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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
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* * Redistributions in binary form must reproduce the above copyright
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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package jme3test.bullet;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.control.KinematicRagdollControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
/**
* @author normenhansen
*/
public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener {
BulletAppState bulletAppState;
Node model;
KinematicRagdollControl ragdoll;
boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
leftRotate = false, rightRotate = false;
AnimControl animControl;
AnimChannel animChannel;
public static void main(String[] args) {
TestRagdollCharacter app = new TestRagdollCharacter();
app.start();
}
public void simpleInitApp() {
setupKeys();
bulletAppState = new BulletAppState();
bulletAppState.setEnabled(true);
stateManager.attach(bulletAppState);
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
initWall(2,1,1);
setupLight();
cam.setLocation(new Vector3f(-8,0,-4));
cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
model.setLocalTranslation(4, 0, -7f);
ragdoll = new KinematicRagdollControl(0.5f);
model.addControl(ragdoll);
getPhysicsSpace().add(ragdoll);
speed = 1.3f;
rootNode.attachChild(model);
AnimControl control = model.getControl(AnimControl.class);
animChannel = control.createChannel();
animChannel.setAnim("IdleTop");
control.addListener(this);
}
private void setupLight() {
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);
}
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
private void setupKeys() {
inputManager.addMapping("Rotate Left",
new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("Rotate Right",
new KeyTrigger(KeyInput.KEY_K));
inputManager.addMapping("Walk Forward",
new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("Walk Backward",
new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Slice",
new KeyTrigger(KeyInput.KEY_SPACE),
new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addListener(this, "Strafe Left", "Strafe Right");
inputManager.addListener(this, "Rotate Left", "Rotate Right");
inputManager.addListener(this, "Walk Forward", "Walk Backward");
inputManager.addListener(this, "Slice");
}
public void initWall(float bLength, float bWidth, float bHeight) {
Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
mat2.setTexture("ColorMap", tex);
float startpt = bLength / 4;
float height = -5;
for (int j = 0; j < 15; j++) {
for (int i = 0; i < 4; i++) {
Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10);
Geometry reBoxg = new Geometry("brick", brick);
reBoxg.setMaterial(mat2);
reBoxg.setLocalTranslation(ori);
//for geometry with sphere mesh the physics system automatically uses a sphere collision shape
reBoxg.addControl(new RigidBodyControl(1.5f));
reBoxg.setShadowMode(ShadowMode.CastAndReceive);
reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
this.rootNode.attachChild(reBoxg);
this.getPhysicsSpace().add(reBoxg);
}
startpt = -startpt;
height += 2 * bHeight;
}
}
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
if (channel.getAnimationName().equals("SliceHorizontal")) {
channel.setLoopMode(LoopMode.DontLoop);
channel.setAnim("IdleTop", 5);
channel.setLoopMode(LoopMode.Loop);
}
}
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
}
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Rotate Left")) {
if (value) {
leftRotate = true;
} else {
leftRotate = false;
}
} else if (binding.equals("Rotate Right")) {
if (value) {
rightRotate = true;
} else {
rightRotate = false;
}
} else if (binding.equals("Walk Forward")) {
if (value) {
forward = true;
} else {
forward = false;
}
} else if (binding.equals("Walk Backward")) {
if (value) {
backward = true;
} else {
backward = false;
}
} else if (binding.equals("Slice")) {
if (value) {
animChannel.setAnim("SliceHorizontal");
animChannel.setSpeed(0.3f);
}
}
}
@Override
public void simpleUpdate(float tpf) {
if(forward){
model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf));
}else if(backward){
model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf));
}else if(leftRotate){
model.rotate(0, tpf, 0);
}else if(rightRotate){
model.rotate(0, -tpf, 0);
}
fpsText.setText(cam.getLocation() + "/" + cam.getRotation());
}
}