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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.material;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
public class TestColoredTexture extends SimpleApplication {
private float time = 0;
private ColorRGBA nextColor;
private ColorRGBA prevColor;
private Material mat;
public static void main(String[] args){
TestColoredTexture app = new TestColoredTexture();
app.start();
}
@Override
public void simpleInitApp() {
Quad quadMesh = new Quad(512,512);
Geometry quad = new Geometry("Quad", quadMesh);
quad.setQueueBucket(Bucket.Gui);
mat = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
quad.setMaterial(mat);
guiNode.attachChildAt(quad, 0);
nextColor = ColorRGBA.randomColor();
prevColor = ColorRGBA.Black;
}
@Override
public void simpleUpdate(float tpf){
time += tpf;
if (time > 1f){
time -= 1f;
prevColor = nextColor;
nextColor = ColorRGBA.randomColor();
}
ColorRGBA currentColor = new ColorRGBA();
currentColor.interpolate(prevColor, nextColor, time);
mat.setColor("Color", currentColor);
}
}