| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.jme3.bullet.collision; |
| |
| import com.bulletphysics.collision.narrowphase.ManifoldPoint; |
| import com.jme3.bullet.util.Converter; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Spatial; |
| import java.util.EventObject; |
| |
| /** |
| * A CollisionEvent stores all information about a collision in the PhysicsWorld. |
| * Do not store this Object, as it will be reused after the collision() method has been called. |
| * Get/reference all data you need in the collide method. |
| * @author normenhansen |
| */ |
| public class PhysicsCollisionEvent extends EventObject { |
| |
| public static final int TYPE_ADDED = 0; |
| public static final int TYPE_PROCESSED = 1; |
| public static final int TYPE_DESTROYED = 2; |
| private int type; |
| private PhysicsCollisionObject nodeA; |
| private PhysicsCollisionObject nodeB; |
| private ManifoldPoint cp; |
| |
| public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) { |
| super(source); |
| this.type = type; |
| this.nodeA = source; |
| this.nodeB = nodeB; |
| this.cp = cp; |
| } |
| |
| /** |
| * used by event factory, called when event is destroyed |
| */ |
| public void clean() { |
| source = null; |
| type = 0; |
| nodeA = null; |
| nodeB = null; |
| cp = null; |
| } |
| |
| /** |
| * used by event factory, called when event reused |
| */ |
| public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) { |
| this.source = source; |
| this.type = type; |
| this.nodeA = source; |
| this.nodeB = nodeB; |
| this.cp = cp; |
| } |
| |
| public int getType() { |
| return type; |
| } |
| |
| /** |
| * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial |
| */ |
| public Spatial getNodeA() { |
| if (nodeA.getUserObject() instanceof Spatial) { |
| return (Spatial) nodeA.getUserObject(); |
| } |
| return null; |
| } |
| |
| /** |
| * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial |
| */ |
| public Spatial getNodeB() { |
| if (nodeB.getUserObject() instanceof Spatial) { |
| return (Spatial) nodeB.getUserObject(); |
| } |
| return null; |
| } |
| |
| public PhysicsCollisionObject getObjectA() { |
| return nodeA; |
| } |
| |
| public PhysicsCollisionObject getObjectB() { |
| return nodeB; |
| } |
| |
| public float getAppliedImpulse() { |
| return cp.appliedImpulse; |
| } |
| |
| public float getAppliedImpulseLateral1() { |
| return cp.appliedImpulseLateral1; |
| } |
| |
| public float getAppliedImpulseLateral2() { |
| return cp.appliedImpulseLateral2; |
| } |
| |
| public float getCombinedFriction() { |
| return cp.combinedFriction; |
| } |
| |
| public float getCombinedRestitution() { |
| return cp.combinedRestitution; |
| } |
| |
| public float getDistance1() { |
| return cp.distance1; |
| } |
| |
| public int getIndex0() { |
| return cp.index0; |
| } |
| |
| public int getIndex1() { |
| return cp.index1; |
| } |
| |
| public Vector3f getLateralFrictionDir1() { |
| return Converter.convert(cp.lateralFrictionDir1); |
| } |
| |
| public Vector3f getLateralFrictionDir2() { |
| return Converter.convert(cp.lateralFrictionDir2); |
| } |
| |
| public boolean isLateralFrictionInitialized() { |
| return cp.lateralFrictionInitialized; |
| } |
| |
| public int getLifeTime() { |
| return cp.lifeTime; |
| } |
| |
| public Vector3f getLocalPointA() { |
| return Converter.convert(cp.localPointA); |
| } |
| |
| public Vector3f getLocalPointB() { |
| return Converter.convert(cp.localPointB); |
| } |
| |
| public Vector3f getNormalWorldOnB() { |
| return Converter.convert(cp.normalWorldOnB); |
| } |
| |
| public int getPartId0() { |
| return cp.partId0; |
| } |
| |
| public int getPartId1() { |
| return cp.partId1; |
| } |
| |
| public Vector3f getPositionWorldOnA() { |
| return Converter.convert(cp.positionWorldOnA); |
| } |
| |
| public Vector3f getPositionWorldOnB() { |
| return Converter.convert(cp.positionWorldOnB); |
| } |
| |
| public Object getUserPersistentData() { |
| return cp.userPersistentData; |
| } |
| } |