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/*
* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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package jme3test.audio;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.audio.Environment;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
public class TestReverb extends SimpleApplication {
private AudioNode audioSource;
private float time = 0;
private float nextTime = 1;
public static void main(String[] args) {
TestReverb test = new TestReverb();
test.start();
}
@Override
public void simpleInitApp() {
audioSource = new AudioNode(assetManager, "Sound/Effects/Bang.wav");
float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0,
1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f,
-229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f,
0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f};
audioRenderer.setEnvironment(new Environment(eax));
Environment env = Environment.Cavern;
audioRenderer.setEnvironment(env);
}
@Override
public void simpleUpdate(float tpf) {
time += tpf;
if (time > nextTime) {
Vector3f v = new Vector3f();
v.setX(FastMath.nextRandomFloat());
v.setY(FastMath.nextRandomFloat());
v.setZ(FastMath.nextRandomFloat());
v.multLocal(40, 2, 40);
v.subtractLocal(20, 1, 20);
audioSource.setLocalTranslation(v);
audioSource.playInstance();
time = 0;
nextTime = FastMath.nextRandomFloat() * 2 + 0.5f;
}
}
}