| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.model.anim; |
| |
| import com.jme3.animation.AnimChannel; |
| import com.jme3.animation.AnimControl; |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.debug.SkeletonDebugger; |
| |
| public class TestAnimBlendBug extends SimpleApplication implements ActionListener { |
| |
| // private AnimControl control; |
| private AnimChannel channel1, channel2; |
| private String[] animNames; |
| |
| private float blendTime = 0.5f; |
| private float lockAfterBlending = blendTime + 0.25f; |
| private float blendingAnimationLock; |
| |
| public static void main(String[] args) { |
| TestAnimBlendBug app = new TestAnimBlendBug(); |
| app.start(); |
| } |
| |
| public void onAction(String name, boolean value, float tpf) { |
| if (name.equals("One") && value){ |
| channel1.setAnim(animNames[4], blendTime); |
| channel2.setAnim(animNames[4], 0); |
| channel1.setSpeed(0.25f); |
| channel2.setSpeed(0.25f); |
| blendingAnimationLock = lockAfterBlending; |
| } |
| } |
| |
| public void onPreUpdate(float tpf) { |
| } |
| |
| public void onPostUpdate(float tpf) { |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| // Is there currently a blending underway? |
| if (blendingAnimationLock > 0f) { |
| blendingAnimationLock -= tpf; |
| } |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| inputManager.addMapping("One", new KeyTrigger(KeyInput.KEY_1)); |
| inputManager.addListener(this, "One"); |
| |
| flyCam.setMoveSpeed(100f); |
| cam.setLocation( new Vector3f( 0f, 150f, -325f ) ); |
| cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y ); |
| |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal()); |
| dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
| rootNode.addLight(dl); |
| |
| Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); |
| Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); |
| // Node model2 = model1.clone(); |
| |
| model1.setLocalTranslation(-60, 0, 0); |
| model2.setLocalTranslation(60, 0, 0); |
| |
| AnimControl control1 = model1.getControl(AnimControl.class); |
| animNames = control1.getAnimationNames().toArray(new String[0]); |
| channel1 = control1.createChannel(); |
| |
| AnimControl control2 = model2.getControl(AnimControl.class); |
| channel2 = control2.createChannel(); |
| |
| SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton1", control1.getSkeleton()); |
| Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat.getAdditionalRenderState().setWireframe(true); |
| mat.setColor("Color", ColorRGBA.Green); |
| mat.getAdditionalRenderState().setDepthTest(false); |
| skeletonDebug.setMaterial(mat); |
| model1.attachChild(skeletonDebug); |
| |
| skeletonDebug = new SkeletonDebugger("skeleton2", control2.getSkeleton()); |
| skeletonDebug.setMaterial(mat); |
| model2.attachChild(skeletonDebug); |
| |
| rootNode.attachChild(model1); |
| rootNode.attachChild(model2); |
| } |
| |
| } |