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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.terrain.geomipmap;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import com.jme3.terrain.Terrain;
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
/**
* Tells the terrain to update its Level of Detail.
* It needs the cameras to do this, and there could possibly
* be several cameras in the scene, so it accepts a list
* of cameras.
* NOTE: right now it just uses the first camera passed in,
* in the future it will use all of them to determine what
* LOD to set.
*
* This control serializes, but it does not save the Camera reference.
* This camera reference has to be manually added in when you load the
* terrain to the scene!
*
* @author Brent Owens
*/
public class TerrainLodControl extends AbstractControl {
private Terrain terrain;
private List<Camera> cameras;
private List<Vector3f> cameraLocations = new ArrayList<Vector3f>();
private LodCalculator lodCalculator;
private boolean hasResetLod = false; // used when enabled is set to false
public TerrainLodControl() {
}
public TerrainLodControl(Terrain terrain, Camera camera) {
List<Camera> cams = new ArrayList<Camera>();
cams.add(camera);
this.terrain = terrain;
this.cameras = cams;
lodCalculator = new DistanceLodCalculator(65, 2.7f); // a default calculator
}
/**
* Only uses the first camera right now.
* @param terrain to act upon (must be a Spatial)
* @param cameras one or more cameras to reference for LOD calc
*/
public TerrainLodControl(Terrain terrain, List<Camera> cameras) {
this.terrain = terrain;
this.cameras = cameras;
lodCalculator = new DistanceLodCalculator(65, 2.7f); // a default calculator
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
@Override
public void update(float tpf) {
controlUpdate(tpf);
}
@Override
protected void controlUpdate(float tpf) {
//list of cameras for when terrain supports multiple cameras (ie split screen)
if (lodCalculator == null)
return;
if (!enabled) {
if (!hasResetLod) {
// this will get run once
hasResetLod = true;
lodCalculator.turnOffLod();
}
}
if (cameras != null) {
if (cameraLocations.isEmpty() && !cameras.isEmpty()) {
for (Camera c : cameras) // populate them
{
cameraLocations.add(c.getLocation());
}
}
terrain.update(cameraLocations, lodCalculator);
}
}
public Control cloneForSpatial(Spatial spatial) {
if (spatial instanceof Terrain) {
List<Camera> cameraClone = new ArrayList<Camera>();
if (cameras != null) {
for (Camera c : cameras) {
cameraClone.add(c);
}
}
TerrainLodControl cloned = new TerrainLodControl((Terrain) spatial, cameraClone);
cloned.setLodCalculator(lodCalculator.clone());
return cloned;
}
return null;
}
public void setCamera(Camera camera) {
List<Camera> cams = new ArrayList<Camera>();
cams.add(camera);
setCameras(cams);
}
public void setCameras(List<Camera> cameras) {
this.cameras = cameras;
cameraLocations.clear();
for (Camera c : cameras) {
cameraLocations.add(c.getLocation());
}
}
@Override
public void setSpatial(Spatial spatial) {
super.setSpatial(spatial);
if (spatial instanceof Terrain) {
this.terrain = (Terrain) spatial;
}
}
public void setTerrain(Terrain terrain) {
this.terrain = terrain;
}
public LodCalculator getLodCalculator() {
return lodCalculator;
}
public void setLodCalculator(LodCalculator lodCalculator) {
this.lodCalculator = lodCalculator;
}
@Override
public void setEnabled(boolean enabled) {
this.enabled = enabled;
if (!enabled) {
// reset the lod levels to max detail for the terrain
hasResetLod = false;
} else {
hasResetLod = true;
lodCalculator.turnOnLod();
}
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write((Node)terrain, "terrain", null);
oc.write(lodCalculator, "lodCalculator", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
terrain = (Terrain) ic.readSavable("terrain", null);
lodCalculator = (LodCalculator) ic.readSavable("lodCalculator", new DistanceLodCalculator());
}
}