| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. |
| * <p/> |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * * Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * <p/> |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * <p/> |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * <p/> |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.input; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.input.MouseInput; |
| import com.jme3.input.controls.*; |
| import com.jme3.material.Material; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Quaternion; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.CameraNode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.control.CameraControl.ControlDirection; |
| import com.jme3.scene.shape.Quad; |
| import com.jme3.system.AppSettings; |
| |
| /** |
| * A 3rd-person camera node follows a target (teapot). Follow the teapot with |
| * WASD keys, rotate by dragging the mouse. |
| */ |
| public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener { |
| |
| private Geometry teaGeom; |
| private Node teaNode; |
| CameraNode camNode; |
| boolean rotate = false; |
| Vector3f direction = new Vector3f(); |
| |
| public static void main(String[] args) { |
| TestCameraNode app = new TestCameraNode(); |
| AppSettings s = new AppSettings(true); |
| s.setFrameRate(100); |
| app.setSettings(s); |
| app.start(); |
| } |
| |
| public void simpleInitApp() { |
| // load a teapot model |
| teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); |
| Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); |
| teaGeom.setMaterial(mat); |
| //create a node to attach the geometry and the camera node |
| teaNode = new Node("teaNode"); |
| teaNode.attachChild(teaGeom); |
| rootNode.attachChild(teaNode); |
| // create a floor |
| mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); |
| Geometry ground = new Geometry("ground", new Quad(50, 50)); |
| ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); |
| ground.setLocalTranslation(-25, -1, 25); |
| ground.setMaterial(mat); |
| rootNode.attachChild(ground); |
| |
| //creating the camera Node |
| camNode = new CameraNode("CamNode", cam); |
| //Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node |
| camNode.setControlDir(ControlDirection.SpatialToCamera); |
| //attaching the camNode to the teaNode |
| teaNode.attachChild(camNode); |
| //setting the local translation of the cam node to move it away from the teanNode a bit |
| camNode.setLocalTranslation(new Vector3f(-10, 0, 0)); |
| //setting the camNode to look at the teaNode |
| camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y); |
| |
| //disable the default 1st-person flyCam (don't forget this!!) |
| flyCam.setEnabled(false); |
| |
| registerInput(); |
| } |
| |
| public void registerInput() { |
| inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W)); |
| inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S)); |
| inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D)); |
| inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A)); |
| inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
| inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); |
| inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); |
| inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft"); |
| inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate"); |
| } |
| |
| public void onAnalog(String name, float value, float tpf) { |
| //computing the normalized direction of the cam to move the teaNode |
| direction.set(cam.getDirection()).normalizeLocal(); |
| if (name.equals("moveForward")) { |
| direction.multLocal(5 * tpf); |
| teaNode.move(direction); |
| } |
| if (name.equals("moveBackward")) { |
| direction.multLocal(-5 * tpf); |
| teaNode.move(direction); |
| } |
| if (name.equals("moveRight")) { |
| direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf); |
| teaNode.move(direction); |
| } |
| if (name.equals("moveLeft")) { |
| direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf); |
| teaNode.move(direction); |
| } |
| if (name.equals("rotateRight") && rotate) { |
| teaNode.rotate(0, 5 * tpf, 0); |
| } |
| if (name.equals("rotateLeft") && rotate) { |
| teaNode.rotate(0, -5 * tpf, 0); |
| } |
| |
| } |
| |
| public void onAction(String name, boolean keyPressed, float tpf) { |
| //toggling rotation on or off |
| if (name.equals("toggleRotate") && keyPressed) { |
| rotate = true; |
| inputManager.setCursorVisible(false); |
| } |
| if (name.equals("toggleRotate") && !keyPressed) { |
| rotate = false; |
| inputManager.setCursorVisible(true); |
| } |
| |
| } |
| } |