()).setLevel(Level.WARNING); |
| Logger.getLogger(NativeObjectManager.class.getName()).setLevel(Level.WARNING); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| rootNode.detachAllChildren(); |
| for (int y = -15; y < 15; y++){ |
| for (int x = -15; x < 15; x++){ |
| Mesh sphMesh = original.deepClone(); |
| Geometry sphere = new Geometry("sphere", sphMesh); |
| |
| sphere.setMaterial(solidColor); |
| sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f); |
| rootNode.attachChild(sphere); |
| } |
| } |
| } |
| } |