blob: 4a97844ff44b8adf9f87ccea409c9c554542e0fe [file] [log] [blame]
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.post;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.SceneProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.system.AppSettings;
import com.jme3.system.JmeContext.Type;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture2D;
import com.jme3.util.BufferUtils;
import com.jme3.util.Screenshots;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.nio.ByteBuffer;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
/**
* This test renders a scene to an offscreen framebuffer, then copies
* the contents to a Swing JFrame. Note that some parts are done inefficently,
* this is done to make the code more readable.
*/
public class TestRenderToMemory extends SimpleApplication implements SceneProcessor {
private Geometry offBox;
private float angle = 0;
private FrameBuffer offBuffer;
private ViewPort offView;
private Texture2D offTex;
private Camera offCamera;
private ImageDisplay display;
private static final int width = 800, height = 600;
private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4);
private final byte[] cpuArray = new byte[width * height * 4];
private final BufferedImage image = new BufferedImage(width, height,
BufferedImage.TYPE_4BYTE_ABGR);
private class ImageDisplay extends JPanel {
private long t;
private long total;
private int frames;
private int fps;
@Override
public void paintComponent(Graphics gfx) {
super.paintComponent(gfx);
Graphics2D g2d = (Graphics2D) gfx;
if (t == 0)
t = timer.getTime();
// g2d.setBackground(Color.BLACK);
// g2d.clearRect(0,0,width,height);
synchronized (image){
g2d.drawImage(image, null, 0, 0);
}
long t2 = timer.getTime();
long dt = t2 - t;
total += dt;
frames ++;
t = t2;
if (total > 1000){
fps = frames;
total = 0;
frames = 0;
}
g2d.setColor(Color.white);
g2d.drawString("FPS: "+fps, 0, getHeight() - 100);
}
}
public static void main(String[] args){
TestRenderToMemory app = new TestRenderToMemory();
app.setPauseOnLostFocus(false);
AppSettings settings = new AppSettings(true);
settings.setResolution(1, 1);
app.setSettings(settings);
app.start(Type.OffscreenSurface);
}
public void createDisplayFrame(){
SwingUtilities.invokeLater(new Runnable(){
public void run(){
JFrame frame = new JFrame("Render Display");
display = new ImageDisplay();
display.setPreferredSize(new Dimension(width, height));
frame.getContentPane().add(display);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.addWindowListener(new WindowAdapter(){
public void windowClosed(WindowEvent e){
stop();
}
});
frame.pack();
frame.setLocationRelativeTo(null);
frame.setResizable(false);
frame.setVisible(true);
}
});
}
public void updateImageContents(){
cpuBuf.clear();
renderer.readFrameBuffer(offBuffer, cpuBuf);
synchronized (image) {
Screenshots.convertScreenShot(cpuBuf, image);
}
if (display != null)
display.repaint();
}
public void setupOffscreenView(){
offCamera = new Camera(width, height);
// create a pre-view. a view that is rendered before the main view
offView = renderManager.createPreView("Offscreen View", offCamera);
offView.setBackgroundColor(ColorRGBA.DarkGray);
offView.setClearFlags(true, true, true);
// this will let us know when the scene has been rendered to the
// frame buffer
offView.addProcessor(this);
// create offscreen framebuffer
offBuffer = new FrameBuffer(width, height, 1);
//setup framebuffer's cam
offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
offCamera.setLocation(new Vector3f(0f, 0f, -5f));
offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
//setup framebuffer's texture
// offTex = new Texture2D(width, height, Format.RGBA8);
//setup framebuffer to use renderbuffer
// this is faster for gpu -> cpu copies
offBuffer.setDepthBuffer(Format.Depth);
offBuffer.setColorBuffer(Format.RGBA8);
// offBuffer.setColorTexture(offTex);
//set viewport to render to offscreen framebuffer
offView.setOutputFrameBuffer(offBuffer);
// setup framebuffer's scene
Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
offBox = new Geometry("box", boxMesh);
offBox.setMaterial(material);
// attach the scene to the viewport to be rendered
offView.attachScene(offBox);
}
@Override
public void simpleInitApp() {
setupOffscreenView();
createDisplayFrame();
}
@Override
public void simpleUpdate(float tpf){
Quaternion q = new Quaternion();
angle += tpf;
angle %= FastMath.TWO_PI;
q.fromAngles(angle, 0, angle);
offBox.setLocalRotation(q);
offBox.updateLogicalState(tpf);
offBox.updateGeometricState();
}
public void initialize(RenderManager rm, ViewPort vp) {
}
public void reshape(ViewPort vp, int w, int h) {
}
public boolean isInitialized() {
return true;
}
public void preFrame(float tpf) {
}
public void postQueue(RenderQueue rq) {
}
/**
* Update the CPU image's contents after the scene has
* been rendered to the framebuffer.
*/
public void postFrame(FrameBuffer out) {
updateImageContents();
}
public void cleanup() {
}
}