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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.post;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.CartoonEdgeFilter;
import com.jme3.renderer.Caps;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.texture.Texture;
public class TestCartoonEdge extends SimpleApplication {
private FilterPostProcessor fpp;
public static void main(String[] args){
TestCartoonEdge app = new TestCartoonEdge();
app.start();
}
public void setupFilters(){
if (renderer.getCaps().contains(Caps.GLSL100)){
fpp=new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
CartoonEdgeFilter toon=new CartoonEdgeFilter();
toon.setEdgeColor(ColorRGBA.Yellow);
fpp.addFilter(toon);
viewPort.addProcessor(fpp);
}
}
public void makeToonish(Spatial spatial){
if (spatial instanceof Node){
Node n = (Node) spatial;
for (Spatial child : n.getChildren())
makeToonish(child);
}else if (spatial instanceof Geometry){
Geometry g = (Geometry) spatial;
Material m = g.getMaterial();
if (m.getMaterialDef().getName().equals("Phong Lighting")){
Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png");
// t.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
// t.setMagFilter(Texture.MagFilter.Nearest);
m.setTexture("ColorRamp", t);
m.setBoolean("UseMaterialColors", true);
m.setColor("Specular", ColorRGBA.Black);
m.setColor("Diffuse", ColorRGBA.White);
m.setBoolean("VertexLighting", true);
}
}
}
public void setupLighting(){
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, 1).normalizeLocal());
dl.setColor(new ColorRGBA(2,2,2,1));
rootNode.addLight(dl);
}
public void setupModel(){
Spatial model = assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
makeToonish(model);
model.rotate(0, FastMath.PI, 0);
// signpost.setLocalTranslation(12, 3.5f, 30);
// model.scale(0.10f);
// signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(model);
}
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.Gray);
cam.setLocation(new Vector3f(-5.6310086f, 5.0892987f, -13.000479f));
cam.setRotation(new Quaternion(0.1779095f, 0.20036356f, -0.03702727f, 0.96272093f));
cam.update();
cam.setFrustumFar(300);
flyCam.setMoveSpeed(30);
rootNode.setCullHint(CullHint.Never);
setupLighting();
setupModel();
setupFilters();
}
}