| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.light; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.light.PointLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.util.TangentBinormalGenerator; |
| |
| public class TestTangentGenBadUV extends SimpleApplication { |
| |
| float angle; |
| PointLight pl; |
| Geometry lightMdl; |
| |
| public static void main(String[] args){ |
| TestTangentGenBadUV app = new TestTangentGenBadUV(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); |
| if (teapot instanceof Geometry){ |
| Geometry g = (Geometry) teapot; |
| TangentBinormalGenerator.generate(g.getMesh()); |
| }else{ |
| throw new RuntimeException(); |
| } |
| teapot.setLocalScale(2f); |
| Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m"); |
| teapot.setMaterial(mat); |
| rootNode.attachChild(teapot); |
| |
| Geometry debug = new Geometry( |
| "Debug Teapot", |
| TangentBinormalGenerator.genTbnLines(((Geometry) teapot).getMesh(), 0.03f) |
| ); |
| Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m"); |
| debug.setMaterial(debugMat); |
| debug.setCullHint(Spatial.CullHint.Never); |
| debug.getLocalTranslation().set(teapot.getLocalTranslation()); |
| debug.getLocalScale().set(teapot.getLocalScale()); |
| rootNode.attachChild(debug); |
| |
| |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal()); |
| dl.setColor(ColorRGBA.White); |
| rootNode.addLight(dl); |
| |
| lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); |
| lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); |
| lightMdl.getMesh().setStatic(); |
| rootNode.attachChild(lightMdl); |
| |
| pl = new PointLight(); |
| pl.setColor(ColorRGBA.White); |
| //pl.setRadius(3f); |
| rootNode.addLight(pl); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| angle += tpf; |
| angle %= FastMath.TWO_PI; |
| |
| pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f)); |
| lightMdl.setLocalTranslation(pl.getPosition()); |
| } |
| |
| } |