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/*
* Copyright (c) 2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.network;
import java.util.Collection;
/**
* Represents a host that can send and receive messages to
* a set of remote client connections.
*
* @version $Revision: 8938 $
* @author Paul Speed
*/
public interface Server
{
/**
* Returns the 'game name' for this server. This should match the
* 'game name' set on connecting clients or they will be turned away.
*/
public String getGameName();
/**
* Returns the game-specific version of this server used for detecting
* mismatched clients.
*/
public int getVersion();
/**
* Sends the specified message to all connected clients.
*/
public void broadcast( Message message );
/**
* Sends the specified message to all connected clients that match
* the filter. If no filter is specified then this is the same as
* calling broadcast(message) and the message will be delivered to
* all connections.
* <p>Examples:</p>
* <pre>
* // Broadcast to connections: conn1, conn2, and conn3
* server.broadcast( Filters.in( conn1, conn2, conn3 ), message );
*
* // Broadcast to all connections exception source
* server.broadcast( Filters.notEqualTo( source ), message );
* </pre>
*/
public void broadcast( Filter<? super HostedConnection> filter, Message message );
/**
* Sends the specified message over the specified alternate channel to all connected
* clients that match the filter. If no filter is specified then this is the same as
* calling broadcast(message) and the message will be delivered to
* all connections.
* <p>Examples:</p>
* <pre>
* // Broadcast to connections: conn1, conn2, and conn3
* server.broadcast( Filters.in( conn1, conn2, conn3 ), message );
*
* // Broadcast to all connections exception source
* server.broadcast( Filters.notEqualTo( source ), message );
* </pre>
*/
public void broadcast( int channel, Filter<? super HostedConnection> filter, Message message );
/**
* Start the server so that it will began accepting new connections
* and processing messages.
*/
public void start();
/**
* Adds an alternate channel to the server, using the specified port. This is an
* entirely separate connection where messages are sent and received in parallel
* to the two primary default channels. All channels must be added before the connection
* is started.
* Returns the ID of the created channel for use when specifying the channel in send or
* broadcast calls. The ID is returned entirely out of convenience since the IDs
* are predictably incremented. The first channel is 0, second is 1, and so on.
*/
public int addChannel( int port );
/**
* Returns true if the server has been started.
*/
public boolean isRunning();
/**
* Closes all client connections, stops and running processing threads, and
* closes the host connection.
*/
public void close();
/**
* Retrieves a hosted connection by ID.
*/
public HostedConnection getConnection( int id );
/**
* Retrieves a read-only collection of all currently connected connections.
*/
public Collection<HostedConnection> getConnections();
/**
* Returns true if the server has active connections at the time of this
* call.
*/
public boolean hasConnections();
/**
* Adds a listener that will be notified when new hosted connections
* arrive.
*/
public void addConnectionListener( ConnectionListener listener );
/**
* Removes a previously registered connection listener.
*/
public void removeConnectionListener( ConnectionListener listener );
/**
* Adds a listener that will be notified when any message or object
* is received from one of the clients.
*
* <p>Note about MessageListener multithreading: on the server, message events may
* be delivered by more than one thread depending on the server
* implementation used. Listener implementations should treat their
* shared data structures accordingly and set them up for multithreaded
* access. The only threading guarantee is that for a single
* HostedConnection, there will only ever be one thread at a time
* and the messages will always be delivered to that connection in the
* order that they were delivered. This is the only restriction placed
* upon server message dispatch pool implementations.</p>
*/
public void addMessageListener( MessageListener<? super HostedConnection> listener );
/**
* Adds a listener that will be notified when messages of the specified
* types are received from one of the clients.
*/
public void addMessageListener( MessageListener<? super HostedConnection> listener, Class... classes );
/**
* Removes a previously registered wildcard listener. This does
* not remove this listener from any type-specific registrations.
*/
public void removeMessageListener( MessageListener<? super HostedConnection> listener );
/**
* Removes a previously registered type-specific listener from
* the specified types.
*/
public void removeMessageListener( MessageListener<? super HostedConnection> listener, Class... classes );
}