| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.post; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Quaternion; |
| import com.jme3.math.Vector3f; |
| import com.jme3.post.SceneProcessor; |
| import com.jme3.renderer.Camera; |
| import com.jme3.renderer.RenderManager; |
| import com.jme3.renderer.ViewPort; |
| import com.jme3.renderer.queue.RenderQueue; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.shape.Box; |
| import com.jme3.system.AppSettings; |
| import com.jme3.system.JmeContext.Type; |
| import com.jme3.texture.FrameBuffer; |
| import com.jme3.texture.Image.Format; |
| import com.jme3.texture.Texture2D; |
| import com.jme3.util.BufferUtils; |
| import com.jme3.util.Screenshots; |
| import java.awt.Color; |
| import java.awt.Dimension; |
| import java.awt.Graphics; |
| import java.awt.Graphics2D; |
| import java.awt.event.WindowAdapter; |
| import java.awt.event.WindowEvent; |
| import java.awt.image.BufferedImage; |
| import java.nio.ByteBuffer; |
| import javax.swing.JFrame; |
| import javax.swing.JPanel; |
| import javax.swing.SwingUtilities; |
| |
| /** |
| * This test renders a scene to an offscreen framebuffer, then copies |
| * the contents to a Swing JFrame. Note that some parts are done inefficently, |
| * this is done to make the code more readable. |
| */ |
| public class TestRenderToMemory extends SimpleApplication implements SceneProcessor { |
| |
| private Geometry offBox; |
| private float angle = 0; |
| |
| private FrameBuffer offBuffer; |
| private ViewPort offView; |
| private Texture2D offTex; |
| private Camera offCamera; |
| private ImageDisplay display; |
| |
| private static final int width = 800, height = 600; |
| |
| private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4); |
| private final byte[] cpuArray = new byte[width * height * 4]; |
| private final BufferedImage image = new BufferedImage(width, height, |
| BufferedImage.TYPE_4BYTE_ABGR); |
| |
| private class ImageDisplay extends JPanel { |
| |
| private long t; |
| private long total; |
| private int frames; |
| private int fps; |
| |
| @Override |
| public void paintComponent(Graphics gfx) { |
| super.paintComponent(gfx); |
| Graphics2D g2d = (Graphics2D) gfx; |
| |
| if (t == 0) |
| t = timer.getTime(); |
| |
| // g2d.setBackground(Color.BLACK); |
| // g2d.clearRect(0,0,width,height); |
| |
| synchronized (image){ |
| g2d.drawImage(image, null, 0, 0); |
| } |
| |
| long t2 = timer.getTime(); |
| long dt = t2 - t; |
| total += dt; |
| frames ++; |
| t = t2; |
| |
| if (total > 1000){ |
| fps = frames; |
| total = 0; |
| frames = 0; |
| } |
| |
| g2d.setColor(Color.white); |
| g2d.drawString("FPS: "+fps, 0, getHeight() - 100); |
| } |
| } |
| |
| public static void main(String[] args){ |
| TestRenderToMemory app = new TestRenderToMemory(); |
| app.setPauseOnLostFocus(false); |
| AppSettings settings = new AppSettings(true); |
| settings.setResolution(1, 1); |
| app.setSettings(settings); |
| app.start(Type.OffscreenSurface); |
| } |
| |
| public void createDisplayFrame(){ |
| SwingUtilities.invokeLater(new Runnable(){ |
| public void run(){ |
| JFrame frame = new JFrame("Render Display"); |
| display = new ImageDisplay(); |
| display.setPreferredSize(new Dimension(width, height)); |
| frame.getContentPane().add(display); |
| frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); |
| frame.addWindowListener(new WindowAdapter(){ |
| public void windowClosed(WindowEvent e){ |
| stop(); |
| } |
| }); |
| frame.pack(); |
| frame.setLocationRelativeTo(null); |
| frame.setResizable(false); |
| frame.setVisible(true); |
| } |
| }); |
| } |
| |
| public void updateImageContents(){ |
| cpuBuf.clear(); |
| renderer.readFrameBuffer(offBuffer, cpuBuf); |
| |
| synchronized (image) { |
| Screenshots.convertScreenShot(cpuBuf, image); |
| } |
| |
| if (display != null) |
| display.repaint(); |
| } |
| |
| public void setupOffscreenView(){ |
| offCamera = new Camera(width, height); |
| |
| // create a pre-view. a view that is rendered before the main view |
| offView = renderManager.createPreView("Offscreen View", offCamera); |
| offView.setBackgroundColor(ColorRGBA.DarkGray); |
| offView.setClearFlags(true, true, true); |
| |
| // this will let us know when the scene has been rendered to the |
| // frame buffer |
| offView.addProcessor(this); |
| |
| // create offscreen framebuffer |
| offBuffer = new FrameBuffer(width, height, 1); |
| |
| //setup framebuffer's cam |
| offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f); |
| offCamera.setLocation(new Vector3f(0f, 0f, -5f)); |
| offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); |
| |
| //setup framebuffer's texture |
| // offTex = new Texture2D(width, height, Format.RGBA8); |
| |
| //setup framebuffer to use renderbuffer |
| // this is faster for gpu -> cpu copies |
| offBuffer.setDepthBuffer(Format.Depth); |
| offBuffer.setColorBuffer(Format.RGBA8); |
| // offBuffer.setColorTexture(offTex); |
| |
| //set viewport to render to offscreen framebuffer |
| offView.setOutputFrameBuffer(offBuffer); |
| |
| // setup framebuffer's scene |
| Box boxMesh = new Box(Vector3f.ZERO, 1,1,1); |
| Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); |
| offBox = new Geometry("box", boxMesh); |
| offBox.setMaterial(material); |
| |
| // attach the scene to the viewport to be rendered |
| offView.attachScene(offBox); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| setupOffscreenView(); |
| createDisplayFrame(); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| Quaternion q = new Quaternion(); |
| angle += tpf; |
| angle %= FastMath.TWO_PI; |
| q.fromAngles(angle, 0, angle); |
| |
| offBox.setLocalRotation(q); |
| offBox.updateLogicalState(tpf); |
| offBox.updateGeometricState(); |
| } |
| |
| public void initialize(RenderManager rm, ViewPort vp) { |
| } |
| |
| public void reshape(ViewPort vp, int w, int h) { |
| } |
| |
| public boolean isInitialized() { |
| return true; |
| } |
| |
| public void preFrame(float tpf) { |
| } |
| |
| public void postQueue(RenderQueue rq) { |
| } |
| |
| /** |
| * Update the CPU image's contents after the scene has |
| * been rendered to the framebuffer. |
| */ |
| public void postFrame(FrameBuffer out) { |
| updateImageContents(); |
| } |
| |
| public void cleanup() { |
| } |
| |
| |
| } |