| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.model.anim; |
| |
| import com.jme3.animation.AnimChannel; |
| import com.jme3.animation.AnimControl; |
| import com.jme3.animation.Bone; |
| import com.jme3.animation.LoopMode; |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Quaternion; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.debug.SkeletonDebugger; |
| |
| public class TestOgreComplexAnim extends SimpleApplication { |
| |
| private AnimControl control; |
| private float angle = 0; |
| private float scale = 1; |
| private float rate = 1; |
| |
| public static void main(String[] args) { |
| TestOgreComplexAnim app = new TestOgreComplexAnim(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| flyCam.setMoveSpeed(10f); |
| cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); |
| cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); |
| |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); |
| dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
| rootNode.addLight(dl); |
| |
| Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
| |
| control = model.getControl(AnimControl.class); |
| |
| AnimChannel feet = control.createChannel(); |
| AnimChannel leftHand = control.createChannel(); |
| AnimChannel rightHand = control.createChannel(); |
| |
| // feet will dodge |
| feet.addFromRootBone("hip.right"); |
| feet.addFromRootBone("hip.left"); |
| feet.setAnim("Dodge"); |
| feet.setSpeed(2); |
| feet.setLoopMode(LoopMode.Cycle); |
| |
| // will blend over 15 seconds to stand |
| feet.setAnim("Walk", 15); |
| feet.setSpeed(0.25f); |
| feet.setLoopMode(LoopMode.Cycle); |
| |
| // left hand will pull |
| leftHand.addFromRootBone("uparm.right"); |
| leftHand.setAnim("pull"); |
| leftHand.setSpeed(.5f); |
| |
| // will blend over 15 seconds to stand |
| leftHand.setAnim("stand", 15); |
| |
| // right hand will push |
| rightHand.addBone("spinehigh"); |
| rightHand.addFromRootBone("uparm.left"); |
| rightHand.setAnim("push"); |
| |
| SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton()); |
| Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat.getAdditionalRenderState().setWireframe(true); |
| mat.setColor("Color", ColorRGBA.Green); |
| mat.getAdditionalRenderState().setDepthTest(false); |
| skeletonDebug.setMaterial(mat); |
| |
| model.attachChild(skeletonDebug); |
| rootNode.attachChild(model); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| Bone b = control.getSkeleton().getBone("spinehigh"); |
| Bone b2 = control.getSkeleton().getBone("uparm.left"); |
| |
| angle += tpf * rate; |
| if (angle > FastMath.HALF_PI / 2f){ |
| angle = FastMath.HALF_PI / 2f; |
| rate = -1; |
| }else if (angle < -FastMath.HALF_PI / 2f){ |
| angle = -FastMath.HALF_PI / 2f; |
| rate = 1; |
| } |
| |
| Quaternion q = new Quaternion(); |
| q.fromAngles(0, angle, 0); |
| |
| b.setUserControl(true); |
| b.setUserTransforms(Vector3f.ZERO, q, Vector3f.UNIT_XYZ); |
| |
| b2.setUserControl(true); |
| b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle)); |
| |
| |
| } |
| |
| } |