blob: b9df96d6300c0b8ae5de91998b50b27d3d82d76d [file] [log] [blame]
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.joints.motors;
/**
*
* @author normenhansen
*/
public class RotationalLimitMotor {
private com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor motor;
public RotationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor motor) {
this.motor = motor;
}
public com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor getMotor() {
return motor;
}
public float getLoLimit() {
return motor.loLimit;
}
public void setLoLimit(float loLimit) {
motor.loLimit = loLimit;
}
public float getHiLimit() {
return motor.hiLimit;
}
public void setHiLimit(float hiLimit) {
motor.hiLimit = hiLimit;
}
public float getTargetVelocity() {
return motor.targetVelocity;
}
public void setTargetVelocity(float targetVelocity) {
motor.targetVelocity = targetVelocity;
}
public float getMaxMotorForce() {
return motor.maxMotorForce;
}
public void setMaxMotorForce(float maxMotorForce) {
motor.maxMotorForce = maxMotorForce;
}
public float getMaxLimitForce() {
return motor.maxLimitForce;
}
public void setMaxLimitForce(float maxLimitForce) {
motor.maxLimitForce = maxLimitForce;
}
public float getDamping() {
return motor.damping;
}
public void setDamping(float damping) {
motor.damping = damping;
}
public float getLimitSoftness() {
return motor.limitSoftness;
}
public void setLimitSoftness(float limitSoftness) {
motor.limitSoftness = limitSoftness;
}
public float getERP() {
return motor.ERP;
}
public void setERP(float ERP) {
motor.ERP = ERP;
}
public float getBounce() {
return motor.bounce;
}
public void setBounce(float bounce) {
motor.bounce = bounce;
}
public boolean isEnableMotor() {
return motor.enableMotor;
}
public void setEnableMotor(boolean enableMotor) {
motor.enableMotor = enableMotor;
}
}