| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.material; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.AnalogListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.*; |
| import com.jme3.post.FilterPostProcessor; |
| import com.jme3.post.filters.FXAAFilter; |
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.shape.Quad; |
| import com.jme3.texture.Texture.WrapMode; |
| import com.jme3.util.SkyFactory; |
| import com.jme3.util.TangentBinormalGenerator; |
| |
| public class TestParallax extends SimpleApplication { |
| |
| private Vector3f lightDir = new Vector3f(-1, -1, .5f).normalizeLocal(); |
| |
| public static void main(String[] args) { |
| TestParallax app = new TestParallax(); |
| app.start(); |
| } |
| |
| public void setupSkyBox() { |
| rootNode.attachChild(SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false)); |
| } |
| DirectionalLight dl; |
| |
| public void setupLighting() { |
| |
| dl = new DirectionalLight(); |
| dl.setDirection(lightDir); |
| dl.setColor(new ColorRGBA(.9f, .9f, .9f, 1)); |
| rootNode.addLight(dl); |
| } |
| Material mat; |
| |
| public void setupFloor() { |
| mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall2.j3m"); |
| mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat); |
| mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat); |
| mat.setFloat("Shininess", 0); |
| |
| // Node floorGeom = (Node) assetManager.loadAsset("Models/WaterTest/WaterTest.mesh.xml"); |
| //Geometry g = ((Geometry) floorGeom.getChild(0)); |
| //g.getMesh().scaleTextureCoordinates(new Vector2f(10, 10)); |
| |
| Node floorGeom = new Node("floorGeom"); |
| Quad q = new Quad(100, 100); |
| q.scaleTextureCoordinates(new Vector2f(10, 10)); |
| Geometry g = new Geometry("geom", q); |
| g.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); |
| floorGeom.attachChild(g); |
| |
| |
| TangentBinormalGenerator.generate(floorGeom); |
| floorGeom.setLocalTranslation(-50, 22, 60); |
| //floorGeom.setLocalScale(100); |
| |
| floorGeom.setMaterial(mat); |
| rootNode.attachChild(floorGeom); |
| } |
| |
| public void setupSignpost() { |
| Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); |
| Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); |
| TangentBinormalGenerator.generate(signpost); |
| signpost.setMaterial(mat); |
| signpost.rotate(0, FastMath.HALF_PI, 0); |
| signpost.setLocalTranslation(12, 23.5f, 30); |
| signpost.setLocalScale(4); |
| signpost.setShadowMode(ShadowMode.CastAndReceive); |
| rootNode.attachChild(signpost); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| cam.setLocation(new Vector3f(-15.445636f, 30.162927f, 60.252777f)); |
| cam.setRotation(new Quaternion(0.05173137f, 0.92363626f, -0.13454558f, 0.35513034f)); |
| |
| flyCam.setMoveSpeed(30); |
| |
| |
| setupLighting(); |
| setupSkyBox(); |
| setupFloor(); |
| setupSignpost(); |
| |
| inputManager.addListener(new AnalogListener() { |
| |
| public void onAnalog(String name, float value, float tpf) { |
| if ("heightUP".equals(name)) { |
| parallaxHeigh += 0.0001; |
| mat.setFloat("ParallaxHeight", parallaxHeigh); |
| } |
| if ("heightDown".equals(name)) { |
| parallaxHeigh -= 0.0001; |
| parallaxHeigh = Math.max(parallaxHeigh, 0); |
| mat.setFloat("ParallaxHeight", parallaxHeigh); |
| } |
| |
| } |
| }, "heightUP", "heightDown"); |
| inputManager.addMapping("heightUP", new KeyTrigger(KeyInput.KEY_I)); |
| inputManager.addMapping("heightDown", new KeyTrigger(KeyInput.KEY_K)); |
| |
| inputManager.addListener(new ActionListener() { |
| |
| public void onAction(String name, boolean isPressed, float tpf) { |
| if (isPressed && "toggleSteep".equals(name)) { |
| steep = !steep; |
| mat.setBoolean("SteepParallax", steep); |
| } |
| } |
| }, "toggleSteep"); |
| inputManager.addMapping("toggleSteep", new KeyTrigger(KeyInput.KEY_SPACE)); |
| FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
| FXAAFilter fxaa = new FXAAFilter(); |
| fxaa.setReduceMul(0.08f); |
| fpp.addFilter(fxaa); |
| viewPort.addProcessor(fpp); |
| } |
| float parallaxHeigh = 0.05f; |
| float time = 0; |
| boolean steep = false; |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| // time+=tpf; |
| // lightDir.set(FastMath.sin(time), -1, FastMath.cos(time)); |
| // bsr.setDirection(lightDir); |
| // dl.setDirection(lightDir); |
| } |
| } |