blob: 8260d8f72db4cee6469a5f608ca692b6519cda42 [file] [log] [blame]
uniform float m_tilingFactor;
uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix;
uniform mat3 g_NormalMatrix;
uniform float m_terrainSize;
attribute vec4 inTexCoord;
attribute vec3 inNormal;
attribute vec3 inPosition;
varying vec3 normal;
varying vec4 position;
void main()
{
normal = normalize(inNormal);
position = g_WorldMatrix * vec4(inPosition, 0.0);
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1);
}