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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util;
import java.lang.ref.PhantomReference;
import java.lang.ref.ReferenceQueue;
import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* GLObjectManager tracks all GLObjects used by the Renderer. Using a
* <code>ReferenceQueue</code> the <code>GLObjectManager</code> can delete
* unused objects from GPU when their counterparts on the CPU are no longer used.
*
* On restart, the renderer may request the objects to be reset, thus allowing
* the GLObjects to re-initialize with the new display context.
*/
public class NativeObjectManager {
private static final Logger logger = Logger.getLogger(NativeObjectManager.class.getName());
/**
* The queue will receive notifications of {@link NativeObject}s which are no longer
* referenced.
*/
private ReferenceQueue<Object> refQueue = new ReferenceQueue<Object>();
/**
* List of currently active GLObjects.
*/
private ArrayList<NativeObjectRef> refList
= new ArrayList<NativeObjectRef>();
private class NativeObjectRef extends PhantomReference<Object>{
private NativeObject objClone;
private WeakReference<NativeObject> realObj;
public NativeObjectRef(NativeObject obj){
super(obj.handleRef, refQueue);
assert obj.handleRef != null;
this.realObj = new WeakReference<NativeObject>(obj);
this.objClone = obj.createDestructableClone();
}
}
/**
* Register a GLObject with the manager.
*/
public void registerForCleanup(NativeObject obj){
NativeObjectRef ref = new NativeObjectRef(obj);
refList.add(ref);
if (logger.isLoggable(Level.FINEST))
logger.log(Level.FINEST, "Registered: {0}", new String[]{obj.toString()});
}
/**
* Deletes unused GLObjects
*/
public void deleteUnused(Object rendererObject){
while (true){
NativeObjectRef ref = (NativeObjectRef) refQueue.poll();
if (ref == null)
return;
refList.remove(ref);
ref.objClone.deleteObject(rendererObject);
if (logger.isLoggable(Level.FINEST))
logger.log(Level.FINEST, "Deleted: {0}", ref.objClone);
}
}
/**
* Deletes all objects. Must only be called when display is destroyed.
*/
public void deleteAllObjects(Object rendererObject){
deleteUnused(rendererObject);
for (NativeObjectRef ref : refList){
ref.objClone.deleteObject(rendererObject);
NativeObject realObj = ref.realObj.get();
if (realObj != null){
// Note: make sure to reset them as well
// They may get used in a new renderer in the future
realObj.resetObject();
}
}
refList.clear();
}
/**
* Resets all {@link NativeObject}s.
*/
public void resetObjects(){
for (NativeObjectRef ref : refList){
// here we use the actual obj not the clone,
// otherwise its useless
NativeObject realObj = ref.realObj.get();
if (realObj == null)
continue;
realObj.resetObject();
if (logger.isLoggable(Level.FINEST))
logger.log(Level.FINEST, "Reset: {0}", realObj);
}
refList.clear();
}
// public void printObjects(){
// System.out.println(" ------------------- ");
// System.out.println(" GL Object count: "+ objectList.size());
// for (GLObject obj : objectList){
// System.out.println(obj);
// }
// }
}