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The <code>com.jme3.input</code> package contains the scene graph implementation
in jMonkeyEngine.
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The scene graph is the most important package in jME, as it is the API
used to manage scene elements so that they can be rendered.
The {@link com.jme3.scene.Spatial} class provides a common base class
for all scene graph elements. The {@link com.jme3.scene.Node} class provides
the "branches" in the graph, used to organize elements in a tree
hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that
will contain a {@link com.jme3.scene.Mesh} object (geometry data
such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material}
object containing information on how the geometry should be shaded.
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