| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.scene; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.asset.plugins.HttpZipLocator; |
| import com.jme3.asset.plugins.ZipLocator; |
| import com.jme3.light.AmbientLight; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.util.SkyFactory; |
| import java.io.File; |
| |
| public class TestSceneLoading extends SimpleApplication { |
| |
| private Sphere sphereMesh = new Sphere(32, 32, 10, false, true); |
| private Geometry sphere = new Geometry("Sky", sphereMesh); |
| private static boolean useHttp = false; |
| |
| public static void main(String[] args) { |
| |
| TestSceneLoading app = new TestSceneLoading(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| sphere.setLocalTranslation(cam.getLocation()); |
| } |
| |
| public void simpleInitApp() { |
| this.flyCam.setMoveSpeed(10); |
| |
| // load sky |
| rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); |
| |
| File file = new File("wildhouse.zip"); |
| if (!file.exists()) { |
| useHttp = true; |
| } |
| // create the geometry and attach it |
| // load the level from zip or http zip |
| if (useHttp) { |
| assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); |
| } else { |
| assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); |
| } |
| Spatial scene = assetManager.loadModel("main.scene"); |
| |
| AmbientLight al = new AmbientLight(); |
| scene.addLight(al); |
| |
| DirectionalLight sun = new DirectionalLight(); |
| sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); |
| sun.setColor(ColorRGBA.White.clone().multLocal(2)); |
| scene.addLight(sun); |
| |
| rootNode.attachChild(scene); |
| } |
| } |