| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.bullet; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.bullet.BulletAppState; |
| import com.jme3.bullet.PhysicsSpace; |
| import com.jme3.bullet.collision.shapes.*; |
| import com.jme3.bullet.control.RigidBodyControl; |
| import com.jme3.math.Plane; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.shape.Sphere; |
| |
| /** |
| * This is a basic Test of jbullet-jme functions |
| * |
| * @author normenhansen |
| */ |
| public class TestSimplePhysics extends SimpleApplication { |
| |
| private BulletAppState bulletAppState; |
| |
| public static void main(String[] args) { |
| TestSimplePhysics app = new TestSimplePhysics(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| bulletAppState = new BulletAppState(); |
| stateManager.attach(bulletAppState); |
| bulletAppState.getPhysicsSpace().enableDebug(assetManager); |
| |
| // Add a physics sphere to the world |
| Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); |
| physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0)); |
| rootNode.attachChild(physicsSphere); |
| getPhysicsSpace().add(physicsSphere); |
| |
| // Add a physics sphere to the world using the collision shape from sphere one |
| Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1); |
| physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0)); |
| rootNode.attachChild(physicsSphere2); |
| getPhysicsSpace().add(physicsSphere2); |
| |
| // Add a physics box to the world |
| Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1); |
| physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f); |
| physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); |
| rootNode.attachChild(physicsBox); |
| getPhysicsSpace().add(physicsBox); |
| |
| // Add a physics cylinder to the world |
| Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1); |
| physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0)); |
| rootNode.attachChild(physicsCylinder); |
| getPhysicsSpace().add(physicsCylinder); |
| |
| // an obstacle mesh, does not move (mass=0) |
| Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0); |
| node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f)); |
| rootNode.attachChild(node2); |
| getPhysicsSpace().add(node2); |
| |
| // the floor mesh, does not move (mass=0) |
| Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0); |
| node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f)); |
| rootNode.attachChild(node3); |
| getPhysicsSpace().add(node3); |
| |
| // Join the physics objects with a Point2Point joint |
| // PhysicsPoint2PointJoint joint=new PhysicsPoint2PointJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0)); |
| // PhysicsHingeJoint joint=new PhysicsHingeJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z); |
| // getPhysicsSpace().add(joint); |
| |
| } |
| |
| private PhysicsSpace getPhysicsSpace() { |
| return bulletAppState.getPhysicsSpace(); |
| } |
| } |