| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.bullet; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.bullet.BulletAppState; |
| import com.jme3.bullet.PhysicsSpace; |
| import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
| import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
| import com.jme3.bullet.control.GhostControl; |
| import com.jme3.bullet.control.PhysicsControl; |
| import com.jme3.bullet.control.RigidBodyControl; |
| import com.jme3.bullet.joints.HingeJoint; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.AnalogListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Node; |
| |
| /** |
| * Tests attaching ghost nodes to physicsnodes via the scenegraph |
| * @author normenhansen |
| */ |
| public class TestAttachGhostObject extends SimpleApplication implements AnalogListener { |
| |
| private HingeJoint joint; |
| private GhostControl ghostControl; |
| private Node collisionNode; |
| private Node hammerNode; |
| private Vector3f tempVec = new Vector3f(); |
| private BulletAppState bulletAppState; |
| |
| public static void main(String[] args) { |
| TestAttachGhostObject app = new TestAttachGhostObject(); |
| app.start(); |
| } |
| |
| private void setupKeys() { |
| inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H)); |
| inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K)); |
| inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE)); |
| inputManager.addListener(this, "Lefts", "Rights", "Space"); |
| } |
| |
| public void onAnalog(String binding, float value, float tpf) { |
| if (binding.equals("Lefts")) { |
| joint.enableMotor(true, 1, .1f); |
| } else if (binding.equals("Rights")) { |
| joint.enableMotor(true, -1, .1f); |
| } else if (binding.equals("Space")) { |
| joint.enableMotor(false, 0, 0); |
| } |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| bulletAppState = new BulletAppState(); |
| stateManager.attach(bulletAppState); |
| bulletAppState.getPhysicsSpace().enableDebug(assetManager); |
| setupKeys(); |
| setupJoint(); |
| } |
| |
| private PhysicsSpace getPhysicsSpace() { |
| return bulletAppState.getPhysicsSpace(); |
| } |
| |
| public void setupJoint() { |
| Node holderNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.1f, .1f, .1f)), 0); |
| holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, 0, 0f)); |
| rootNode.attachChild(holderNode); |
| getPhysicsSpace().add(holderNode); |
| |
| Node hammerNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 1); |
| hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -1, 0f)); |
| rootNode.attachChild(hammerNode); |
| getPhysicsSpace().add(hammerNode); |
| |
| //immovable |
| collisionNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 0); |
| collisionNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(1.8f, 0, 0f)); |
| rootNode.attachChild(collisionNode); |
| getPhysicsSpace().add(collisionNode); |
| |
| //ghost node |
| ghostControl = new GhostControl(new SphereCollisionShape(0.7f)); |
| |
| hammerNode.addControl(ghostControl); |
| getPhysicsSpace().add(ghostControl); |
| |
| joint = new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f, -1, 0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z); |
| getPhysicsSpace().add(joint); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| if (ghostControl.getOverlappingObjects().contains(collisionNode.getControl(PhysicsControl.class))) { |
| fpsText.setText("collide"); |
| } |
| } |
| } |