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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.joints.motors;
import com.jme3.bullet.util.Converter;
import com.jme3.math.Vector3f;
/**
*
* @author normenhansen
*/
public class TranslationalLimitMotor {
private com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor;
public TranslationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor) {
this.motor = motor;
}
public com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor getMotor() {
return motor;
}
public Vector3f getLowerLimit() {
return Converter.convert(motor.lowerLimit);
}
public void setLowerLimit(Vector3f lowerLimit) {
Converter.convert(lowerLimit, motor.lowerLimit);
}
public Vector3f getUpperLimit() {
return Converter.convert(motor.upperLimit);
}
public void setUpperLimit(Vector3f upperLimit) {
Converter.convert(upperLimit, motor.upperLimit);
}
public Vector3f getAccumulatedImpulse() {
return Converter.convert(motor.accumulatedImpulse);
}
public void setAccumulatedImpulse(Vector3f accumulatedImpulse) {
Converter.convert(accumulatedImpulse, motor.accumulatedImpulse);
}
public float getLimitSoftness() {
return motor.limitSoftness;
}
public void setLimitSoftness(float limitSoftness) {
motor.limitSoftness = limitSoftness;
}
public float getDamping() {
return motor.damping;
}
public void setDamping(float damping) {
motor.damping = damping;
}
public float getRestitution() {
return motor.restitution;
}
public void setRestitution(float restitution) {
motor.restitution = restitution;
}
}