// NOTE: Doesn't support OpenGL1 | |
MaterialDef Terrain Lighting { | |
MaterialParameters { | |
// use tri-planar mapping | |
Boolean useTriPlanarMapping | |
// Use ward specular instead of phong | |
Boolean WardIso | |
// Are we rendering TerrainGrid | |
Boolean isTerrainGrid | |
// Ambient color | |
Color Ambient | |
// Diffuse color | |
Color Diffuse | |
// Specular color | |
Color Specular | |
// Specular power/shininess | |
Float Shininess : 1 | |
// Texture map #0 | |
Texture2D DiffuseMap | |
Float DiffuseMap_0_scale | |
Texture2D NormalMap | |
// Texture map #1 | |
Texture2D DiffuseMap_1 | |
Float DiffuseMap_1_scale | |
Texture2D NormalMap_1 | |
// Texture map #2 | |
Texture2D DiffuseMap_2 | |
Float DiffuseMap_2_scale | |
Texture2D NormalMap_2 | |
// Texture map #3 | |
Texture2D DiffuseMap_3 | |
Float DiffuseMap_3_scale | |
Texture2D NormalMap_3 | |
// Texture map #4 | |
Texture2D DiffuseMap_4 | |
Float DiffuseMap_4_scale | |
Texture2D NormalMap_4 | |
// Texture map #5 | |
Texture2D DiffuseMap_5 | |
Float DiffuseMap_5_scale | |
Texture2D NormalMap_5 | |
// Texture map #6 | |
Texture2D DiffuseMap_6 | |
Float DiffuseMap_6_scale | |
Texture2D NormalMap_6 | |
// Texture map #7 | |
Texture2D DiffuseMap_7 | |
Float DiffuseMap_7_scale | |
Texture2D NormalMap_7 | |
// Texture map #8 | |
Texture2D DiffuseMap_8 | |
Float DiffuseMap_8_scale | |
Texture2D NormalMap_8 | |
// Texture map #9 | |
Texture2D DiffuseMap_9 | |
Float DiffuseMap_9_scale | |
Texture2D NormalMap_9 | |
// Texture map #10 | |
Texture2D DiffuseMap_10 | |
Float DiffuseMap_10_scale | |
Texture2D NormalMap_10 | |
// Texture map #11 | |
Texture2D DiffuseMap_11 | |
Float DiffuseMap_11_scale | |
Texture2D NormalMap_11 | |
// Specular/gloss map | |
Texture2D SpecularMap | |
// Texture that specifies alpha values | |
Texture2D AlphaMap | |
Texture2D AlphaMap_1 | |
Texture2D AlphaMap_2 | |
// Texture of the glowing parts of the material | |
Texture2D GlowMap | |
// The glow color of the object | |
Color GlowColor | |
} | |
Technique { | |
LightMode MultiPass | |
VertexShader GLSL100: Common/MatDefs/Terrain/TerrainLighting.vert | |
FragmentShader GLSL100: Common/MatDefs/Terrain/TerrainLighting.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
NormalMatrix | |
WorldViewMatrix | |
ViewMatrix | |
} | |
Defines { | |
TRI_PLANAR_MAPPING : useTriPlanarMapping | |
TERRAIN_GRID : isTerrainGrid | |
WARDISO : WardIso | |
DIFFUSEMAP : DiffuseMap | |
DIFFUSEMAP_1 : DiffuseMap_1 | |
DIFFUSEMAP_2 : DiffuseMap_2 | |
DIFFUSEMAP_3 : DiffuseMap_3 | |
DIFFUSEMAP_4 : DiffuseMap_4 | |
DIFFUSEMAP_5 : DiffuseMap_5 | |
DIFFUSEMAP_6 : DiffuseMap_6 | |
DIFFUSEMAP_7 : DiffuseMap_7 | |
DIFFUSEMAP_8 : DiffuseMap_8 | |
DIFFUSEMAP_9 : DiffuseMap_9 | |
DIFFUSEMAP_10 : DiffuseMap_10 | |
DIFFUSEMAP_11 : DiffuseMap_11 | |
NORMALMAP : NormalMap | |
NORMALMAP_1 : NormalMap_1 | |
NORMALMAP_2 : NormalMap_2 | |
NORMALMAP_3 : NormalMap_3 | |
NORMALMAP_4 : NormalMap_4 | |
NORMALMAP_5 : NormalMap_5 | |
NORMALMAP_6 : NormalMap_6 | |
NORMALMAP_7 : NormalMap_7 | |
NORMALMAP_8 : NormalMap_8 | |
NORMALMAP_9 : NormalMap_9 | |
NORMALMAP_10 : NormalMap_10 | |
NORMALMAP_11 : NormalMap_11 | |
SPECULARMAP : SpecularMap | |
ALPHAMAP : AlphaMap | |
ALPHAMAP_1 : AlphaMap_1 | |
ALPHAMAP_2 : AlphaMap_2 | |
DIFFUSEMAP_0_SCALE : DiffuseMap_0_scale | |
DIFFUSEMAP_1_SCALE : DiffuseMap_1_scale | |
DIFFUSEMAP_2_SCALE : DiffuseMap_2_scale | |
DIFFUSEMAP_3_SCALE : DiffuseMap_3_scale | |
DIFFUSEMAP_4_SCALE : DiffuseMap_4_scale | |
DIFFUSEMAP_5_SCALE : DiffuseMap_5_scale | |
DIFFUSEMAP_6_SCALE : DiffuseMap_6_scale | |
DIFFUSEMAP_7_SCALE : DiffuseMap_7_scale | |
DIFFUSEMAP_8_SCALE : DiffuseMap_8_scale | |
DIFFUSEMAP_9_SCALE : DiffuseMap_9_scale | |
DIFFUSEMAP_10_SCALE : DiffuseMap_10_scale | |
DIFFUSEMAP_11_SCALE : DiffuseMap_11_scale | |
} | |
} | |
Technique PreShadow { | |
VertexShader GLSL100 : Common/MatDefs/Shadow/PreShadow.vert | |
FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldViewMatrix | |
} | |
Defines { | |
DIFFUSEMAP_ALPHA : DiffuseMap | |
} | |
RenderState { | |
FaceCull Off | |
DepthTest On | |
DepthWrite On | |
PolyOffset 5 0 | |
ColorWrite Off | |
} | |
} | |
Technique PreNormalPass { | |
VertexShader GLSL100 : Common/MatDefs/SSAO/normal.vert | |
FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldViewMatrix | |
NormalMatrix | |
} | |
Defines { | |
DIFFUSEMAP_ALPHA : DiffuseMap | |
} | |
RenderState { | |
} | |
} | |
Technique GBuf { | |
VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert | |
FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldMatrix | |
} | |
Defines { | |
VERTEX_COLOR : UseVertexColor | |
MATERIAL_COLORS : UseMaterialColors | |
V_TANGENT : VTangent | |
MINNAERT : Minnaert | |
WARDISO : WardIso | |
DIFFUSEMAP : DiffuseMap | |
NORMALMAP : NormalMap | |
SPECULARMAP : SpecularMap | |
PARALLAXMAP : ParallaxMap | |
} | |
} | |
Technique FixedFunc { | |
LightMode FixedPipeline | |
} | |
Technique Glow { | |
VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert | |
FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
} | |
Defines { | |
HAS_GLOWMAP : GlowMap | |
HAS_GLOWCOLOR : GlowColor | |
} | |
} | |
} |