| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.post; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.material.Material; |
| import com.jme3.renderer.RenderManager; |
| import com.jme3.renderer.Renderer; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.texture.FrameBuffer; |
| import com.jme3.texture.Image.Format; |
| import com.jme3.texture.Texture2D; |
| import com.jme3.ui.Picture; |
| |
| /** |
| * Demonstrates FrameBuffer usage. |
| * The scene is first rendered to an FB with a texture attached, |
| * the texture is then rendered onto the screen in ortho mode. |
| * |
| * @author Kirill |
| */ |
| public class TestFBOPassthrough extends SimpleApplication { |
| |
| private Node fbNode = new Node("Framebuffer Node"); |
| private FrameBuffer fb; |
| |
| public static void main(String[] args){ |
| TestFBOPassthrough app = new TestFBOPassthrough(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| int w = settings.getWidth(); |
| int h = settings.getHeight(); |
| |
| //setup framebuffer |
| fb = new FrameBuffer(w, h, 1); |
| |
| Texture2D fbTex = new Texture2D(w, h, Format.RGBA8); |
| fb.setDepthBuffer(Format.Depth); |
| fb.setColorTexture(fbTex); |
| |
| // setup framebuffer's scene |
| Sphere sphMesh = new Sphere(20, 20, 1); |
| Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); |
| |
| Geometry sphere = new Geometry("sphere", sphMesh); |
| sphere.setMaterial(solidColor); |
| fbNode.attachChild(sphere); |
| |
| //setup main scene |
| Picture p = new Picture("Picture"); |
| p.setPosition(0, 0); |
| p.setWidth(w); |
| p.setHeight(h); |
| p.setTexture(assetManager, fbTex, false); |
| |
| rootNode.attachChild(p); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| fbNode.updateLogicalState(tpf); |
| fbNode.updateGeometricState(); |
| } |
| |
| @Override |
| public void simpleRender(RenderManager rm){ |
| Renderer r = rm.getRenderer(); |
| |
| //do FBO rendering |
| r.setFrameBuffer(fb); |
| |
| rm.setCamera(cam, false); // FBO uses current camera |
| r.clearBuffers(true, true, true); |
| rm.renderScene(fbNode, viewPort); |
| rm.flushQueue(viewPort); |
| |
| //go back to default rendering and let |
| //SimpleApplication render the default scene |
| r.setFrameBuffer(null); |
| } |
| |
| } |