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/*
* Copyright (c) 2009-2010 jMonkeyEngine
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.light.PointLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere;
import com.jme3.util.TangentBinormalGenerator;
public class TestTangentGenBadUV extends SimpleApplication {
float angle;
PointLight pl;
Geometry lightMdl;
public static void main(String[] args){
TestTangentGenBadUV app = new TestTangentGenBadUV();
app.start();
}
@Override
public void simpleInitApp() {
Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
if (teapot instanceof Geometry){
Geometry g = (Geometry) teapot;
TangentBinormalGenerator.generate(g.getMesh());
}else{
throw new RuntimeException();
}
teapot.setLocalScale(2f);
Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
teapot.setMaterial(mat);
rootNode.attachChild(teapot);
Geometry debug = new Geometry(
"Debug Teapot",
TangentBinormalGenerator.genTbnLines(((Geometry) teapot).getMesh(), 0.03f)
);
Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
debug.setMaterial(debugMat);
debug.setCullHint(Spatial.CullHint.Never);
debug.getLocalTranslation().set(teapot.getLocalTranslation());
debug.getLocalScale().set(teapot.getLocalScale());
rootNode.attachChild(debug);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal());
dl.setColor(ColorRGBA.White);
rootNode.addLight(dl);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.getMesh().setStatic();
rootNode.attachChild(lightMdl);
pl = new PointLight();
pl.setColor(ColorRGBA.White);
//pl.setRadius(3f);
rootNode.addLight(pl);
}
@Override
public void simpleUpdate(float tpf){
angle += tpf;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
lightMdl.setLocalTranslation(pl.getPosition());
}
}