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/*
* Copyright (c) 2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.network.base;
import com.jme3.network.*;
import com.jme3.network.kernel.Endpoint;
import com.jme3.network.kernel.Kernel;
import com.jme3.network.message.ChannelInfoMessage;
import com.jme3.network.message.ClientRegistrationMessage;
import com.jme3.network.message.DisconnectMessage;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* A default implementation of the Server interface that delegates
* its network connectivity to kernel.Kernel.
*
* @version $Revision: 9114 $
* @author Paul Speed
*/
public class DefaultServer implements Server
{
static Logger log = Logger.getLogger(DefaultServer.class.getName());
// First two channels are reserved for reliable and
// unreliable
private static final int CH_RELIABLE = 0;
private static final int CH_UNRELIABLE = 1;
private static final int CH_FIRST = 2;
private boolean isRunning = false;
private AtomicInteger nextId = new AtomicInteger(0);
private String gameName;
private int version;
private KernelFactory kernelFactory = KernelFactory.DEFAULT;
private KernelAdapter reliableAdapter;
private KernelAdapter fastAdapter;
private List<KernelAdapter> channels = new ArrayList<KernelAdapter>();
private List<Integer> alternatePorts = new ArrayList<Integer>();
private Redispatch dispatcher = new Redispatch();
private Map<Integer,HostedConnection> connections = new ConcurrentHashMap<Integer,HostedConnection>();
private Map<Endpoint,HostedConnection> endpointConnections
= new ConcurrentHashMap<Endpoint,HostedConnection>();
// Keeps track of clients for whom we've only received the UDP
// registration message
private Map<Long,Connection> connecting = new ConcurrentHashMap<Long,Connection>();
private MessageListenerRegistry<HostedConnection> messageListeners
= new MessageListenerRegistry<HostedConnection>();
private List<ConnectionListener> connectionListeners = new CopyOnWriteArrayList<ConnectionListener>();
public DefaultServer( String gameName, int version, Kernel reliable, Kernel fast )
{
if( reliable == null )
throw new IllegalArgumentException( "Default server reqiures a reliable kernel instance." );
this.gameName = gameName;
this.version = version;
reliableAdapter = new KernelAdapter( this, reliable, dispatcher, true );
channels.add( reliableAdapter );
if( fast != null ) {
fastAdapter = new KernelAdapter( this, fast, dispatcher, false );
channels.add( fastAdapter );
}
}
public String getGameName()
{
return gameName;
}
public int getVersion()
{
return version;
}
public int addChannel( int port )
{
if( isRunning )
throw new IllegalStateException( "Channels cannot be added once server is started." );
// Note: it does bug me that channels aren't 100% universal and
// setup externally but it requires a more invasive set of changes
// for "connection types" and some kind of registry of kernel and
// connector factories. This really would be the best approach and
// would allow all kinds of channel customization maybe... but for
// now, we hard-code the standard connections and treat the +2 extras
// differently.
// Check for consistency with the channels list
if( channels.size() - CH_FIRST != alternatePorts.size() )
throw new IllegalStateException( "Channel and port lists do not match." );
try {
int result = alternatePorts.size();
alternatePorts.add(port);
Kernel kernel = kernelFactory.createKernel(result, port);
channels.add( new KernelAdapter(this, kernel, dispatcher, true) );
return result;
} catch( IOException e ) {
throw new RuntimeException( "Error adding channel for port:" + port, e );
}
}
protected void checkChannel( int channel )
{
if( channel < 0 || channel >= alternatePorts.size() )
throw new IllegalArgumentException( "Channel is undefined:" + channel );
}
public void start()
{
if( isRunning )
throw new IllegalStateException( "Server is already started." );
// Initialize the kernels
for( KernelAdapter ka : channels ) {
ka.initialize();
}
// Start em up
for( KernelAdapter ka : channels ) {
ka.start();
}
isRunning = true;
}
public boolean isRunning()
{
return isRunning;
}
public void close()
{
if( !isRunning )
throw new IllegalStateException( "Server is not started." );
try {
// Kill the adpaters, they will kill the kernels
for( KernelAdapter ka : channels ) {
ka.close();
}
isRunning = false;
} catch( InterruptedException e ) {
throw new RuntimeException( "Interrupted while closing", e );
}
}
public void broadcast( Message message )
{
broadcast( null, message );
}
public void broadcast( Filter<? super HostedConnection> filter, Message message )
{
if( connections.isEmpty() )
return;
ByteBuffer buffer = MessageProtocol.messageToBuffer(message, null);
FilterAdapter adapter = filter == null ? null : new FilterAdapter(filter);
if( message.isReliable() || fastAdapter == null ) {
// Don't need to copy the data because message protocol is already
// giving us a fresh buffer
reliableAdapter.broadcast( adapter, buffer, true, false );
} else {
fastAdapter.broadcast( adapter, buffer, false, false );
}
}
public void broadcast( int channel, Filter<? super HostedConnection> filter, Message message )
{
if( connections.isEmpty() )
return;
checkChannel(channel);
ByteBuffer buffer = MessageProtocol.messageToBuffer(message, null);
FilterAdapter adapter = filter == null ? null : new FilterAdapter(filter);
channels.get(channel+CH_FIRST).broadcast( adapter, buffer, true, false );
}
public HostedConnection getConnection( int id )
{
return connections.get(id);
}
public boolean hasConnections()
{
return !connections.isEmpty();
}
public Collection<HostedConnection> getConnections()
{
return Collections.unmodifiableCollection((Collection<HostedConnection>)connections.values());
}
public void addConnectionListener( ConnectionListener listener )
{
connectionListeners.add(listener);
}
public void removeConnectionListener( ConnectionListener listener )
{
connectionListeners.remove(listener);
}
public void addMessageListener( MessageListener<? super HostedConnection> listener )
{
messageListeners.addMessageListener( listener );
}
public void addMessageListener( MessageListener<? super HostedConnection> listener, Class... classes )
{
messageListeners.addMessageListener( listener, classes );
}
public void removeMessageListener( MessageListener<? super HostedConnection> listener )
{
messageListeners.removeMessageListener( listener );
}
public void removeMessageListener( MessageListener<? super HostedConnection> listener, Class... classes )
{
messageListeners.removeMessageListener( listener, classes );
}
protected void dispatch( HostedConnection source, Message m )
{
if( source == null ) {
messageListeners.messageReceived( source, m );
} else {
// A semi-heavy handed way to make sure the listener
// doesn't get called at the same time from two different
// threads for the same hosted connection.
synchronized( source ) {
messageListeners.messageReceived( source, m );
}
}
}
protected void fireConnectionAdded( HostedConnection conn )
{
for( ConnectionListener l : connectionListeners ) {
l.connectionAdded( this, conn );
}
}
protected void fireConnectionRemoved( HostedConnection conn )
{
for( ConnectionListener l : connectionListeners ) {
l.connectionRemoved( this, conn );
}
}
protected int getChannel( KernelAdapter ka )
{
return channels.indexOf(ka);
}
protected void registerClient( KernelAdapter ka, Endpoint p, ClientRegistrationMessage m )
{
Connection addedConnection = null;
// generally this will only be called by one thread but it's
// important enough I won't take chances
synchronized( this ) {
// Grab the random ID that the client created when creating
// its two registration messages
long tempId = m.getId();
// See if we already have one
Connection c = connecting.remove(tempId);
if( c == null ) {
c = new Connection(channels.size());
log.log( Level.FINE, "Registering client for endpoint, pass 1:{0}.", p );
} else {
log.log( Level.FINE, "Refining client registration for endpoint:{0}.", p );
}
// Fill in what we now know
int channel = getChannel(ka);
c.setChannel(channel, p);
log.log( Level.FINE, "Setting up channel:{0}", channel );
// If it's channel 0 then this is the initial connection
// and we will send the connection information
if( channel == CH_RELIABLE ) {
// Validate the name and version which is only sent
// over the reliable connection at this point.
if( !getGameName().equals(m.getGameName())
|| getVersion() != m.getVersion() ) {
log.log( Level.INFO, "Kicking client due to name/version mismatch:{0}.", c );
// Need to kick them off... I may regret doing this from within
// the sync block but the alternative is more code
c.close( "Server client mismatch, server:" + getGameName() + " v" + getVersion()
+ " client:" + m.getGameName() + " v" + m.getVersion() );
return;
}
// Else send the extra channel information to the client
if( !alternatePorts.isEmpty() ) {
ChannelInfoMessage cim = new ChannelInfoMessage( m.getId(), alternatePorts );
c.send(cim);
}
}
if( c.isComplete() ) {
// Then we are fully connected
if( connections.put( c.getId(), c ) == null ) {
for( Endpoint cp : c.channels ) {
if( cp == null )
continue;
endpointConnections.put( cp, c );
}
addedConnection = c;
}
} else {
// Need to keep getting channels so we'll keep it in
// the map
connecting.put(tempId, c);
}
}
// Best to do this outside of the synch block to avoid
// over synchronizing which is the path to deadlocks
if( addedConnection != null ) {
log.log( Level.INFO, "Client registered:{0}.", addedConnection );
// Send the ID back to the client letting it know it's
// fully connected.
m = new ClientRegistrationMessage();
m.setId( addedConnection.getId() );
m.setReliable(true);
addedConnection.send(m);
// Now we can notify the listeners about the
// new connection.
fireConnectionAdded( addedConnection );
}
}
protected HostedConnection getConnection( Endpoint endpoint )
{
return endpointConnections.get(endpoint);
}
protected void connectionClosed( Endpoint p )
{
if( p.isConnected() ) {
log.log( Level.INFO, "Connection closed:{0}.", p );
} else {
log.log( Level.FINE, "Connection closed:{0}.", p );
}
// Try to find the endpoint in all ways that it might
// exist. Note: by this point the raw network channel is
// closed already.
// Also note: this method will be called multiple times per
// HostedConnection if it has multiple endpoints.
Connection removed = null;
synchronized( this ) {
// Just in case the endpoint was still connecting
connecting.values().remove(p);
// And the regular management
removed = (Connection)endpointConnections.remove(p);
if( removed != null ) {
connections.remove( removed.getId() );
}
log.log( Level.FINE, "Connections size:{0}", connections.size() );
log.log( Level.FINE, "Endpoint mappings size:{0}", endpointConnections.size() );
}
// Better not to fire events while we hold a lock
// so always do this outside the synch block.
// Note: checking removed.closed just to avoid spurious log messages
// since in general we are called back for every endpoint closing.
if( removed != null && !removed.closed ) {
log.log( Level.INFO, "Client closed:{0}.", removed );
removed.closeConnection();
}
}
protected class Connection implements HostedConnection
{
private int id;
private boolean closed;
private Endpoint[] channels;
private int setChannelCount = 0;
private Map<String,Object> sessionData = new ConcurrentHashMap<String,Object>();
public Connection( int channelCount )
{
id = nextId.getAndIncrement();
channels = new Endpoint[channelCount];
}
void setChannel( int channel, Endpoint p )
{
if( channels[channel] != null && channels[channel] != p ) {
throw new RuntimeException( "Channel has already been set:" + channel
+ " = " + channels[channel] + ", cannot be set to:" + p );
}
channels[channel] = p;
if( p != null )
setChannelCount++;
}
boolean isComplete()
{
return setChannelCount == channels.length;
}
public Server getServer()
{
return DefaultServer.this;
}
public int getId()
{
return id;
}
public String getAddress()
{
return channels[CH_RELIABLE] == null ? null : channels[CH_RELIABLE].getAddress();
}
public void send( Message message )
{
ByteBuffer buffer = MessageProtocol.messageToBuffer(message, null);
if( message.isReliable() || channels[CH_UNRELIABLE] == null ) {
channels[CH_RELIABLE].send( buffer );
} else {
channels[CH_UNRELIABLE].send( buffer );
}
}
public void send( int channel, Message message )
{
checkChannel(channel);
ByteBuffer buffer = MessageProtocol.messageToBuffer(message, null);
channels[channel+CH_FIRST].send(buffer);
}
protected void closeConnection()
{
if( closed )
return;
closed = true;
// Make sure all endpoints are closed. Note: reliable
// should always already be closed through all paths that I
// can conceive... but it doesn't hurt to be sure.
for( Endpoint p : channels ) {
if( p == null )
continue;
p.close();
}
fireConnectionRemoved( this );
}
public void close( String reason )
{
// Send a reason
DisconnectMessage m = new DisconnectMessage();
m.setType( DisconnectMessage.KICK );
m.setReason( reason );
m.setReliable( true );
send( m );
// Just close the reliable endpoint
// fast will be cleaned up as a side-effect
// when closeConnection() is called by the
// connectionClosed() endpoint callback.
if( channels[CH_RELIABLE] != null ) {
// Close with flush so we make sure our
// message gets out
channels[CH_RELIABLE].close(true);
}
}
public Object setAttribute( String name, Object value )
{
if( value == null )
return sessionData.remove(name);
return sessionData.put(name, value);
}
@SuppressWarnings("unchecked")
public <T> T getAttribute( String name )
{
return (T)sessionData.get(name);
}
public Set<String> attributeNames()
{
return Collections.unmodifiableSet(sessionData.keySet());
}
public String toString()
{
return "Connection[ id=" + id + ", reliable=" + channels[CH_RELIABLE]
+ ", fast=" + channels[CH_UNRELIABLE] + " ]";
}
}
protected class Redispatch implements MessageListener<HostedConnection>
{
public void messageReceived( HostedConnection source, Message m )
{
dispatch( source, m );
}
}
protected class FilterAdapter implements Filter<Endpoint>
{
private Filter<? super HostedConnection> delegate;
public FilterAdapter( Filter<? super HostedConnection> delegate )
{
this.delegate = delegate;
}
public boolean apply( Endpoint input )
{
HostedConnection conn = getConnection( input );
if( conn == null )
return false;
return delegate.apply(conn);
}
}
}