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/*
* Copyright (c) 2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.network.base;
import com.jme3.network.ClientStateListener.DisconnectInfo;
import com.jme3.network.*;
import com.jme3.network.kernel.Connector;
import com.jme3.network.message.ChannelInfoMessage;
import com.jme3.network.message.ClientRegistrationMessage;
import com.jme3.network.message.DisconnectMessage;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.*;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CountDownLatch;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* A default implementation of the Client interface that delegates
* its network connectivity to a kernel.Connector.
*
* @version $Revision: 8938 $
* @author Paul Speed
*/
public class DefaultClient implements Client
{
static Logger log = Logger.getLogger(DefaultClient.class.getName());
// First two channels are reserved for reliable and
// unreliable. Note: channels are endpoint specific so these
// constants and the handling need not have anything to do with
// the same constants in DefaultServer... which is why they are
// separate.
private static final int CH_RELIABLE = 0;
private static final int CH_UNRELIABLE = 1;
private static final int CH_FIRST = 2;
private ThreadLocal<ByteBuffer> dataBuffer = new ThreadLocal<ByteBuffer>();
private int id = -1;
private boolean isRunning = false;
private CountDownLatch connecting = new CountDownLatch(1);
private String gameName;
private int version;
private MessageListenerRegistry<Client> messageListeners = new MessageListenerRegistry<Client>();
private List<ClientStateListener> stateListeners = new CopyOnWriteArrayList<ClientStateListener>();
private List<ErrorListener<? super Client>> errorListeners = new CopyOnWriteArrayList<ErrorListener<? super Client>>();
private Redispatch dispatcher = new Redispatch();
private List<ConnectorAdapter> channels = new ArrayList<ConnectorAdapter>();
private ConnectorFactory connectorFactory;
public DefaultClient( String gameName, int version )
{
this.gameName = gameName;
this.version = version;
}
public DefaultClient( String gameName, int version, Connector reliable, Connector fast,
ConnectorFactory connectorFactory )
{
this( gameName, version );
setPrimaryConnectors( reliable, fast, connectorFactory );
}
protected void setPrimaryConnectors( Connector reliable, Connector fast, ConnectorFactory connectorFactory )
{
if( reliable == null )
throw new IllegalArgumentException( "The reliable connector cannot be null." );
if( isRunning )
throw new IllegalStateException( "Client is already started." );
if( !channels.isEmpty() )
throw new IllegalStateException( "Channels already exist." );
this.connectorFactory = connectorFactory;
channels.add(new ConnectorAdapter(reliable, dispatcher, dispatcher, true));
if( fast != null ) {
channels.add(new ConnectorAdapter(fast, dispatcher, dispatcher, false));
} else {
// Add the null adapter to keep the indexes right
channels.add(null);
}
}
protected void checkRunning()
{
if( !isRunning )
throw new IllegalStateException( "Client is not started." );
}
public void start()
{
if( isRunning )
throw new IllegalStateException( "Client is already started." );
// Start up the threads and stuff for the
// connectors that we have
for( ConnectorAdapter ca : channels ) {
if( ca == null )
continue;
ca.start();
}
// Send our connection message with a generated ID until
// we get one back from the server. We'll hash time in
// millis and time in nanos.
// This is used to match the TCP and UDP endpoints up on the
// other end since they may take different routes to get there.
// Behind NAT, many game clients may be coming over the same
// IP address from the server's perspective and they may have
// their UDP ports mapped all over the place.
//
// Since currentTimeMillis() is absolute time and nano time
// is roughtly related to system start time, adding these two
// together should be plenty unique for our purposes. It wouldn't
// hurt to reconcile with IP on the server side, though.
long tempId = System.currentTimeMillis() + System.nanoTime();
// Set it true here so we can send some messages.
isRunning = true;
ClientRegistrationMessage reg;
reg = new ClientRegistrationMessage();
reg.setId(tempId);
reg.setGameName(getGameName());
reg.setVersion(getVersion());
reg.setReliable(true);
send(CH_RELIABLE, reg, false);
// Send registration messages to any other configured
// connectors
reg = new ClientRegistrationMessage();
reg.setId(tempId);
reg.setReliable(false);
for( int ch = CH_UNRELIABLE; ch < channels.size(); ch++ ) {
if( channels.get(ch) == null )
continue;
send(ch, reg, false);
}
}
protected void waitForConnected()
{
if( isConnected() )
return;
try {
connecting.await();
} catch( InterruptedException e ) {
throw new RuntimeException( "Interrupted waiting for connect", e );
}
}
public boolean isConnected()
{
return id != -1 && isRunning;
}
public int getId()
{
return id;
}
public String getGameName()
{
return gameName;
}
public int getVersion()
{
return version;
}
public void send( Message message )
{
if( message.isReliable() || channels.get(CH_UNRELIABLE) == null ) {
send(CH_RELIABLE, message, true);
} else {
send(CH_UNRELIABLE, message, true);
}
}
public void send( int channel, Message message )
{
if( channel < 0 || channel + CH_FIRST >= channels.size() )
throw new IllegalArgumentException( "Channel is undefined:" + channel );
send( channel + CH_FIRST, message, true );
}
protected void send( int channel, Message message, boolean waitForConnected )
{
checkRunning();
if( waitForConnected ) {
// Make sure we aren't still connecting
waitForConnected();
}
ByteBuffer buffer = dataBuffer.get();
if( buffer == null ) {
buffer = ByteBuffer.allocate( 65536 + 2 );
dataBuffer.set(buffer);
}
buffer.clear();
// Convert the message to bytes
buffer = MessageProtocol.messageToBuffer(message, buffer);
// Since we share the buffer between invocations, we will need to
// copy this message's part out of it. This is because we actually
// do the send on a background thread.
byte[] temp = new byte[buffer.remaining()];
System.arraycopy(buffer.array(), buffer.position(), temp, 0, buffer.remaining());
buffer = ByteBuffer.wrap(temp);
channels.get(channel).write(buffer);
}
public void close()
{
checkRunning();
closeConnections( null );
}
protected void closeConnections( DisconnectInfo info )
{
if( !isRunning )
return;
// Send a close message
// Tell the thread it's ok to die
for( ConnectorAdapter ca : channels ) {
if( ca == null )
continue;
ca.close();
}
// Wait for the threads?
// Just in case we never fully connected
connecting.countDown();
fireDisconnected(info);
isRunning = false;
}
public void addClientStateListener( ClientStateListener listener )
{
stateListeners.add( listener );
}
public void removeClientStateListener( ClientStateListener listener )
{
stateListeners.remove( listener );
}
public void addMessageListener( MessageListener<? super Client> listener )
{
messageListeners.addMessageListener( listener );
}
public void addMessageListener( MessageListener<? super Client> listener, Class... classes )
{
messageListeners.addMessageListener( listener, classes );
}
public void removeMessageListener( MessageListener<? super Client> listener )
{
messageListeners.removeMessageListener( listener );
}
public void removeMessageListener( MessageListener<? super Client> listener, Class... classes )
{
messageListeners.removeMessageListener( listener, classes );
}
public void addErrorListener( ErrorListener<? super Client> listener )
{
errorListeners.add( listener );
}
public void removeErrorListener( ErrorListener<? super Client> listener )
{
errorListeners.remove( listener );
}
protected void fireConnected()
{
for( ClientStateListener l : stateListeners ) {
l.clientConnected( this );
}
}
protected void fireDisconnected( DisconnectInfo info )
{
for( ClientStateListener l : stateListeners ) {
l.clientDisconnected( this, info );
}
}
/**
* Either calls the ErrorListener or closes the connection
* if there are no listeners.
*/
protected void handleError( Throwable t )
{
// If there are no listeners then close the connection with
// a reason
if( errorListeners.isEmpty() ) {
log.log( Level.SEVERE, "Termining connection due to unhandled error", t );
DisconnectInfo info = new DisconnectInfo();
info.reason = "Connection Error";
info.error = t;
closeConnections(info);
return;
}
for( ErrorListener l : errorListeners ) {
l.handleError( this, t );
}
}
protected void configureChannels( long tempId, int[] ports ) {
try {
for( int i = 0; i < ports.length; i++ ) {
Connector c = connectorFactory.createConnector( i, ports[i] );
ConnectorAdapter ca = new ConnectorAdapter(c, dispatcher, dispatcher, true);
int ch = channels.size();
channels.add( ca );
// Need to send the connection its hook-up registration
// and start it.
ca.start();
ClientRegistrationMessage reg;
reg = new ClientRegistrationMessage();
reg.setId(tempId);
reg.setReliable(true);
send( ch, reg, false );
}
} catch( IOException e ) {
throw new RuntimeException( "Error configuring channels", e );
}
}
protected void dispatch( Message m )
{
// Pull off the connection management messages we're
// interested in and then pass on the rest.
if( m instanceof ClientRegistrationMessage ) {
// Then we've gotten our real id
this.id = (int)((ClientRegistrationMessage)m).getId();
log.log( Level.INFO, "Connection established, id:{0}.", this.id );
connecting.countDown();
fireConnected();
return;
} else if( m instanceof ChannelInfoMessage ) {
// This is an interum step in the connection process and
// now we need to add a bunch of connections
configureChannels( ((ChannelInfoMessage)m).getId(), ((ChannelInfoMessage)m).getPorts() );
return;
} else if( m instanceof DisconnectMessage ) {
// Can't do too much else yet
String reason = ((DisconnectMessage)m).getReason();
log.log( Level.SEVERE, "Connection terminated, reason:{0}.", reason );
DisconnectInfo info = new DisconnectInfo();
info.reason = reason;
closeConnections(info);
}
// Make sure client MessageListeners are called single-threaded
// since it could receive messages from the TCP and UDP
// thread simultaneously.
synchronized( this ) {
messageListeners.messageReceived( this, m );
}
}
protected class Redispatch implements MessageListener<Object>, ErrorListener<Object>
{
public void messageReceived( Object source, Message m )
{
dispatch( m );
}
public void handleError( Object source, Throwable t )
{
// Only doing the DefaultClient.this to make the code
// checker happy... it compiles fine without it but I
// don't like red lines in my editor. :P
DefaultClient.this.handleError( t );
}
}
}