| package jme3test.helloworld; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.audio.AudioNode; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.MouseButtonTrigger; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.shape.Box; |
| |
| /** Sample 11 - playing 3D audio. */ |
| public class HelloAudio extends SimpleApplication { |
| |
| private AudioNode audio_gun; |
| private AudioNode audio_nature; |
| private Geometry player; |
| |
| public static void main(String[] args) { |
| HelloAudio app = new HelloAudio(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| flyCam.setMoveSpeed(40); |
| |
| /** just a blue box floating in space */ |
| Box box1 = new Box(Vector3f.ZERO, 1, 1, 1); |
| player = new Geometry("Player", box1); |
| Material mat1 = new Material(assetManager, |
| "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat1.setColor("Color", ColorRGBA.Blue); |
| player.setMaterial(mat1); |
| rootNode.attachChild(player); |
| |
| /** custom init methods, see below */ |
| initKeys(); |
| initAudio(); |
| } |
| |
| /** We create two audio nodes. */ |
| private void initAudio() { |
| /* gun shot sound is to be triggered by a mouse click. */ |
| audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); |
| audio_gun.setLooping(false); |
| audio_gun.setVolume(2); |
| rootNode.attachChild(audio_gun); |
| |
| /* nature sound - keeps playing in a loop. */ |
| audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); |
| audio_nature.setLooping(true); // activate continuous playing |
| audio_nature.setPositional(true); |
| audio_nature.setLocalTranslation(Vector3f.ZERO.clone()); |
| audio_nature.setVolume(3); |
| rootNode.attachChild(audio_nature); |
| audio_nature.play(); // play continuously! |
| } |
| |
| /** Declaring "Shoot" action, mapping it to a trigger (mouse click). */ |
| private void initKeys() { |
| inputManager.addMapping("Shoot", new MouseButtonTrigger(0)); |
| inputManager.addListener(actionListener, "Shoot"); |
| } |
| |
| /** Defining the "Shoot" action: Play a gun sound. */ |
| private ActionListener actionListener = new ActionListener() { |
| @Override |
| public void onAction(String name, boolean keyPressed, float tpf) { |
| if (name.equals("Shoot") && !keyPressed) { |
| audio_gun.playInstance(); // play each instance once! |
| } |
| } |
| }; |
| |
| /** Move the listener with the a camera - for 3D audio. */ |
| @Override |
| public void simpleUpdate(float tpf) { |
| listener.setLocation(cam.getLocation()); |
| listener.setRotation(cam.getRotation()); |
| } |
| |
| } |