| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.jme3.bullet.collision.shapes; |
| |
| import com.bulletphysics.collision.shapes.BvhTriangleMeshShape; |
| import com.bulletphysics.collision.shapes.IndexedMesh; |
| import com.bulletphysics.collision.shapes.TriangleIndexVertexArray; |
| import com.jme3.bullet.util.Converter; |
| import com.jme3.export.InputCapsule; |
| import com.jme3.export.JmeExporter; |
| import com.jme3.export.JmeImporter; |
| import com.jme3.export.OutputCapsule; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Mesh; |
| import java.io.IOException; |
| import java.nio.ByteBuffer; |
| |
| /** |
| * Basic mesh collision shape |
| * @author normenhansen |
| */ |
| public class MeshCollisionShape extends CollisionShape { |
| |
| protected int numVertices, numTriangles, vertexStride, triangleIndexStride; |
| protected ByteBuffer triangleIndexBase, vertexBase; |
| protected IndexedMesh bulletMesh; |
| |
| public MeshCollisionShape() { |
| } |
| |
| /** |
| * creates a collision shape from the given TriMesh |
| * @param mesh the TriMesh to use |
| */ |
| public MeshCollisionShape(Mesh mesh) { |
| createCollisionMesh(mesh, new Vector3f(1, 1, 1)); |
| } |
| |
| private void createCollisionMesh(Mesh mesh, Vector3f worldScale) { |
| this.scale = worldScale; |
| bulletMesh = Converter.convert(mesh); |
| this.numVertices = bulletMesh.numVertices; |
| this.numTriangles = bulletMesh.numTriangles; |
| this.vertexStride = bulletMesh.vertexStride; |
| this.triangleIndexStride = bulletMesh.triangleIndexStride; |
| this.triangleIndexBase = bulletMesh.triangleIndexBase; |
| this.vertexBase = bulletMesh.vertexBase; |
| createShape(); |
| } |
| |
| /** |
| * creates a jme mesh from the collision shape, only needed for debugging |
| */ |
| public Mesh createJmeMesh(){ |
| return Converter.convert(bulletMesh); |
| } |
| |
| public void write(JmeExporter ex) throws IOException { |
| super.write(ex); |
| OutputCapsule capsule = ex.getCapsule(this); |
| capsule.write(numVertices, "numVertices", 0); |
| capsule.write(numTriangles, "numTriangles", 0); |
| capsule.write(vertexStride, "vertexStride", 0); |
| capsule.write(triangleIndexStride, "triangleIndexStride", 0); |
| |
| capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]); |
| capsule.write(vertexBase.array(), "vertexBase", new byte[0]); |
| } |
| |
| public void read(JmeImporter im) throws IOException { |
| super.read(im); |
| InputCapsule capsule = im.getCapsule(this); |
| numVertices = capsule.readInt("numVertices", 0); |
| numTriangles = capsule.readInt("numTriangles", 0); |
| vertexStride = capsule.readInt("vertexStride", 0); |
| triangleIndexStride = capsule.readInt("triangleIndexStride", 0); |
| |
| triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0])); |
| vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])); |
| createShape(); |
| } |
| |
| protected void createShape() { |
| bulletMesh = new IndexedMesh(); |
| bulletMesh.numVertices = numVertices; |
| bulletMesh.numTriangles = numTriangles; |
| bulletMesh.vertexStride = vertexStride; |
| bulletMesh.triangleIndexStride = triangleIndexStride; |
| bulletMesh.triangleIndexBase = triangleIndexBase; |
| bulletMesh.vertexBase = vertexBase; |
| bulletMesh.triangleIndexBase = triangleIndexBase; |
| TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride); |
| cShape = new BvhTriangleMeshShape(tiv, true); |
| cShape.setLocalScaling(Converter.convert(getScale())); |
| cShape.setMargin(margin); |
| } |
| } |