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<code>com.jme3.scene.plugins.ogre.matext</code> allows loading of more advanced
Ogre3D materials that use "base" materials to abstract functionality.
<br/><br/>
E.g. example of an Ogre3D material instance:<br/>
<code>
import * from "materials/baselighting.material"
material MyMaterial : BaseLightingMaterial
{
set_texture_alias MyTexture textures/mytex.png
}
</code>
<h3>Usage</h3>
<p>
Example code of loading the above material:<br/>
<code>
MaterialExtensionSet matExts = new MaterialExtensionSet();<br/>
MaterialExtension baseLightExt = new MaterialExtension("BaseLightingMaterial", <br/>
"Common/MatDefs/Light/Lighting.j3md");<br/>
baseLightExt.setTextureMapping("MyTexture", "m_DiffuseMap");<br/>
matExts.addMaterialExtension(baseLightExt);<br/>
<br/>
OgreMaterialKey matKey = new OgreMaterialKey("materials/mymaterial.material");<br/>
matKey.setMaterialExtensionSet(matExts);<br/>
MaterialList ogreMats = assetManager.loadAsset(matKey);<br/>
</code>
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