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| The <code>com.jme3.input</code> package contains the scene graph implementation |
| in jMonkeyEngine. |
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| The scene graph is the most important package in jME, as it is the API |
| used to manage scene elements so that they can be rendered. |
| The {@link com.jme3.scene.Spatial} class provides a common base class |
| for all scene graph elements. The {@link com.jme3.scene.Node} class provides |
| the "branches" in the graph, used to organize elements in a tree |
| hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that |
| will contain a {@link com.jme3.scene.Mesh} object (geometry data |
| such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material} |
| object containing information on how the geometry should be shaded. |
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