| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.bullet; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.bullet.BulletAppState; |
| import com.jme3.bullet.PhysicsSpace; |
| import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
| import com.jme3.bullet.collision.shapes.CompoundCollisionShape; |
| import com.jme3.bullet.control.VehicleControl; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Matrix3f; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.shape.Cylinder; |
| |
| public class TestPhysicsCar extends SimpleApplication implements ActionListener { |
| |
| private BulletAppState bulletAppState; |
| private VehicleControl vehicle; |
| private final float accelerationForce = 1000.0f; |
| private final float brakeForce = 100.0f; |
| private float steeringValue = 0; |
| private float accelerationValue = 0; |
| private Vector3f jumpForce = new Vector3f(0, 3000, 0); |
| |
| public static void main(String[] args) { |
| TestPhysicsCar app = new TestPhysicsCar(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| bulletAppState = new BulletAppState(); |
| stateManager.attach(bulletAppState); |
| bulletAppState.getPhysicsSpace().enableDebug(assetManager); |
| PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); |
| setupKeys(); |
| buildPlayer(); |
| } |
| |
| private PhysicsSpace getPhysicsSpace(){ |
| return bulletAppState.getPhysicsSpace(); |
| } |
| |
| private void setupKeys() { |
| inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H)); |
| inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K)); |
| inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U)); |
| inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J)); |
| inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE)); |
| inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN)); |
| inputManager.addListener(this, "Lefts"); |
| inputManager.addListener(this, "Rights"); |
| inputManager.addListener(this, "Ups"); |
| inputManager.addListener(this, "Downs"); |
| inputManager.addListener(this, "Space"); |
| inputManager.addListener(this, "Reset"); |
| } |
| |
| private void buildPlayer() { |
| Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat.getAdditionalRenderState().setWireframe(true); |
| mat.setColor("Color", ColorRGBA.Red); |
| |
| //create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0 |
| //this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0 |
| CompoundCollisionShape compoundShape = new CompoundCollisionShape(); |
| BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.2f, 0.5f, 2.4f)); |
| compoundShape.addChildShape(box, new Vector3f(0, 1, 0)); |
| |
| //create vehicle node |
| Node vehicleNode=new Node("vehicleNode"); |
| vehicle = new VehicleControl(compoundShape, 400); |
| vehicleNode.addControl(vehicle); |
| |
| //setting suspension values for wheels, this can be a bit tricky |
| //see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en |
| float stiffness = 60.0f;//200=f1 car |
| float compValue = .3f; //(should be lower than damp) |
| float dampValue = .4f; |
| vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); |
| vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); |
| vehicle.setSuspensionStiffness(stiffness); |
| vehicle.setMaxSuspensionForce(10000.0f); |
| |
| //Create four wheels and add them at their locations |
| Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0 |
| Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0 |
| float radius = 0.5f; |
| float restLength = 0.3f; |
| float yOff = 0.5f; |
| float xOff = 1f; |
| float zOff = 2f; |
| |
| Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.6f, true); |
| |
| Node node1 = new Node("wheel 1 node"); |
| Geometry wheels1 = new Geometry("wheel 1", wheelMesh); |
| node1.attachChild(wheels1); |
| wheels1.rotate(0, FastMath.HALF_PI, 0); |
| wheels1.setMaterial(mat); |
| vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff), |
| wheelDirection, wheelAxle, restLength, radius, true); |
| |
| Node node2 = new Node("wheel 2 node"); |
| Geometry wheels2 = new Geometry("wheel 2", wheelMesh); |
| node2.attachChild(wheels2); |
| wheels2.rotate(0, FastMath.HALF_PI, 0); |
| wheels2.setMaterial(mat); |
| vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff), |
| wheelDirection, wheelAxle, restLength, radius, true); |
| |
| Node node3 = new Node("wheel 3 node"); |
| Geometry wheels3 = new Geometry("wheel 3", wheelMesh); |
| node3.attachChild(wheels3); |
| wheels3.rotate(0, FastMath.HALF_PI, 0); |
| wheels3.setMaterial(mat); |
| vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff), |
| wheelDirection, wheelAxle, restLength, radius, false); |
| |
| Node node4 = new Node("wheel 4 node"); |
| Geometry wheels4 = new Geometry("wheel 4", wheelMesh); |
| node4.attachChild(wheels4); |
| wheels4.rotate(0, FastMath.HALF_PI, 0); |
| wheels4.setMaterial(mat); |
| vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff), |
| wheelDirection, wheelAxle, restLength, radius, false); |
| |
| vehicleNode.attachChild(node1); |
| vehicleNode.attachChild(node2); |
| vehicleNode.attachChild(node3); |
| vehicleNode.attachChild(node4); |
| rootNode.attachChild(vehicleNode); |
| |
| getPhysicsSpace().add(vehicle); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| cam.lookAt(vehicle.getPhysicsLocation(), Vector3f.UNIT_Y); |
| } |
| |
| public void onAction(String binding, boolean value, float tpf) { |
| if (binding.equals("Lefts")) { |
| if (value) { |
| steeringValue += .5f; |
| } else { |
| steeringValue += -.5f; |
| } |
| vehicle.steer(steeringValue); |
| } else if (binding.equals("Rights")) { |
| if (value) { |
| steeringValue += -.5f; |
| } else { |
| steeringValue += .5f; |
| } |
| vehicle.steer(steeringValue); |
| } else if (binding.equals("Ups")) { |
| if (value) { |
| accelerationValue += accelerationForce; |
| } else { |
| accelerationValue -= accelerationForce; |
| } |
| vehicle.accelerate(accelerationValue); |
| } else if (binding.equals("Downs")) { |
| if (value) { |
| vehicle.brake(brakeForce); |
| } else { |
| vehicle.brake(0f); |
| } |
| } else if (binding.equals("Space")) { |
| if (value) { |
| vehicle.applyImpulse(jumpForce, Vector3f.ZERO); |
| } |
| } else if (binding.equals("Reset")) { |
| if (value) { |
| System.out.println("Reset"); |
| vehicle.setPhysicsLocation(Vector3f.ZERO); |
| vehicle.setPhysicsRotation(new Matrix3f()); |
| vehicle.setLinearVelocity(Vector3f.ZERO); |
| vehicle.setAngularVelocity(Vector3f.ZERO); |
| vehicle.resetSuspension(); |
| } else { |
| } |
| } |
| } |
| } |