blob: 3702091da06b2121c3d2fa0b987e510e1347bd3b [file] [log] [blame]
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.scene.shape.Torus;
/**
* This is a basic Test of jbullet-jme functions
*
* @author normenhansen
*/
public class TestCollisionShapeFactory extends SimpleApplication {
private BulletAppState bulletAppState;
private Material mat1;
private Material mat2;
private Material mat3;
public static void main(String[] args) {
TestCollisionShapeFactory app = new TestCollisionShapeFactory();
app.start();
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
createMaterial();
Node node = new Node("node1");
attachRandomGeometry(node, mat1);
randomizeTransform(node);
Node node2 = new Node("node2");
attachRandomGeometry(node2, mat2);
randomizeTransform(node2);
node.attachChild(node2);
rootNode.attachChild(node);
RigidBodyControl control = new RigidBodyControl(0);
node.addControl(control);
getPhysicsSpace().add(control);
//test single geometry too
Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1));
myGeom.setMaterial(mat3);
randomizeTransform(myGeom);
rootNode.attachChild(myGeom);
RigidBodyControl control3 = new RigidBodyControl(0);
myGeom.addControl(control3);
getPhysicsSpace().add(control3);
}
private void attachRandomGeometry(Node node, Material mat) {
Box box = new Box(0.25f, 0.25f, 0.25f);
Torus torus = new Torus(16, 16, 0.2f, 0.8f);
Geometry[] boxes = new Geometry[]{
new Geometry("box1", box),
new Geometry("box2", box),
new Geometry("box3", box),
new Geometry("torus1", torus),
new Geometry("torus2", torus),
new Geometry("torus3", torus)
};
for (int i = 0; i < boxes.length; i++) {
Geometry geometry = boxes[i];
geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI));
geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
geometry.setMaterial(mat);
node.attachChild(geometry);
}
}
private void randomizeTransform(Spatial spat){
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
}
private void createMaterial() {
mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Green);
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.Red);
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat3.setColor("Color", ColorRGBA.Yellow);
}
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
}