| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.asset; |
| |
| import com.jme3.asset.AssetManager; |
| import com.jme3.asset.DesktopAssetManager; |
| import com.jme3.asset.plugins.ClasspathLocator; |
| import com.jme3.audio.AudioData; |
| import com.jme3.audio.plugins.WAVLoader; |
| import com.jme3.texture.Texture; |
| import com.jme3.texture.plugins.AWTLoader; |
| |
| public class TestAbsoluteLocators { |
| public static void main(String[] args){ |
| AssetManager am = new DesktopAssetManager(); |
| |
| am.registerLoader(AWTLoader.class.getName(), "jpg"); |
| am.registerLoader(WAVLoader.class.getName(), "wav"); |
| |
| // register absolute locator |
| am.registerLocator("/", ClasspathLocator.class.getName()); |
| |
| // find a sound |
| AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); |
| |
| // find a texture |
| Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); |
| |
| if (audio == null) |
| throw new RuntimeException("Cannot find audio!"); |
| else |
| System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); |
| |
| if (tex == null) |
| throw new RuntimeException("Cannot find texture!"); |
| else |
| System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); |
| |
| System.out.println("Success!"); |
| } |
| } |