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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.post;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsView;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.LightScatteringFilter;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.shadow.PssmShadowRenderer;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
public class TestLightScattering extends SimpleApplication {
public static void main(String[] args) {
TestLightScattering app = new TestLightScattering();
app.start();
}
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
// cam.setDirection(new Vector3f(0,-0.5f,1.0f));
// cam.setLocation(new Vector3f(0, 300, -500));
//cam.setFrustumFar(1000);
flyCam.setMoveSpeed(10);
Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh());
scene.setMaterial(mat);
scene.setShadowMode(ShadowMode.CastAndReceive);
scene.setLocalScale(400);
scene.setLocalTranslation(0, -10, -120);
rootNode.attachChild(scene);
// load sky
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager,1024,4);
pssmRenderer.setDirection(lightDir);
pssmRenderer.setShadowIntensity(0.55f);
// viewPort.addProcessor(pssmRenderer);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
// SSAOFilter ssaoFilter= new SSAOFilter(viewPort, new SSAOConfig(0.36f,1.8f,0.84f,0.16f,false,true));
// fpp.addFilter(ssaoFilter);
// Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
// mat2.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
//
// Sphere lite=new Sphere(8, 8, 10.0f);
// Geometry lightSphere=new Geometry("lightsphere", lite);
// lightSphere.setMaterial(mat2);
Vector3f lightPos = lightDir.multLocal(-3000);
// lightSphere.setLocalTranslation(lightPos);
// rootNode.attachChild(lightSphere);
LightScatteringFilter filter = new LightScatteringFilter(lightPos);
LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
fpp.addFilter(filter);
//fpp.setNumSamples(4);
//fpp.addFilter(new RadialBlurFilter(0.3f,15.0f));
// SSAOUI ui=new SSAOUI(inputManager, ssaoFilter.getConfig());
viewPort.addProcessor(fpp);
}
@Override
public void simpleUpdate(float tpf) {
}
}