| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.light; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.bounding.BoundingBox; |
| import com.jme3.font.BitmapText; |
| import com.jme3.light.AmbientLight; |
| import com.jme3.light.PointLight; |
| import com.jme3.light.SpotLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Quaternion; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Spatial; |
| import com.jme3.terrain.geomipmap.TerrainLodControl; |
| import com.jme3.terrain.geomipmap.TerrainQuad; |
| import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; |
| import com.jme3.terrain.heightmap.AbstractHeightMap; |
| import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
| import com.jme3.texture.Texture; |
| import com.jme3.texture.Texture.WrapMode; |
| import com.jme3.util.SkyFactory; |
| import jme3tools.converters.ImageToAwt; |
| |
| /** |
| * Uses the terrain's lighting texture with normal maps and lights. |
| * |
| * @author bowens |
| */ |
| public class TestSpotLightTerrain extends SimpleApplication { |
| |
| private TerrainQuad terrain; |
| Material matTerrain; |
| Material matWire; |
| boolean wireframe = false; |
| boolean triPlanar = false; |
| boolean wardiso = false; |
| boolean minnaert = false; |
| protected BitmapText hintText; |
| PointLight pl; |
| Geometry lightMdl; |
| private float grassScale = 64; |
| private float dirtScale = 16; |
| private float rockScale = 128; |
| SpotLight sl; |
| |
| public static void main(String[] args) { |
| TestSpotLightTerrain app = new TestSpotLightTerrain(); |
| app.start(); |
| } |
| |
| |
| @Override |
| public void simpleInitApp() { |
| makeTerrain(); |
| flyCam.setMoveSpeed(50); |
| |
| sl = new SpotLight(); |
| sl.setSpotRange(100); |
| sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD); |
| sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD); |
| sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f)); |
| sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f)); |
| rootNode.addLight(sl); |
| |
| AmbientLight ambLight = new AmbientLight(); |
| ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f)); |
| rootNode.addLight(ambLight); |
| |
| cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f)); |
| cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f)); |
| sl.setDirection(cam.getDirection()); |
| sl.setPosition(cam.getLocation()); |
| |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| super.simpleUpdate(tpf); |
| sl.setDirection(cam.getDirection()); |
| sl.setPosition(cam.getLocation()); |
| |
| } |
| |
| private void makeTerrain() { |
| // TERRAIN TEXTURE material |
| matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); |
| matTerrain.setBoolean("useTriPlanarMapping", false); |
| matTerrain.setBoolean("WardIso", true); |
| |
| // ALPHA map (for splat textures) |
| matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png")); |
| matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png")); |
| |
| // HEIGHTMAP image (for the terrain heightmap) |
| Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); |
| |
| |
| // GRASS texture |
| Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
| grass.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("DiffuseMap", grass); |
| matTerrain.setFloat("DiffuseMap_0_scale", grassScale); |
| |
| // DIRT texture |
| Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
| dirt.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("DiffuseMap_1", dirt); |
| matTerrain.setFloat("DiffuseMap_1_scale", dirtScale); |
| |
| // ROCK texture |
| Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
| rock.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("DiffuseMap_2", rock); |
| matTerrain.setFloat("DiffuseMap_2_scale", rockScale); |
| |
| // BRICK texture |
| Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); |
| brick.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("DiffuseMap_3", brick); |
| matTerrain.setFloat("DiffuseMap_3_scale", rockScale); |
| |
| // RIVER ROCK texture |
| Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"); |
| riverRock.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("DiffuseMap_4", riverRock); |
| matTerrain.setFloat("DiffuseMap_4_scale", rockScale); |
| |
| |
| Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); |
| normalMap0.setWrap(WrapMode.Repeat); |
| Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); |
| normalMap1.setWrap(WrapMode.Repeat); |
| Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); |
| normalMap2.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("NormalMap", normalMap0); |
| matTerrain.setTexture("NormalMap_1", normalMap2); |
| matTerrain.setTexture("NormalMap_2", normalMap2); |
| matTerrain.setTexture("NormalMap_4", normalMap2); |
| |
| // WIREFRAME material |
| matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| matWire.getAdditionalRenderState().setWireframe(true); |
| matWire.setColor("Color", ColorRGBA.Green); |
| |
| createSky(); |
| |
| // CREATE HEIGHTMAP |
| AbstractHeightMap heightmap = null; |
| try { |
| //heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3); |
| |
| heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f); |
| heightmap.load(); |
| |
| } catch (Exception e) { |
| e.printStackTrace(); |
| } |
| |
| terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations |
| TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); |
| control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); |
| terrain.addControl(control); |
| terrain.setMaterial(matTerrain); |
| terrain.setModelBound(new BoundingBox()); |
| terrain.updateModelBound(); |
| terrain.setLocalTranslation(0, -100, 0); |
| terrain.setLocalScale(1f, 1f, 1f); |
| rootNode.attachChild(terrain); |
| } |
| |
| private void createSky() { |
| Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); |
| Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); |
| Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); |
| Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); |
| Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); |
| Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); |
| |
| Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); |
| rootNode.attachChild(sky); |
| } |
| |
| |
| } |